Um... maybe you just aren't playing very good games then? Because while I agree there are a lot that have this goofy stuff, games like LSD or Journey or VA-11 Hall-A or Papers, Please are all tonally consistent.
Journey has collectibles.
Um... maybe you just aren't playing very good games then? Because while I agree there are a lot that have this goofy stuff, games like LSD or Journey or VA-11 Hall-A or Papers, Please are all tonally consistent.
All of these games have achievements and/or collectibles. So they are gamey trash in your opinion.Um... maybe you just aren't playing very good games then? Because while I agree there are a lot that have this goofy stuff, games like LSD or Journey or VA-11 Hall-A or Papers, Please are all tonally consistent.
if this is the quality of criticism from Waypoint on God of War, especially the supposed misogyny (an amazing stretch)
makes me think how there going to respond to this
It's a collectible. Most games have collectibles. Your suspension of disbelief should be adequate enough that game-related aspects like that wouldn't take you out of the experience. Does entering a menu screen make the game tonally dissonant to you? Besides, aren't the toy ships objects Atreus played with in the area surrounding their cabin? So they have some in-universe explanation for existing and for Kratos to be interested enough to pick them up, even if you end up selling them later to buy upgrades.It is, oddly enough, pretty reminiscent of the Hunchback of Notre Dame Disney movie.
God of War wants to be taken seriously but at the same time it also needs to have all the video game-y things like collectibles and in order to meet both of those it has to meet arbitrary standards that fit those established precepts but not the logical flow of the game and its events.
...
Ok.
Care to explain why? I don't see what the logical thread is of burying a dead wife and collecting toy boats, especially when those events are within 5 minutes of each other.
Taken with the context of the franchises past, it's...interesting that the game doesn't take the opportunity to introduce a strong female character that isn't dead or a mother figure. If you're going to focus on correcting the mistakes of the past games, you should do a bit more than what they did. It's not a huge deal, but it also kinda sucks that the onlyfemale sidequests related character falls into the "tricky witch that wants to kill you" trope.
Ok.
Care to explain why? I don't see what the logical thread is of burying a dead wife and collecting toy boats, especially when those events are within 5 minutes of each other.
Imagine thinking that saying you could potentially change your mind on something eliciting a response like this.
See my previous response. It's not about collectibles, it's about what the games do with them and when they do it (thus why I called them precepts that don't follow the logical flow of events).
Just because there's an in-universe reason for something existing doesn't mean it's justified. An in-universe reason for sexism doesn't excuse it. For purposes of storytelling, there's no reason to introduce these goofy things right after a serious moment. Maybe after they meet Brok or something it would be fine, but that's a different moment with a different tone about it; one that, in particular, is more justified in exploring and expanding on collectibles.It's a collectible. Most games have collectibles. Your suspension of disbelief should be adequate enough that game-related aspects like that wouldn't take you out of the experience. Does entering a menu screen make the game tonally dissonant to you? Besides, aren't the toy ships objects Atreus played with in the area surrounding their cabin? So they have some in-universe explanation for existing and for Kratos to be interested enough to pick them up, even if you end up selling them later to buy upgrades.
Yep. My son watches videos on YouTube and starts taking opinions as facts and starts to question his own. That shit spreads through schoolyards, forums, YouTube etc. It's like people don't trust there own opinions anymore or are scared to speak there own. Even on this site it happens all the time. Everyone seems positive about a game or a movie but some random YouTuber has some criticisms about it and all of a sudden they agree with him/her, like they have a special opinion. I see this everywhere now.I see this with the kids I work with. I took them to see The Last Jedi and they loved it. Now all they do is parrot the opinions of all the YouTube reviews and theory videos they watch. And they do this with literally any piece of media.
It's sad.
I do think you guys tend to overrate Austin Walker on this website, to be honest
I've never played the game, but what is it about Bioshock Infinite that people just didn't catch on to? What made everyone suddenly think it's nkt good?
if this is the quality of criticism from Waypoint on God of War, especially the supposed misogyny (an amazing stretch)
There's always been misogyny in God of War. Maybe not the new one but to say that the shit with Aphrodite in 3 wasn't misogynistic is some real Galaxy Brain shit.
See my previous response. It's not about collectibles, it's about what the games do with them and when they do it (thus why I called them precepts that don't follow the logical flow of events).
God of War actually addresses collecting stuff and sidequesting in game dialogue multiple times. It is thematically consistent with Atreuses need to help people and sets up the dialectic framework of how the the parenting of the Kratos and Laufey have influenced him. The dialectic in particular is pragmatism vs humanism.See my previous response. It's not about collectibles, it's about what the games do with them and when they do it (thus why I called them precepts that don't follow the logical flow of events).
