yeah, we know. that has since become the single example that people have repeated ceaselessly to justify literally dozens of takes about every single multiplat game that has faced developmental hurdles or design constraints since. almost every single other example ever cited is backed up by literally nothing except for people assuming that Series S held _______ back because "remember Baldur's Gate 3?'. there's never anything to it beyond 'remember Baldur's Gate 3?' but for a lot of people, that's all they need to feel self-assured and 100% confident that Series S is to blame and that they know what they're even talking about - even in the face of myriad more likely alternatives or explanations, and despite the fact that BG3's particular constraints with the hardware are unique to BG3's design and featureset, and are not 1:1 applicable to most other games.