They read the same text as you from the OP. How do YOU interpret Sony's message?The reports from various websites is that around 100 would be available at launch.
They read the same text as you from the OP. How do YOU interpret Sony's message?The reports from various websites is that around 100 would be available at launch.
That doesn't seem to align with the language in the PS Blog post though.
"We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time."
They expect those 100 to be playable at launch. With more coming later. The lack of boost in the blog post I think eliminates the possibility of significant backwards compat at launch.
The cynical side of me believes this 'case by case' testing will ensure the ps4 versions of the last of us, cyberpunk and ghost of tsushima won't work and we'll have to buy the ps5 version.
I bought my PlayStation 2, my PlayStation 3 and my PlayStation 4 day one. I always planned to buy my PlayStation 5 day one. But now, I'm not sure anymore, because I want to clear my backlog. If all games in my backlog aren't available on PlayStation 5 day one, I will probably wait until I buy the console.
No way. I'm sure all major first party games will be available on PlayStation 5 day one, without any additionnal cost.
I can't imagine why that would be the case as it had to have been since this is hardware BC it seems.It's a bummer that it's not full, i'm guessing BC wasn't in the cards from the get go. But i'll take the "We'll continually add titles" over nothing.
They read the same text as you from the OP. How do YOU interpret Sony's message?
When MS first started doing BC it wasn't 100% either. They are just being honest about where they are at. And the current message isn't that 100 will be ready at launch. The current message is that they have tested 100 games and nearly all of them are fine. The current message is that 100 games is the current situation. They haven't said what the launch situation is.Again, the details on how it works can be discussed, but the point is that if the PS5 is full BC with PS4, why didn't they flat-out say it? The crux of the matter is that it seems they'll need to tweak things around, and the current messaging is that they'll have around 100 ready at launch.
I think it's more like out of the 100 we tested (the 100 most played) almost all worked, the rest have not been tested but would be reasonable to assume a similar ratio of working/not working.
If anything first party and/or big titles should be the ones with the highter chance of working and being better optimized for the new hardware.
Yeah, they have:When MS first started doing BC it wasn't 100% either. They are just being honest about where they are at. And the current message isn't that 100 will be ready at launch. The current message is that they have tested 100 games and nearly all of them are fine. The current message is that 100 games is the current situation. They haven't said what the launch situation is.
Lastly, we're excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time.
When MS first started doing BC it wasn't 100% either. They are just being honest about where they are at. And the current message isn't that 100 will be ready at launch. The current message is that they have tested 100 games and nearly all of them are fine. The current message is that 100 games is the current situation. They haven't said what the launch situation is.
Lastly, we're excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time..
Am I understanding it correctly that every game will work perfectly on legacy mode but some games won't be able to take advantage of the new hardware to run better on native? It's full BC but partial improvements?
Am I understanding it correctly that every game will work perfectly on legacy mode but some games won't be able to take advantage of the new hardware to run better on native? It's full BC but partial improvements?
Actually sorry, I got the Cerny quote wrong. The current message is that of the 100 top they expect almost all of them to be ready at launch, but that doesn't say anything beyond that 100.This is the message in the OP:
I mean, talking about expanding coverage over time pretty much says it all.
Mhm, I think Sony made a big mistake by overestimating the listening comprehension of many people.
Message should be very clear to most of the audience, and sure it is not.
Anyone who did not watch the video, should do for this part. The meaning, word by word, is - due to boosted frequencies , and despite compatibility being DESIGNED in the chips (not the boost mode, boost frequencies meaning all chipsets operate at clocks that are different/higher than PS4 and Pro. Doesn't say anything else) some software may not work ok (now I presume he wanted/should say) as was not coded/tested for the new clocks/circumstances. But , as they tested top 100 games for compatibility issues, they got very promising results (which I am taking, little to no issues) and most of that software will work with no issues. But as can't be guaranteed for all, testing will need to be done case by case.
That's al that was said, anything else is assumptions and speculation. Which everybody is free to absorb, and this is where issue with Sony comms is,. They should make it very clear to everybody what they mean.
Lastly, we're excited to confirm that the backwards compatibility features are working well. We recently took a look at the top 100 PS4 titles as ranked by play time, and we're expecting almost all of them to be playable at launch on PS5. With more than 4000 games published on PS4, we will continue the testing process and expand backwards compatibility coverage over time..
