They should have made it for anytime during the free weekend instead of an hour window.I wonder why they hold the Gold Rush during the day? With a young child in the house I have zero chance of playing VR mid day.
They should have made it for anytime during the free weekend instead of an hour window.I wonder why they hold the Gold Rush during the day? With a young child in the house I have zero chance of playing VR mid day.
They should have made it for anytime during the free weekend instead of an hour window.
Survios dev team here...we're aware and are working on it. We're also already in communication with Oculus.
I wonder why they hold the Gold Rush during the day? With a young child in the house I have zero chance of playing VR mid day.
"We will be coordinating a makeup event or promotion with Oculus."
Just discovered this video. Holy moly this is how all VR content should be shown. THIS actually conveys what it looks/feels like to be doing awesome shit in VR.
Youtubers that show off VR with shakey first person footage is not doing it any favours. But adding a spectator/3rd person camera + modelling, animating a full body avatar is probably too high a standard for smaller devs huh.
Beat Saber's release date announcement came with a new video too:
Just seen that the Samsung Odyssey is available for $399 with controllers in the states:
https://youtu.be/rPCEqzoxwdA
That might just be the best value VR setup available at the moment. You're getting the same screens as the Vive Pro, with the comfort of a PS VR style head mount, integrated audio, adjustable IPD and 360 degree tracking out of the box for nearly a quarter of the price of a full Vive Pro setup.
Yes, controllers do lose tracking when they're outside the FOV of the integrated cameras but most reports state that this does not have a huge impact on gameplay. Any owners on Era?
Looks like it :( I think it's worth full price, but it has had deeper discounts in the past.
Looks like it :( I think it's worth full price, but it has had deeper discounts in the past.
So I didn't get Rez yesterday in hopes that Superhot VR or Lone Echo would go down today; should I get Rez (2€) or Superhot(7€) with my credit? It kinda sucks I missed out on the duo packs and it makes pulling the trigger on Superhot sting more than it should, and in Rez's case I'm wondering if it might be better to get in on steam for the 2d mode...
So I didn't get Rez yesterday in hopes that Superhot VR or Lone Echo would go down today; should I get Rez (2€) or Superhot(7€) with my credit? It kinda sucks I missed out on the duo packs and it makes pulling the trigger on Superhot sting more than it should, and in Rez's case I'm wondering if it might be better to get in on steam for the 2d mode...
Man, Space Pirate Trainer still holds up huh?
Gotta be close to the most perfectly executed and purest VR experience still. Always my go to when showing someone VR for the first time.
try the 2002 f1 ferrari in assettoBought a wheelstand so I can move my wheel (and leave it setup) around the apartment more easily and as such, I've probably used my Rift this weekend far, far more than ever before as it's a breeze to just jump into Project CARS 2 and just drive without having to mess around with mounting the wheel, adjusting the pedals and the usual shitshow of running cables...
Driving a screaming 5.0 liter 650BHP tail-happy V8 Supercar around Mount Panorama in VR is something that everyone should experience at least once in their life. Driving down The Esses is just such a rollercoaster and it's pretty much a dream come true.
Played through easy/normal and hard in To The Top. Took 6 hours but there are still a lot of Bonus levels and lots of medals to unlock.
What great game, best first person VR platformer I've played. Very creative levels and constantly new introduced mechanics (a shame the jetpack is only used in 1 level, that was awesome!). The sliding mechanics took some time to getting used to for me but in the end enjoyed the mix of all the different mechanics.
It's not easy for me to tell how difficult this game would be to handle in regards to motionsickness, I've experienced none but I usually don't. Can't imagine it is a game for everybody but if you can handle it then it's a must own imo.
Now I'm excited to see how well Sprint Vector compares to this, not going to go in for nearly 30 bucks tho. Someday in a sale!
Fallout VR made me sick the minute I had control. I think it's when I teleport near an object or person, the game would automatically shift me a bit to the side of said object/person and that was an instant nauseous moment.I dunno. I find that fallout vr is pretty good about not making me motion sick but I get slightly motion sick with skyrim.
Both are must own titles so you can't go wrong with either. I'd always recommend Rez personally but it's a game I've loved for over 15 years.
Fallout VR made me sick the minute I had control. I think it's when I teleport near an object or person, the game would automatically shift me a bit to the side of said object/person and that was an instant nauseous moment.
I gave in and ended up getting both; thanks for the recomendations!
I'm going to have to take back what I said about Rampage VR. I would correct it to say it would be a hella fun game if the controls worked right. Almost every time I fail it feels like it's cause the controls were bugged out. Either it wasn't letting me move or it wouldn't let me throw an item if I had the porcupine dna equipped and accidentally told it to shoot it instead (if it was on a time out it wouldn't shoot and it wouldn't let go of the object I was trying to throw). Or falling under the map (I actually used that to cheat to pass the survival test to get Lizzie).
It's so sad. This game has the potential to be super fun but is ruined with how buggy the controls are (and this from some one who loves Bethesda games!!!). I'd pay for this game if it meant they'd actually put some effort into getting it to work right. I honestly feel it would be worth some money if it worked like it should and I'd prefer to pay for it and get it working like it should rather than it being free and working like it does now cause it would be so much fun!!!
The stuttering should be reprojection. Are you sure the stuttering might not be because of the recent steamer update? It was updated with automatic SS which seems to cause issue for some people because they set it too high for some applications. It in steam vr settings under video.So I can't remember if I asked this at one point in this thread but is my 3570k at 4.5ghz holding me back with VR? I have a 1080ti for my GPU so I should be good there but I've been encountering apps and games where I can see minor stutters here and there and it's starting to give me a headache. The stuttering is mostly visible with my vive wands as I move them around but it's also visible in the environment if I look closely. One app I have is New Retro Arcade where the Neon map gives me bad controller stuttering even when it's empty. I also tried this Star Wars demo which had the same problem. No amount of setting changes helps.
Would suck if it's the CPU since I already spent quite a bit just to upgrade from a 780 to a 1080ti (which was fortunate timing late last year before GPU prices blew up)
Being with you Together VR seems more fun than you initially think
Still not sure I wanna shell out 12 bucks for that but it seems a good demoing game.
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Also, everytime I see another GTA5 VR video I want to reinstall it... but I'm too lazy to set it all up.
So I can't remember if I asked this at one point in this thread but is my 3570k at 4.5ghz holding me back with VR? I have a 1080ti for my GPU so I should be good there but I've been encountering apps and games where I can see minor stutters here and there and it's starting to give me a headache. The stuttering is mostly visible with my vive wands as I move them around but it's also visible in the environment if I look closely. One app I have is New Retro Arcade where the Neon map gives me bad controller stuttering even when it's empty. I also tried this Star Wars demo which had the same problem. No amount of setting changes helps.
Would suck if it's the CPU since I already spent quite a bit just to upgrade from a 780 to a 1080ti (which was fortunate timing late last year before GPU prices blew up)
VR Kanojo out on Steam
With the sheer amount of cutting they'd have to do for censoring, I'm surprised they wouldn't have gone for a cheaper price
This is something I had a problem with as well since Core 2.0. Have you tried the 0.83+ version of Oculus Tray Tool? I haven't messed with it since Core 2.0 mucked with the paths, so not sure if it addresses that particular issue or not.Does anyone have a guide for customizing/adding artwork to SteamVR games in Rift Core 2.0? I can get some of the artwork to appear but not the big image that appears when the app loads.