People don't want that shit in games. The market has spoken...and for once they got something right.
Do they even know it exists such that they can make an informed decision?
People don't want that shit in games. The market has spoken...and for once they got something right.
I hate gyro aiming but it should be a option for those that like it. And while we're at it steam also let's me turn off that damned light.
Didn't Sony do this with Killzone 2 or 3? I thought it was a little neat at the time but I never used it beyond a novelty.
Truth. It honestly seems more weird than anything else to me. I've never cared for it.People don't want that shit in games. The market has spoken...and for once they got something right.
Added nothing to the convo AND are wrong. Bravo
Gyro aiming is pretty SOLIDGyro aiming is excellent, and should at least be an option for many games on any platform that supports it.
I hate gyro aiming but it should be a option for those that like it. And while we're at it steam also let's me turn off that damned light.
That's absurd. When you hear 'gyro' , do you think Wii waggle or something?Agreed, but it should never ever be an option for anyone ever playing any type of game ever again for any reason until the end of time...
That's absurd. When you hear 'gyro' , do you think Wii waggle or something?
Do they even know it exists such that they can make an informed decision?
First post nails it. I've tried it in almost every game available and it's just awkward and half stepped.
Gyro aiming on Steam is next level stuff. I laugh when people call it trash without properly giving it a chance. It's not like you have to swing your hands wildly. You just make slight adjustments to help correct your aim.
I don't get why it isn't even an option in Sony produced games.
Every time it tries to enter the core market, meaning playstation and xbox, it's widely and soundly rejected by the audience. I'm not talking about the moms who bought kinect and flailed around in front of it, I'm talking about everyone else. People who buy the yearly 3rd party games and people like us on forums it's probably the only thing we agree on.
Every time it tries to enter the core market, meaning playstation and xbox, it's widely and soundly rejected by the audience. I'm not talking about the moms who bought kinect and flailed around in front of it, I'm talking about everyone else. People who buy the yearly 3rd party games and people like us on forums it's probably the only thing we agree on.
Every time it tries to enter the core market, meaning playstation and xbox, it's widely and soundly rejected by the audience. I'm not talking about the moms who bought kinect and flailed around in front of it, I'm talking about everyone else. People who buy the yearly 3rd party games and people like us on forums it's probably the only thing we agree on.
What specifically is it that the core audience doesn't like about gyro aiming you think? Too hard to get comfortable playing a game while moving the hands and wrists? Something like that?
Then explain why millions bought Splatoon. Lots of People like Gyro. People who've experienced Gyro tend to like it in the long run.
I don't know who "we" should be, but ever since Splatoon 1 came out there has been more than enough debate on the old forum and here about gyro and there are a lot more positive opinions on that topic compared to when motion controls first came along, because the tech behind it has improved by a countrymile, making it a precise and effective option to aim in shooters.Every time it tries to enter the core market, meaning playstation and xbox, it's widely and soundly rejected by the audience. I'm not talking about the moms who bought kinect and flailed around in front of it, I'm talking about everyone else. People who buy the yearly 3rd party games and people like us on forums it's probably the only thing we agree on.
Nope. After playing a lot of Splatoon 1 and 2, you want a fixed screen/position and just turn the controller. Otherwise you would move the whole screen and miss somethingGyro aiming makes more sense on Switch to me where you're holding the screen in your hands and your view moves with the motion. Using it on a controller with a stationary screen has never seemed very good to me.
People don't want that shit in games. The market has spoken...and for once they got something right.
Truth. It honestly seems more weird than anything else to me. I've never cared for it.
Then explain why millions bought Splatoon. Lots of People like Gyro. People who've experienced Gyro tend to like it in the long run.
first post gets it
People don't want that shit in games. The market has spoken...and for once they got something right.
Has there been any AAA game on Xbox or PS3/4 that had gyro aiming on their standard controller? I don't think the market has had a chance to respond.People don't want that shit in games. The market has spoken...and for once they got something right.
I think gyro aiming is great and should appear in more PS4 games but, I don't find it as comfortable as it is on the Switch. On the PS4, the only game that I have that uses it, is Gravity Rush 2, and I use it all the time there, because it's way faster and more precise to use than the sticks; but without a quick way to recenter the camera you can turn your hands to some really awkward and uncomfortable positions.
I think gyro aiming is great and should appear in more PS4 games but, I don't find it as comfortable as it is on the Switch. On the PS4, the only game that I have that uses it, is Gravity Rush 2, and I use it all the time there, because it's way faster and more precise to use than the sticks; but without a quick way to recenter the camera you can turn your hands to some really awkward and uncomfortable positions.
On the Switch, I use it to play Splatoon 2, and that's the best implementation I've ever used, especially if you're using the joycons separated from the Switch (one in each hand). Playing in that way, the speed and precision is much greater than the sticks, and it's more comfortable than the PS4 because you only have to rotate one hand, and the game provides a quick way to recenter the controller to camera view. I find that Splatoon 2's gyro implementation allows me to get really close to m+kb levels of play speed, it's that good.
The Vita also had a number of games that did gyro aiming well (Gravity Rush 1, Uncharted Golden Abyss, Killzone Mercenary), but the problem there was that you were also moving the screen, so it was best used to compliment the sticks rather than replace them.