Austin is educatedand well spoken, but i think his well spokeness sometimes charms you guys which allows him to get away with poor quality argumentsI think Austin is so highly regarded because he understands who he is, and always takes time to explain his viewpoint. Even when he doesn't know or gets something wrong, he explains the thought-process behind all that as well. He's also humorous.
Outside of the real basic combat with no synergy between systems especially compared to the two games that proceeded it, its biggest fault, for me, was its story. They set up the majority being corrupt, racist, assholes, you fight them for a bit, but now the minority are even more fucked up. So you fight both sides for awhile, and then all of a sudden they drop the story with no resolution for some metaverse shenanigans. There's no nuance as to why the city is in ruins, and they make no attempt to make a resolution to that story because ultimately none of it mattered.
That's not wrong. Like at all.Austin Walker criticized the new GoW for not addressing the previous games' issues with misogyny. He contextualized this by saying that the mother doesn't have a VO. I find that argument to be specious.
its completely wrong
This is what Atreus writes when you pick up the toy boat:It is not even necessarily that they are in the game, it is their proximity to one another. If it wants to do collectibles - I don't necessarily have a problem with that. Timing matters.
Ok. I've pretty much already explained where they would be appropriate and where they wouldn't be, but if that's not enough, about all I can say is you've normalized game-y things far more than I have.And I don't find the collectibles tonally dissonant in GoW. You find those toys because Atreus left them around the woods around his home over the years. They fit fine in the world and by no means detract, let alone cause tonal dissonance.
I only played a couple of hours, and I really like it don't get me wrong, but I sincerely doubt it. Even mentioning the word "women" in front of a bunch of gaming dudes would set them off in a defensive fit.its completely wrong
if you played God of War you would see that it's wrong
Kratos did some awful shift in the past and he regrets as shown by playing the game, their entire journey is to fulfil the mother's wish, I don't really see what else they could do.
I only played a couple of hours, and I really like it don't get me wrong, but I sincerely doubt it.
Her angry speech at of the game is probably the best acting and dialogue in the whole thing.The Witch of the Woods is the best character in the game. She's the most fully realized, most understandable character in the game as well. For you to say that a strong female character does not exist in this game is simply not true. Her VO and general caring about everyone is at odds with Kratos, his son and the rest of the world.
Yeah? It won #2 GOTY at the old site, and that was when it was up The Last of Us.
Ok. I've pretty much already explained where they would be appropriate and where they wouldn't be, but if that's not enough, about all I can say is you've normalized game-y things far more than I have.
Goofy stuff like this and people not realizing it's goofy is probably the problem with a lot of criticism (and development!) in video games though.
Justification is not the issue here.This is what Atreus writes when you pick up the toy boat:
"We found this little toy near the house. I used to have one like it..."
Maybe it's tonally dissonant for you, but in my opinion the game does give full justification for the collectibles, it's a trend with the game, it goes out of it's way to justify why Kratos and Atreus would even bother with these menial sidequests at every step of the way and the collectibles are no different.
I would hope that this is obvious?Your opinion is not absolute or somehow superior to anyone elses. I don't find that stuff goofy, out of place or tonally dissonant any more than collecting glowing floating orbs in Journey to make my scarf longer. It sounds like you're just making some rather arbitrary choices about when collectibles and other gamey elements are "goofy" and out of place.
Someone who unironically uses a Game Grumps video to convey their criticism doesn't get to then complain about the "problem with video game criticism".Goofy stuff like this and people not realizing it's goofy is probably the problem with a lot of criticism (and development!) in video games though.
1) What makes it "goofy" to you?Ok. I've pretty much already explained where they would be appropriate and where they wouldn't be, but if that's not enough, about all I can say is you've normalized game-y things far more than I have.
Goofy stuff like this and people not realizing it's goofy is probably the problem with a lot of criticism (and development!) in video games though.
I have, though I'm not deep into the game. As of right now, there's only one female character in the game, but in regards to the wife, the very notion of that Kratos ever had another relationship after numerous games of him being extremely violent against women (coupled with the game's brazenly objectifying view of them in any instance outside of that) going uncommented feels completely disingenuous.its completely wrong
if you played God of War you would see that it's wrong
Do we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."Kratos did some awful shift in the past and he regrets as shown by playing the game, their entire journey is to fulfil the mother's wish, I don't really see what else they could do.
You're exaggerating. It wouldn't have rated that high in GOTYs if it was the general consensus that year.So?
Doesn't change the fact there were tons of people there calling the game out as the guilded terd it was at launch, and plenty more in the months that followed.
