I mean... Phil said years
What makes miles morales a next gen game? That is something I think we will end up seeing once we get our hands on it could have been possible to play on PS4 with downgrades
I think that's what phil is getting at. Instead of locking something behind next gen systems, there will be last gen versions
That doesn't really address all aspects of this trade off though.
Whether a game is 'possible' on a machine is a bit besides the point.
To me the question is, what effect it has on development on a given budget, on a given timetable. And what effect it has on the collective forward momentum of new dev techniques etc. In the case of the former, you could ask - well, could Knack have been done on PS3? Maybe. But it probably would have made development more expensive. Or if not, and on the same timetable, might have required the dev to take some shortcuts to make sure they hit their schedules. Or to be more conservative and avoid 'risky' propositions that might work easily on PS4, but become an optimisation headache on PS3.
It's a more complicated question than 'well, could this game have been done on that hardware'. There's a development benefit to simplifying problems, that has knock-on effects that are both more or less immediately felt by end consumers, even if they're not entirely aware of it.
You can bet, in the end, whenever it becomes economically feasible to do so - and that's a different point for every dev - that they'll breathe a sigh of relief to be able to depend on more cpu, more memory, ssds etc. That has a positive impact ultimately on output.
To anybody saying this will hold back next gen games, just stop.
Kena was the most impressive demo during the PS5 show and that's coming to PS4 as well.
Halo Infinite looks great.
Games are scalable. The big push this gen from Xbox is Ray tracing and higher framerates. Those aren't huge game play leaps.
The leaps on AI, physics, etc are probably three years away. And by then Xbox will stop supporting the Xbox One.
My bet is anything after December 31st, 2021 is the cutoff for Xbox One.
To anybody saying this will hold back next gen games, just stop.
Kena was the most impressive demo during the PS5 show and that's coming to PS4 as well.
Halo Infinite looks great.
Games are scalable. The big push this gen from Xbox is Ray tracing and higher framerates. Those aren't huge game play leaps.
The leaps on AI, physics, etc are probably three years away. And by then Xbox will stop supporting the Xbox One.
My bet is anything after December 31st, 2021 is the cutoff for Xbox One.
Tools and engines won't even be ready to make use of a lot of that until almost this late anywaysGraphics are.
You can't scale a game designed for an SSD to an HDD just like that.
The HDD (and the Jaguar CPU) will have an impact on game design.
To anybody saying this will hold back next gen games, just stop.
Kena was the most impressive demo during the PS5 show and that's coming to PS4 as well.
Halo Infinite looks great.
Games are scalable. The big push this gen from Xbox is Ray tracing and higher framerates. Those aren't huge game play leaps.
The leaps on AI, physics, etc are probably three years away. And by then Xbox will stop supporting the Xbox One.
My bet is anything after December 31st, 2021 is the cutoff for Xbox One.
If talking about launch windows: Infamous Second Son. Great game and very enjoyable.
As it shipped on ps4, of course not, but it could have been down ported with lesser assets.Killzone Shadow Fall wouldn't have worked on a PS3: http://www.redgamingtech.com/killzone-shadow-fall-demo-post-mortem/
Probably to take advantage of the new systems' SSDs. I'd imagine that Capcom's other AAA games (SFVI, Next Versus Game, MH6/MHW2, RE4R, RE9, Itsuno's Next Game, etc.) will also be next-gen only, with their legacy collections & AA games like Mega Man continuing to release on everything (including Switch).There will be always some games that do the full jump, maybe incentivated by the platform holders, but I don't expect it to be the norm. And besides that, from the trailer, RE VIII doesn't look at all a new gen game, in fact it doesn't look even as good as some current gen games, so I wonder what motivated Capcom to take this decision.
Will be interesting to see whether the game actually requires a SSD on PC or not. And what the PC spec requirements are.You should tell that for Medium devs, I think they don't know games are scalable and old hardware don't hold it back.
What "true next gen" experiences did ps4/xbox one have at launch?
If it has no effect, then why is there a cutoff date? Make every game play on a One S then.To anybody saying this will hold back next gen games, just stop.
Kena was the most impressive demo during the PS5 show and that's coming to PS4 as well.
Halo Infinite looks great.
Games are scalable. The big push this gen from Xbox is Ray tracing and higher framerates. Those aren't huge game play leaps.
The leaps on AI, physics, etc are probably three years away. And by then Xbox will stop supporting the Xbox One.
My bet is anything after December 31st, 2021 is the cutoff for Xbox One.
