Do you have proof of that?That said, there was a ton of polish, care and design put into the Skyrim VR. A well thought out and complete UI overhaul, weapon handling, bow handling, combat tweaks and optimizing the assets to nail 60 fps at all times.
I still think people are underestimating the difference an entire generation of hardware as the target platform makes in just how much effort you need to expand to get a good result.
That sucks a lot.RE: Skyrim
Reading the Vive Reddit forum, it seems like the hit box doesn't actually move with your physical movements (in roomscale). Meaning if you physically dodge to avoid arrows, your hit box will remain stationary (where initialized at startup), and you won't actually avoid damage (even though it looks as though you've physically dodged the arrow).