Mere months, weeks after launch tje game dropped off the face of the earth mindshare wise, except for when there were numerous threads made about how the game was all hype and flash and no substance.
It didn't take years. It was more like the morning after, and that' just for the people who didnt see through it right away.
Patrick's criticism and concern with God of War is that it's a sequel to a game where Kratos horrifically murders a begging woman to open a gate and yet God of War 4 does nothing to even gesture at scenes like that happening in prior games and, in fact, God of War only has one female character in the game.
And while he felt good enough about the rest of the game to enjoy God of War 4 now, he may have different feelings on those aspects in the future.
tl;dr version there you go.
I have, though I'm not deep into the game. As of right now, there's only one female character in the game, but in regards to the wife, the very notion of that Kratos ever had another relationship after numerous games of him being extremely violent against women (coupled with the game's brazenly objectifying view of them in any instance outside of that) going uncommented feels completely disingenuous.
Do we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."
You must think this makes you sound smart.It is, oddly enough, pretty reminiscent of the Hunchback of Notre Dame Disney movie.
God of War wants to be taken seriously but at the same time it also needs to have all the video game-y things like collectibles and in order to meet both of those it has to meet arbitrary standards that fit those established precepts but not the logical flow of the game and its events.
Only using it to convey something a person with less stake in the game, good or bad, might present.Someone who unironically uses a Game Grumps video to convey their criticism doesn't get to then complain about the "problem with video game criticism".
I've already described in great detail what makes it goofy. The transition of events from burying a dead wife to collecting toys is goofy and tonally dissonant. Those events do not flow into one another.1) What makes it "goofy" to you?
2) Toys that Atreus played with throughout his years growing up in the woods is a perfectly reasonable and logical reason for there to be such items around that area. In fact, it's the only appropriate place for them to be placed and collected.
If anything, it would make sense for Kratos to gather such items, so Atreus wouldn't be distracted during their training and hunting in the woods
Yes. You learn more about her as the game goes on as the plot of the game is about fulfilling her dying request.Do we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."
We learn a lot about her through Kratos, Sindri, and Atreus' commentsDo we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."
She's arguably the most important characterDo we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."
People deal with grief differently. You do not know his ways.Only using it to convey something a person with less stake in the game, good or bad, might present.
I've already described in great detail what makes it goofy. The transition of events from burying a dead wife to collecting toys is goofy and tonally dissonant. Those events do not flow into one another.
They do, it's called return to mundanity. Like when you go to a funeral and have food afterwards.Only using it to convey something a person with less stake in the game, good or bad, might present.
I've already described in great detail what makes it goofy. The transition of events from burying a dead wife to collecting toys is goofy and tonally dissonant. Those do not flow into one another.
Only using it to convey something a person with less stake in the game, good or bad, might present.
I've already described in great detail what makes it goofy. The transition of events from burying a dead wife to collecting toys is goofy and tonally dissonant. Those do not flow into one another.
I really played myself posting a Waypoint article when I've hit the max number of people I'm allowed to have on my ignore list. Fun fact, it's 1000.
There are definitely more than 1000 people on Era who are performatively dismissive of social commentary or any kind of academic criticism of games. I'm not here to engage with those people, so it would be nice to be able to ignore them all.
You're exaggerating. It wouldn't have rated that high in GOTYs if it was the general consensus that year.
You keep saying this. They aren't "collecting toys"; they're out hunting in the woods and Kratos is testing Atreus. Him collecting the forgotten toys Atreus has left in the woods is tonally consistent, since it would make sense for Kratos to want to remove any distractions that might mess with Atreus' focus and training.Only using it to convey something a person with less stake in the game, good or bad, might present.
I've already described in great detail what makes it goofy. The transition of events from burying a dead wife to collecting toys is goofy and tonally dissonant. Those do not flow into one another.
I think it absolutely hilarious how the people that doesnt like Bioshock Infinite actually thinks there have been a backlash against the game and everyone that enjoyed it in the first place now consider it a utter piece of shit.
I am pretty sure the vast majority of people still think Bioshock Infinite is a great game. Because well... it is. The "backlash" is just a VERY vocal minority.
Again, you're exaggerating. Second place isn't garbage. People definitely turned against the game, and it wasn't in the first year.The general consensus was the last of us. And iirc, by a lot.
Might want to think about how percentages work and the multiple likely outcomes you would be looking at for 'second place'.... And then how very little your statement actually means.
Do we know anything about her character, like at all? To me they kind of side stepped that specific issue and clumped it together with "oh Kratos did some bad shit in the past."
Again, you're exaggerating. Second place isn't garbage. People definitely turned against the game, and it wasn't in the first year.