Have to agree.
... That wouldn't surprise me. But I generally feel like a lot of it is due to Microsoft not including it in their controllers, and perhaps Sony not pushing for it in their own published titles. I have to imagine that a better gyro and making sure the likes of Guerrilla Games and Naughty Dog used it for aiming would have done a lot to promote adoption of it and perhaps during that vulnerable early period for the Xbox prompted Microsoft to include it in future controller revisions.Gravity Rush 1 and 2 had something like this and I had to turn it off because I thought it was awful.
Though I think I remember reading someone mentioning how the gyro technology on DS4 isn't as good as the one present on Switch.
Does everyone understand that gyro + stick is more accurate and faster than stick alone?
Or does anyone contest it?
What do you think gyro controls are?Not for where I play video games.
As someone who plays games in a cramped room with little arm room, the gyro controls are basically useless to me.
lol at people agreeing with the idea that gyro aiming sucks. It's literally more precise than solely using analog sticks. That's all there is to it.
In the right hands, mouse and keyboard users are gonna win above all, but gyro control users are gonna beat those solely using analog sticks.
Also, maybe it would be less confusing to people if it were referred to as gyro assist? Because that's really what it is. My friends didn't understand it when I told them to enable it in Fortnite. It's for those small precise movements you can't do with a stick, like when you're aiming down sight or something.
Okay?The gyro in Blue Estate was like trying to aim with a PSMove while riding a mechanical bull set to Get The Fuck Off.
Gravity Rush 1 and 2 had something like this and I had to turn it off because I thought it was awful.
Though I think I remember reading someone mentioning how the gyro technology on DS4 isn't as good as the one present on Switch.
Have to disagree.
Lack of gyro is one of the major reasons why i still haven't took the jump on purchasing a PS4. Majority of the games i play on PC is with gyro. The switch is second for my major gyro use. Sony just doesn't see the true vision here.
Not for where I play video games.
As someone who plays games in a cramped room with little arm room, the gyro controls are basically useless to me.
I never missed it. What the big deal about? Not saying don't need to have, but strange people asking so desperately about this feacture. It's easy to implement?
Yup, pretty much, can't see myself ever using them even if it was an option.
I never missed it. What the big deal about? Not saying don't need to have, but strange people asking so desperately about this feature. It's easy to implement?
Bruh there's zero moving around this isn't the wii remote. If you can pitch and yaw your wrist by a couple degrees that's enough room.
It's by far the best conciliation between mouse/kb precision and couch user friendliness imo
Maybe the next Dualshock/DS5 can already have a inbuild. Or is this a software thing?Well. Nothing is free to implement. Like, I considered perhaps sony making is a system level thing. To map gyro to analog stick. But I don't think that would work. It really needs to map to a 1:1 output like a mouse. So the games would have to make the option. Then add a couple sliders to tune it. Probably tailor a few prompts or tooltips. But as far as actually making it work... if the game takes a mouse input, its essentially good to go. On steam, you just tag the gyro to the mouse and that's about it.
Maybe the next Dualshock/DS5 can already have a inbuild. Or is this a software thing?
yeh i dont get
Mouse and keyboard is even better. But when the foremost priority is achieving the greatest level of comfort with the least amount of movement, none of that matters. You can't care about what you don't care about.Does everyone understand that gyro + stick is more accurate and faster than stick alone?
Or does anyone contest it?
I'd love it if all TPS and FPS shooters had a gyro "after touch" system of aiming. It would be more for fine tuning of shots. Uncharted for Vita is where I first saw this, then again in Killswitch for Vita. Imo it's the best thing, and I wish it was in every shooter. Those motion sensors in all the controllers are just going to waste.
yeh i dont get
It just feels unnecessary to move around your hands to aim.
Mouse and keyboard is even better. But when the foremost priority is achieving the greatest level of comfort with the least amount of movement, none of that matters. You can't care about what you don't care about.
yeh i dont get
It just feels unnecessary to move around your hands to aim.
I don't doubt it's more precise, but so is mouse and keyboard, and I still turn on my controller to play some shooters on PC. Preferences aren't solely based on performance.lol at people agreeing with the idea that gyro aiming sucks. It's literally more precise than solely using analog sticks. That's all there is to it.
In the right hands, mouse and keyboard users are gonna win above all, but gyro control users are gonna beat those solely using analog sticks.
Also, maybe it would be less confusing to people if it were referred to as gyro assist? Because that's really what it is. My friends didn't understand it when I told them to enable it in Fortnite. It's for those small precise movements you can't do with a stick, like when you're aiming down sight or something.
Well. Nothing is free to implement. Like, I considered perhaps sony making is a system level thing. To map gyro to analog stick. But I don't think that would work. It really needs to map to a 1:1 output like a mouse. So the games would have to make the option. Then add a couple sliders to tune it. Probably tailor a few prompts or tooltips. But as far as actually making it work... if the game takes a mouse input, its essentially good to go. On steam, you just tag the gyro to the mouse and that's about it.
Yeah guys. It's really not a lot of actual movement. More than I would typically move my controller. But less than many people move just by involuntary action.
Except gran turismo sport. There, I'm actually moving quite a bit.
I think a system level remapping of the right stick to the gyro could work. If you think about how it works with Splatoon, it's always active and only reset when the left bumper is hit. On the DS4, it would probably work well to do it the same way, but only reset when the user moves the analog stick. It would take some getting used to, but I think that could work.
I could be wrong but I messed around translating gyro to analog in steam and it was really hard to get something that felt good.
That was old tech, that was only ever used halfheartedly by a few developers here and there. Today's controllers are a bit more refined in their implementation.The few times I attempted gyro controls on PS3 it was just absolute trash and decidedly a step down from regular analog sticks.
I thought the DS4 used the same sixaxis stuff as the DS3?That was old tech, that was only ever used halfheartedly by a few developers here and there. Today's controllers are a bit more refined in their implementation.
Exactly! It doesn't replace the traditional controls, it supports it! And it's *sublime*. It's probay one of my favorite features this gen gameplay wise, but it rarely gets used. I would love if devs put this in all shooters coming out soon - heck, anything with a targeting reticule. Once people see the awesomeness of the fine tuning motion controls, they will feel like they were living in the Stone Age. Or something like that. Maybe.This is what people are taking about when they want gyro aiming and what people who don't want it don't understand. It's not waggle. It's fine tuning precision aiming with micro movements. It makes scope adjustments a natural 2nd nature breeze and super fun.
Wrong.People don't want that shit in games. The market has spoken...
Bruh there's zero moving around this isn't the wii remote. If you can pitch and yaw your wrist by a couple degrees that's enough room.
It's by far the best conciliation between mouse/kb precision and couch user friendliness imo