So the follow up question I would ask (anyone, not just you) is "Ok, but how does this shift correlate with the revenue to those in the music industry in the same period?" . If more people are streaming than ever, but musicians are on balance making even less despite the reach of the platform, then I'm going to say that streaming isn't healthy for the industry despite its pros.
Yep, I totally agree. I'm not pro games streaming at all, I just:
A) hate the fact that so many people on here are just flat out denying games streaming will ever take off, despite all the evidence to the contrary, and
B) hate the 'consumer rights' approach to streaming, which I literally couldn't give a shit about.
In music, streaming has been incredibly, incredibly bad for smaller artists, as streaming services make deals with major labels who get a larger share of royalties, and other labels and artists will get basically nothing.
The exact same thing will happen with indie developers and smaller publishers when video game streaming takes off. That's why it's important to stop pretending streaming won't happen, and to stop thinking about ourselves and how we 'won't own games anymore' or whatever, and instead start a campaign alongside the newly formed video game worker's unions to push for appropiate revenue shares and rights for smaller devs in any future 'Netflix for games'.
Streaming services sit alongside stuff like Uber and Air B&B as part of a neoliberal race to the bottom which pushes down wages and introduces increasingly precarious conditions for workers. We can't stop it happening entirely (that needs to get place at a governmental, policy-making level), but we can shape those conditions by starting the conversation now, instead of ignoring it with denials or "gamerrrrzzzz rise up" pseudo-discourse.