I have blindfight on all my frontliners as well.There is a reason I had to give my melee front liners blindfight and whatnot...
It doesn't really make any less annoying to be perma-blinded AOE so lightly.
I have blindfight on all my frontliners as well.There is a reason I had to give my melee front liners blindfight and whatnot...
Just stick to a class rather than trying some crazy multi-classing. It's easier and might end up stronger in the long run as well.Now that everyone has had some time with the game I'd like to update the OP with more general gameplay tips or FAQ questions. Please give me your best!
Now that everyone has had some time with the game I'd like to update the OP with more general gameplay tips or FAQ questions. Please give me your best!
Now that everyone has had some time with the game I'd like to update the OP with more general gameplay tips or FAQ questions. Please give me your best!
Man I still have barely touched he game since hitting act 3. I just hate dealing with this crusader shit so much. But the "auto crusader" mode has that ominous threat about some sidequests becoming incompletable.
I don't even think it's a bad system in principle, but the balance is precisely what makes it an absolute slog.They now have a Story mode for Crusader that may make it much easier. Another option is to mod instant win for battles. That still gives you control over the story, without worrying about your army.
I ended up giving myself a bunch of extra resources just to hire more soldiers. I can't be bothered to worry about this system because I really don't think it is balanced well at all.
They now have a Story mode for Crusader that may make it much easier. Another option is to mod instant win for battles. That still gives you control over the story, without worrying about your army.
I ended up giving myself a bunch of extra resources just to hire more soldiers. I can't be bothered to worry about this system because I really don't think it is balanced well at all.
I think it has a rough start, and the tutorials really do not emphasize the value and importance of building income/recruiting buildings in all of your smaller outposts ASAP . There basically isn't a weekly supply of cheap units until you start building the support buildings at your other locations. It is like a feeder/hub system where your small outposts increase the supply available at your main locations.
Now that everyone has had some time with the game I'd like to update the OP with more general gameplay tips or FAQ questions. Please give me your best!
- Basic Abilities
- Don't overlook these.
- Acrobatics is a modal ability that checks a character's Mobility skill to avoid attacks of opportunity.
- Charge is a standard action that lets you move twice your speed to attack an enemy, giving you a temporary bonus on that attack roll at the cost of a temporary penalty to AC. It's situational, but powerful against backline archers and casters (or flat-footed frontliners).
- Coup de Grace is a full-round action that can instakill or heavily damage a helpless character. The most common usage is to capitalize on the Slumber hex, which is part of Ember's starting kit. You open yourself up to attacks of opportunity using this, so be careful.
- Demoralize is a standard action that checks a character's Persuasion skill to proc Shaken on a single living enemy; this is a useful early debuff if you have an action to spare, and it gets even better if you build your party around the Shatter Defenses feat.
- Fighting Defensively is a modal ability that improves AC at the cost of some attack bonus. You can improve the bonus further by investing three ranks in the Mobility skill. The Crane line of feats also improves Fighting Defensively, making it popular for duelists, monks, and YouTube meme builds.
- Treat Affliction checks a character's Lore (Religion) skill to remove a disease; each character can be treated for disease once per day.
- Skills
- You want specialists, not generalists, mostly.
- It's impossible to give hyper-specific advice because it depends on your preferred party, but you always want at least one companion with high Trickery to pick locks and disarm traps—and multiple companions with decent-or-better Perception to find hidden stuff.
- When choosing which skills to pick on which character, consider the floor they have in each skill because of their ability score modifiers, background, and other bonuses. For example, Wenduag has a solid floor of +6 in Athletics (+3 class skill, +3 STR bonus); Camellia has an insane +10 floor in Trickery (+3 class skill, +4 DEX, +3 Skill Focus) and gets another +3 at rank 10 and you'll likely be pumping her DEX.
- You won't gain the +3 bonus for a class skill (or see it when gauging skill floors) until you've taken at least one rank in it.
- Some suggested companion specialists, off the top of my head:
- Athletics: Lann, Wenduag. Having one party member with stacked Athletics is useful for shortcuts while exploring a map and for some story sequences.
- Mobility: Seelah needs three ranks for Fighting Defensively. Camellia and other potential tanks or off-tanks can also use three ranks. Otherwise, one party member with stacked Mobility is useful for shortcuts while exploring a map and for some story sequences. Good positioning is typically better than using Acrobatics, but it's a nice bit of insurance for some glass cannons.
- Trickery: Camellia, Woljif. See above: by default, Camellia is better at Trickery than anyone else is at any other skill.
- Stealth: Arueshelae, Woljif. This has less use in this game than it does in tabletop—because it's trivial to Sneak Attack with Owlcat's flanking rules. It is checked to camouflage the camp and in some dialogues and story sequences, so it's worth stacking on one or two characters. There are also a handful of areas where having Stealth and Trickery on the same character is ideal because of trap placement.
