Holy shit I see it.
I mean, do we have to provide an "actual critique" for it? Can't we just say that we dislike it and that's that? Do we really need to feature a paragraph length criticism every time we see something that we don't like and state it as so? It's just unappealing to me to look at, personally, do I really need to make point by point argument about why I feel that?
Additionally, can't we say that "we don't like how it looks" is a criticism in itself?
Yeah despite the obvious skill, this misses a lot of charm in the original design. It's all about those ribs, man.I'm reminded of when Yusuke Murata drew his take on Beerus. There's nothing wrong with the art but I just dislike the take on the character compared to how they originally look.
I actually like this much better than the the offical designI'm reminded of when Yusuke Murata drew his take on Beerus. There's nothing wrong with the art but I just dislike the take on the character compared to how they originally look.
Off topic at this point, but why? Genuinely curious, would be interesting to contrast our points. I think the original not only offers a welcome change to what would otherwise be another set of bulging muscles, but the more skeletal proportions not only help to bring out the silhouette (particularly the shape of the neck and the way that's balanced by the ears) but also communicates the cat that the design is heavily based on more clearly.
Gonna just repeat my post because you missed this: I might not understand it (and I'd actually love someone to expand on their views about it - but maybe you only have to do that if you dislike something, and not if you like something?) And in the case of the ue4 stuff I really don't understand why someone likes it, but I have zero problem with them doing so. I actually really like seeing why someone thinks the way they do, and seeing how it's articulated. It's much more interesting if it's a view that I don't share. I've already explained twice why I don't like this fan art on this thread, I agree that a simple "I don't like it" and vanishing isn't really a great input.But you were literally posting that you can't comprehend someone liking that OOT remake.
I like the over the top beef cakes of dbz and this depiction reminds me of those characters. Its why i like Jiren so much. Beerus's og design is good, one of the few good ones in super (i feel a lot of super's designs are pretty basic looking, the most offensive ones being the sayians of universe 6. Not all of them are bad tho, the wolf trio and Hit (minus the penis head) are great)Off topic at this point, but why? Genuinely curious, would be interesting to contrast our points. I think the original not only offers a welcome change to what would otherwise be another set of bulging muscles, but the more skeletal proportions not only help to bring out the silhouette (particularly the shape of the neck and the way that's balanced by the ears) but also communicates the cat that the design is heavily based on more clearly.
now we know who designed the sonic movie.this is the next one he'll be posting. get ready for hunky sonic.
Agreed that beerus has one of the few good designs in super. You're right that so many of them felt pretty uninspired and just generally lacking. Anyways I can't derail this further lolI like the over the top beef cakes of dbz and this depiction reminds me of those characters. Its why i like Jiren so much. Beerus's og design is good, one of the few good ones in super (i feel a lot of super's designs are pretty basic looking, the most offensive ones being the sayians of universe 6. Not all of them are bad tho, the wolf trio and Hit (minus the penis head) are great)
"hang out"
Her suit was always bulky. This just has somewhat more realistic proportions all around.Wow, not sure how you got that out that comment! It's just too bulky for the kind of maneuvers Samus is known for, and as a few others have pointed out, the visual identity behind it makes her look more like one of the faceless Federation troopers from the Prime games.
Being negative requires more explanation more than being positive, yes. Ive never heard of positive trolling or positive driveby posts.
I don't know why it needs explaining that if you're going to be nasty there needs to be more of a reason than being appreciative...
Well, seeing as I don't think it needed boob sockets, as she's never had to worry about them in other incarnations, nor did I ever even remotely imply that to ever be what was missing from this interpretation, I'm not sure I appreciate the implication that I somehow did.Her suit was always bulky. This just has somewhat more realistic proportions all around.
And I don't see how masculinity is an issue when designing highly protective futuristic combat gear. Other than to people who think armor needs to have boob sockets if women are wearing them.
Do you remember my thread about a dark, sinister looking Bowser in Mortal Kombat 11? This is not too far off from what I was thinking!
The fact that some people think this looks amazing will always boggle my mind.
It's inherently more likely to cause discourse and spread toxicity. This is basic Internet experience.
This should be obvious. After all, banning exists, and is used to punish specific negative behavior. There's no punishment for positive behavior.
Also, my own Internet experiences (or heck, even my real life ones) say that whenever someone goes "grow up" to another, they're the ones who need to mature a bit. It's literally justifying their stupid posts by calling the other poster a child instead of using an actual argument to explain their point of view.
You're not helping your case.
The work put into it is very impressive, i like the Samus one.
Seeing hyper realistic Nintendo characters though, reminded me when people drew shoeless Yoshi and Kirby, a little disturbing.
Link looks like he's from The Witcher. lol
Wanna bet that Sonic looks better than what we'll get for the film?
for sureIt'll surely look better than what the movie design is sure to be going by the silhouette.
I never realised how ridiculously good some of this guys sculpts and models are. He's insanely talented.
Now I'm just sad:I was just coming to post, the pics in the OP and these are extremely good.
Extremely good. This guy is very talented.
This is off topic, but you asked. On a purely technical level I feel like so much of it is effects for effects sake. They've pushed the roughness maps so low, killing any real tangible feeling to the materials, in favour of prioritising reflections. There's a distinct lack of texture, go look at any good substance materials on artstation and it should be clear what I mean. Marble shouldn't have a pronounced normal map or anything, but everything is so artificially flat and lacking.That looks amazing. What is it about it that you find so unbelievably unappealing?
Could potentially be better than how he'll look in the movie :P