We won't force you to upgrade to Xbox Series X at launch to play Xbox exclusives.
Ryse was a port of a 360 game and KZ:SF was just KZ with a shiny coat of paint, nothing that could not have been ported down.
It does give new opportunities if it's a third party next gen only (Xbox Series + PS5) game I would imagine so, but yeah I get your point.Weird. Didn't Phil say in a interview a couple (?) of days ago that the fast ssd and new cpu gives devs exciting new opportunities?
The SSD, from the various interviews published, isn't just some glorified loading time shaver.
It has fundamental and profound impacts on game design. For example, Horizon Zero Dawn originally planned on implementing flight, but was cut due to IO not being there. The Stranger Fight in God of War was scaled back because they couldn't stream fast enough.
This isn't a matter of pixels or resolution. It's about game design choices and scene complexity. Things that aren't explicitly measured but are a fundamental core of the game.
(and this is my juvenile understanding so if I'm wrong than I'd be open to understanding)
Its a ps4 game with some more content - and they are artificially limiting it to ps5They've already shown what's possible on a next gen only Spider-Man game and I expect those elements to be in Miles Morales.
Ok but what's stopping it from running on PS4? Nothing they talked about last gen Spider-Man running on ps5 takes away from it being playable on ps4They've already shown what's possible on a next gen only Spider-Man game and I expect those elements to be in Miles Morales.
You can believe it's that way around, but it's being designed around the XB1 and its limitations, and will obviously be "optimised" for Series X, as is the tagline. I don't believe what they showed was XB1 footage, but it doesn't really look next-gen.What in the world are you talking about? Infinite is a Series X game that will run on Xbox one. They've been saying that it will be a Series X showcase since slipspace was announced as their next gen engine? What makes you think the opposite is true? You actually believe what they've shown so far is running on an Xbox one?
I assumed it would be compatible, will the DS4 not work on the PS5?
Okay - that's great. But what you're saying is there was no game the came out in the first 2 years of the PS4/Xbox One cycle that could be run on it's predecessor?
Ok but what's stopping it from running on PS4? Nothing they talked about last gen Spider-Man running on ps5 takes away from it being playable on ps4
Can someone please list to me games from the previous generation in their first two years that would have been impossible on their predecessors? I'm struggling.
This isn't a big deal and also lol at people thinking this will hold back the ssd stuff on next gen.
I guess because if you already own a Xbox One, why would you pay 500$ to play the same games? The Xbox One X haven't sold that much and this will be a similar situation. People who really cares about graphics probably have a PC where they can play the same games.like said above I don't think Microsoft cares about consoles, they're trying to get a leg up on the streaming only future
Exactly. I can't believe some people aren't grasping this lol. It's not just about scaling up/down the resolution and framerate.Graphics are.
You can't scale a game designed for an SSD to an HDD just like that.
The HDD (and the Jaguar CPU) will have an impact on game design.
Because selling maximum numbers of XSX isn't their strategy.Risky strategy.
Why people would buy a XSX instead of a PS5 if there's no exclusive game?
Not only that - but also pc gaming is going to have to move to pcie ssd's in order to allow them to target next gen onlyAnd do you know why MS first specifically will be supporting Xbox One for the next couple years? xCloud.
Until they transition the server blades to XSX SoCs, MS first party will continue to build games that support Xbox One since xCloud is built on Xbox One S SoCs currently.
Doesn't mean we won't see 3rd party XSX only titles, in fact we already are but the last 2 generations of console launches have been full of cross gen titles and that won't be changing here. The majority of titles for the next year+ will be crossgen.
LOL!!Um, I just said they've shown what's possible in a next gen Spider-Man experience that's not possible on PS4. You can't swing any faster on a HDD.
What I saw was tiny snippets of different worlds in a tightly scripted set piece. That could absolutely happen on PS4.Ratchet and Clank. Good luck trying to make that happen on PS4.
i think its wrong to label anyone with concern a troll. this is great news to me a Xbox one s owner who's waiting on series x but there's other xbox fans who feel worries and that's fine.The concern trolls are wrongfully assuming the Series X versions of these games won't have advantages over the current gen versions.
LOL!!
Cutting off 100 million consoles so spiderman can "swing faster".
Insomniac have talked about the limitations of the PS4 and how they worked around it. Please research the topic your commenting on.Ok but what's stopping it from running on PS4? Nothing they talked about last gen Spider-Man running on ps5 takes away from it being playable on ps4