- Knowledge (Arcana): Nenio, Daeran. This allows you to Scribe Scrolls at camp, which is useful throughout the game. Stacking it on Nenio and Daeran lets you scribe their arcane and divine spells, respectively, though you will need to find room for the Scribe Scrolls feat on Daeran. (A cute play would be to spec Seelah to Scribe Scrolls to share her unique paladin spells, but the investment likely isn't worth it.)
- Knowledge (World): Woljif. This allows you to cook and Brew Potions at camp. There are few naturals for this role who aren't committed elsewhere, and several of the most useful recipes have low DCs. Woljif is the only character with Brew Potions by default, and his high INT helps. Again, one or two dedicated specialists are nice to have.
- Lore (Nature): Lann, Wenduag. Mostly used to inspect enemies and delay rests. The former isn't a big concern, and there are other ways to mitigate the latter if needed (Seelah can take Mercy: Fatigued or Sosiel can grab Calming Touch via Impossible Domain: Community). It's nice to have, but it's not vital.
- Lore (Religion): Sosiel, Daeran, and maybe even Camellia. This helps mitigate abyssal corruption when camping, which helps you adventure for longer—though this isn't much of an issue in practice. It's also used to Treat Affliction, but the utility of this tails off quickly. Just pick it up on one or two people.
- Perception: This is useful on everyone, but it's especially nice on characters who have no other camping role to play and wear medium or heavy armor—because if they're keeping watch when you're ambushed, they won't lose their AC. (In practice, you will never be ambushed, so whatever.) Your entire party rolls for nearby hidden loot, doors, and traps, so it's a good investment across the board, and it's checked frequently in dialogues. All that said, if WotR follows Kingmaker's example, there will be some obscenely high Perception checks that only dedicated Perception bots will pass.
- Persuasion: Ember, Daeran. If you just want to pass dialogue skill checks, you only need one character with high Persuasion, and both these characters are built around CHA and have other bonuses (make sure you activate Ember's familiar). If you are building your party to Shatter Defenses, though, Seelah and Sosiel are other candidates for pumping Persuasion, especially if you can find room for the Intimidating Prowess feat.
- Use Magic Device: Nenio, Ember. This is potentially useful for anyone, though it's an uphill climb if it's not a class skill and they lack CHA. Nenio is the star here, provided you keep her as a Scroll Savant; at level 5, she gets a nice little buff to scrolls, and at level 10, she uses her caster level instead of the scroll's level. Don't sleep on this.
It's impossible to give hyper-specific advice because it depends on your preferred party, but you always want at least one companion with high Trickery to pick locks and disarm traps—and multiple companions with decent-or-better Perception to find hidden stuff.
Now that everyone has had some time with the game I'd like to update the OP with more general gameplay tips or FAQ questions. Please give me your best!
Yeah, I love this. Minmaxers will say it's technically a waste vs. Abundant Casting because you can just spam rest and rebuff with the lenient corruption mechanic, but whatever. It makes the game much, much more pleasant to play, and it can enable some crazy things at later levels (I saw a Reddit post where someone built to give themselves perma-Haste). I like it on my single-class Camellia and Woljif builds that focus on self-buffing before combat starts.The single tip without going into a longer effortpost: Get the Enduring Spells and Greater Enduring Spells mythic abilities on your primary Divine caster/buffer. Having 24 hour duration buffs is insane QOL and it's even crazier with merged spellbooks on the Angel or Lich mythic paths
Safe? What's wrong with respeccing?
If you respec, I think its been said it breaks some mythic quests in later chapters.
If I know absolute zilch about Pathfinder, can I intuitively learn as I play or is the abyss way deeper than that?
Also, should I wait for a few patches, seeing the posts about the bugs?
Can I skip to Wrath of the Righteous? I'm not sure I have the time to play both and this feels like a Divinity Original Sin situation where I may go straight to the second game.
Can I skip to Wrath of the Righteous? I'm not sure I have the time to play both and this feels like a Divinity Original Sin situation where I may go straight to the second game.
So... weapon bond or a horse for Seelah? Going straight Paladin.
So... weapon bond or a horse for Seelah? Going straight Paladin.
Enemy does his first cast in the entire combat: the entire party permanently blinded.
I swear I fucking hate this game at times.
And it wasn't even a tough encounter, but god if they don't go out of their way to annoy the player at times.
P.S. I'm not even one of these persons who hate permanent status effects in general. I think they have their place to raise the stakes in a game.
It's just that Owlcat is annoyingly "liberal" with their abuse.
Can I skip to Wrath of the Righteous? I'm not sure I have the time to play both and this feels like a Divinity Original Sin situation where I may go straight to the second game.
As said above, it's much the same game engine. But so far I'm liking Wrath a lot more - It's a bit more refined, has more options and classes... though I'm still in the early game and most people say there's still lots of bugs in later chapters.Can I skip to Wrath of the Righteous? I'm not sure I have the time to play both and this feels like a Divinity Original Sin situation where I may go straight to the second game.