This is what I took from it, but the message wasn't clear at all. In fact, I'm not even sure now how it works.
I'd be pissed if my whole PS4 digital library is not playable on PS5 from day one. Boost mode and come later, but I want to be able to play my more obscure titles like Kerbal Space Program, ultimate Chicken Horse etc etc and not jus the top 100.
I think it will work this way. You may run every game released on PS4. If it has Pro Mode, you can benefit from all of Pro features. But the solution they went with works more like a emulation than using exactly the same chipset, which won't give you a 100% guarantee this will run flawlessly without official support from developers. This may have an impact on a performance of some certain games (aka some may work too fast, crashes, etc). That's why he stated this will be tested by "case by case" basis.
Actually sorry, I got the Cerny quote wrong. The current message is that of the 100 top they expect almost all of them to be ready at launch, but that doesn't say anything beyond that 100.
The reasonable thing to assume is that BC will be proportional, so the majority of games will be fine. I do agree they need to clarify though.
If the PS4 Pro Legacy Mode is PS4 Pro software with instructions interpreted and the clocks running at native, then how is it different from PS5 Native Mode?
If the PS4 Legacy Mode is PS4 software with instructions interpreted and the clocks running at native, then how is it different from PS5 Native Mode?
Edit: Saw your edit with NotLiquid's post. I still don't think it makes sense, because if that was the case then the Legacy Modes wouldn't really serve a purpose. You're essentially making the claim that neither the Legacy Modes nor the Boost Mode are 100% compatible, but have different levels of sub-100% compatibility, and this is never suggested anywhere.
So got mine and FU to everyone else?All I ask is they have Bloodborne + Persona 5 Royal working. They can take their sweet ass time getting other games running for all I care.
Isn't the news just that they tested the top 100 games and found almost all of them playable? No comment on how many more will be confirmed playable before release.
Because it can actually run PS4 software. Clocks may be slowed but the machine will still have 7 years of efficiencies that can't be disabled.
Yes, that's what I'm saying, together those instruction interpreters and faster processing have sub 100% compatibility with PS4 games. Which is why Cerny and the PlayStation blog talk about 100 games that they expect to be playable at launch. Not they there will be 100 enhancements for launch, just "playable" to account for that compatibility.
I admire both your commitments to seeing this from another angle, but I just can't square this circle myself. I would love to be wrong and be able to swap out my Pro to the 5 come launch, but I don't see it with the materials we've been provided.
They read the same text as you from the OP. How do YOU interpret Sony's message?
It's been less than a day.If the media was incorrectly interpreting Sony's message then you'd think they would have issued a clarification. Else they're just letting websites run false info on their new console.
I'm kinda surprised anyone invests into backwards compatibility a lot of money to be made from remasters.
But it sounds like it's going to be much better than the gimped PS3 or xbox360 BC. I'm talking the PAL PS3 here where they took it out and it was software only.
Microsoft is so far behind on solid exclusives that I think Sony could get away with it.Sure, but when your main competitor offers BC with enhancements it will certainly be a contrast.
Ok here is the word for word transcript from the presentation;
So my interpretation of that is yes, in legacy mode, the PS5 will play all PS4 games in the same way a PS4 currently plays those games.
And here is the bit about the 100 games
The 100 games are only for the Boosted Mode/Enchanced/ whatever you want to call them. So yes, most likely, Bloodborne is included and is being tested at running at enhanced boosted mode on the PS5 (aka better frame rates and better load times).
Microsoft is so far behind on solid exclusives that I think Sony could get away with it.
Also something I didn't think about before they've already talked about PSVR working on PS5 but if the games that are going to be backwards compatible at launch are only some of the 100 most played games on PS4 I can't see any of them being VR titles.
We just don't know currently, we just hope. My biggest complain is load times and I hope that Sony lifts the limit from the operating system so disks can be read as fast as possible.Am I understanding it correctly that every game will work perfectly on legacy mode but some games won't be able to take advantage of the new hardware to run better on native? It's full BC but partial improvements?
I can't believe this is still an issue.
Video is marked at the time Cerny talks about backwards compatibility and where the confusion comes from regarding PS5's boost mode.
I took it as, 100 games have been tested and run well and the rest may still work but are untested.