Is this only after you get past Mythic Warrior? I've literally just gotten made the Knight Commander. I haven't actually reached my mythic class yet and don't wanna break something by messing around testing stuff on the same save.If you respec, I think its been said it breaks some mythic quests in later chapters.
The Crusade battles are atrocious. Using Pathfinder rules and applying them to stacks of units hitting each other in a HoMM-like fashion is a terrible way to turn things into 'army-sized' battles. It's an entirely different, broken game, because of how torn it is between being HoMM and Pathfinder.
Like, every single crusade battle is decided before you even fight, but then it takes 5-10 minutes to resolve. Direct-damage spells are stronger than anything. Giant units are useless. Ranged units always die first. Status effects, especially stuns or entangles, can lose even the strongest armies a fight just because they can't get to/attack an enemy. Unit stats basically don't matter because weaker units can so completely outnumber stronger ones that you will annihilate them through raw DPS, meaning quantity always wins over quality. There's also no real point in positioning or maneuvering on the map, since ranged units or cavalry will auto-target the weakest. And to top it all off, the AI is absolutely terrible.
There's no way to salvage it. The best thing to hope for is an easier way to skip it, since the current auto-crusade timelocks your exploration of the map.
It's a permanent extra party member that will deal serious damage, ignore all damage resistances and be solid offtank with the Mythic companion feat. And with STR and DEX going well into the 20s, the horse can easily cover Athletics or Mobility skill checks (or both) as well, so you don't have to have Lann or Wenduag around all the time for those. And Seelah can use it as a mount too.So... weapon bond or a horse for Seelah? Going straight Paladin.
So... weapon bond or a horse for Seelah? Going straight Paladin.
Question on Protection from Evil or Chaos. Would Protection against Evil also work against a demon which I assume is evil and chaos?
Finally got Greater Enduring and level 9 spells so I'm using the AutoBuff mod for my Cleric MC and wondering whether I should set it for Evil or Chaos? Thinking Evil is much more common.
Edit: Just checked and it's only a minute duration, so not enduring, but I still would like to know the answer!
This is rude. Divine Weapon Bond slaps. Way better than a goofy pony.
Protection Against Evil works against Lawful Evil, Neutral Evil, and Chaotic Evil alignments.Question on Protection from Evil or Chaos. Would Protection against Evil also work against a demon which I assume is evil and chaos?
Finally got Greater Enduring and level 9 spells so I'm using the AutoBuff mod for my Cleric MC and wondering whether I should set it for Evil or Chaos? Thinking Evil is much more common.
Edit: Just checked and it's only a minute duration, so not enduring, but I still would like to know the answer!
God, trying to play an evil character in these kind of games is always so frustrating.
The evil dialog options basically amount to showing your ass at first sight to everyone and making everybody your enemy immediately (realistically) because you make fun of their dead children or something.
I mean, someone like Stalin could be very jovial and friendly on the surface, the knife in the back came later when someone didn't follow his ideas or something.
Is such a concept so hard to grasp? I don't want to play a character so incredibly dumb.
Sword of Heaven gets nuts. 2d6 extra holy damage per attack? Nice. Oh, it marks targets now, giving them -4AC? Great! Oh, it gives me haste but it's super haste that gives two extra attacks and quickens all spells 6th level or below? I just started laughing when I saw that one, and I still can pick another at mythic 10!
most arcane casters will have access to plenty of that stuff but the Witch does debuffs particularly well with their class feature hexes.This character creator puts all RPGs I've played to this point to shame. I don't know what class to choose. Then they have the nerve to have six sub-classes...
May I ask which class dabbles in the Blind, Confusion, Paralyze, Sleep, Silence branch of magic? I usually do well with those.
This character creator puts all RPGs I've played to this point to shame. I don't know what class to choose. Then they have the nerve to have six sub-classes...
May I ask which class dabbles in the Blind, Confusion, Paralyze, Sleep, Silence branch of magic? I usually do well with those.
This character creator puts all RPGs I've played to this point to shame. I don't know what class to choose. Then they have the nerve to have six sub-classes...
May I ask which class dabbles in the Blind, Confusion, Paralyze, Sleep, Silence branch of magic? I usually do well with those.
Sword of heaven is also affected by greater enduring spells, if you take the ability that makes it last 1 minute per mythic rank. So you can have it permanently once you hit mythic 5. You can even take the one that lets you cast it on others to give it to pretty much your whole party. Granted, it's not particularly strong if your first two picks are the extended time and cast on others. If you got access to the super-haste effect sooner, I'd say going the party-buff route is almost mandatory for any angel. As it is, I ended up with the same -4 AC, and just ran the buff on my PC. Thought about respecing when I picked up the haste, but at that point I was smashing everything pretty good so just let it rock.
I want a new game to play, and the OP makes this look really interesting with all of the unique classes.
If I know absolute zilch about Pathfinder, can I intuitively learn as I play or is the abyss way deeper than that?
Also, should I wait for a few patches, seeing the posts about the bugs?