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dr.rocktopus

Avenger
Oct 25, 2017
7,264
Climbed 200sr yesterday. Owl starting back up has really helped this community. Only started getting the tripple dps comps at about 2am when all the "aboody_ksa" people come online. Stopped playing before I regretted it

Damn you brave. Going into my "don't touch the game before the season ends" break right now.

I do feel myself getting better, particularly with Rein. Took me fuckin three years to buck up and take the reins on leading engagements because at silver it's a rarity. I definitely over extend and chase an elim but slowly pulling back on it.
 
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EssBeeVee

EssBeeVee

Member
Oct 25, 2017
22,771
Damn you brave. Going into my "don't touch the game before the season ends" break right now.

I do feel myself getting better, particularly with Rein. Took me fuckin three years to buck up and take the reins on leading engagements because at silver it's a rarity. I definitely over extend and chase an elim but slowly pulling back on it.
dropped 400sr on main during last 5 days. RIP LOL. its fine. my main is just my throwaway now.
 

komaruR

Member
Oct 28, 2017
3,059
http://www.twitch.tv/komarur
I only play this game when my buddy plays and we mainly play mystery heroes. fun as heck even when given the heroes youre not good at. only downfall is when those rng with enmy getting some goats comp or your whole team getting shit heroes. but thats are far and few matches.

i dislike qp (no choice as 1 of my many buddy dont like mystery heroes) due to the fact 80% the other teammates goes full dps without a tank or healer. then i just get heroes that can selfheal and dps too lol.
 

Legacy

One Winged Slayer
Banned
Oct 25, 2017
15,704
Looking forward to see what Baptiste offers. Might actually start playing QP again, whenever he drops on consoles
 

Solidsnakejej

Member
Oct 25, 2017
13,794
Fort Lauderdale
Overwatch PTR Patch Notes – February 26, 2019
A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
PATCH HIGHLIGHTS
New Hero: Baptiste (Support)
Baptiste
is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste's Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst , Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots , jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
GENERAL UPDATES
Armor
  • Beam-type damage is now reduced by 20% when hitting armor
  • Damage over time effects are no longer mitigated by armor
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker's Venom Mine, and beam weapons, like Symmetra's Photon Projector, varied greatly. Now it will be more consistent and predictable.
Damage Boost
  • Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn't need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.
Knockback
  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy's movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.
Sound
  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn't do any damage
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you're playing.
HERO UPDATES
Ana
  • Nano Boost
    • Heal reduced from 300 to 250
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana's ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.
Doomfist
  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds
Developer Comments: Reducing the downtime of Doomfist's abilities should make his gameplay feel more fluid.
Hanzo
  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow's detection radius should make it more effective.
Lúcio
  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists
Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.
McCree
  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds
Developer Comments: After reducing armor's effectiveness for all heroes, Fan the Hammer doesn't need to deal quite as much damage. Increasing Deadeye's damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.
Mei
  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400
Developer Comments: Increasing the damage of Mei's primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei's Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.
Moira
  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65
Developer Comments: These minor changes make Moira's passive healing effect on Biotic Grasp slightly more effective when topping off an ally's health.
Orisa
  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.
Pharah
  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20
Developer Comments: This change sets the Rocket Launcher's minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.
Soldier: 76
  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat's RIP-Tire and Baptiste's Immortality Field drone is a quality of life improvement, since these are both critical targets.
Sombra
  • Hack
    • Cooldown is reduced by half when hacking a health pack
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.
Torbjörn
  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100
Developer Comments: Torbjörn's survivability was a bit low, so we've shifted some power from his Overload ability to his base health.
Widowmaker
  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker's team.
Wrecking Ball
  • Adaptive Shield
    • No longer cancels Roll mode
Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
BUG FIXES
Callouts
  • Fixed a bug where the "Need Healing" callout wouldn't display in chat if the hero you targeted didn't have healing abilities
Camera
  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn't display
Hero Gallery
  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Heroes
  • Ana
    • Fixed a bug where Ana's clothes would clip into her hip pouch while doing the Yut Nori emote
  • Ashe
    • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe's rifle if it had three or fewer bullets
  • D.Va
    • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
  • Genji
    • Fixed a bug that caused Genji's Dragonblade to end before the deflect duration was complete
    • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist's Rocket Punch
  • Hanzo
    • Fixed a bug where Hanzo's leg would visibly move while he was in his Meditate pose
  • Mercy
    • Fixed a bug where Mercy's left knee would bend unnaturally when stunned by McCree's Flashbang
  • Orisa
    • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
  • Reaper
    • Fixed a bug where a button on the shoulder of Reaper's Lu Bu skin appeared to be floating
  • Reinhardt
    • Fixed a bug where a piece on Reinhardt's back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
    • Fixed an issue that allowed Reinhardt's Earthshatter to hit people further off the ground than intended in specific circumstances
  • Sombra
    • Fixed a bug where Sombra's stealth exiting sound effect wouldn't play if an emote was used to exit stealth mode
    • Fixed a bug where Sombra couldn't quick melee while using her Hack ability
  • Symmetra
    • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
  • Torbjörn
    • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
  • Widowmaker
    • Fixed a bug that prevented Widowmaker's Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Maps
  • Hollywood
    • Fixed a bug where the winning team's hero lineup wouldn't display correctly
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren't playing


 

Salarians

Knights of Favonius World Tour '21
Member
Oct 25, 2017
22,735
momwife.club
he...

D0WodMkW0AIEKU3
 

Solidsnakejej

Member
Oct 25, 2017
13,794
Fort Lauderdale
immortality field is interesting.

whats the preliminary stats for his healing?

Looks like 50 health per grenade, 10 grenades.

Primary fire: Biotic Launcher Gun
  • Three-round hitscan burst.
  • 45 rounds
  • Each individual bullet does 25 damage at point blank, drops to 12.5 at maximum range.
  • Each burst has a small, but noticeable amount of vertical kick.
Secondary fire: Biotic Launcher Grenades
  • Arcing splash projectile.
  • 10 rounds.
  • Heals 50 health over a brief period.
  • Cannot be used to self-heal.
  • No effect on enemies.
  • Reloading will reload both the gun and the launcher.
Shift: Regenerative Burst
  • AoE heal
  • 15 second cooldown
  • 10m radius
  • Heals 150 health over a 4 second period.
  • Can be used to self-heal.
E: Immortality Field
  • Stops anyone in its area of effect from going below 40 HP.
  • If a player was already below 40 HP, then it increases their health to 40.
  • 5m radius
  • 20 second cooldown, starting from when the device is thrown.
  • Device has 250 health.
Ultimate: Amplification Matrix
  • Builder type ultimate
  • Creates a small (5m width) square that doubles the damage of anything that passes through it.
  • Lasts for around 8 seconds

https://www.reddit.com/r/Competitiveoverwatch/comments/av3ffn/baptiste_ability_information/
 
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EssBeeVee

EssBeeVee

Member
Oct 25, 2017
22,771
someone has to test if deadeye stacks with his ult lol. and all the other damaging ults.
baptiste will be a good fit for console. since hes no ana and burst healing helps since you just shoot the ground lol.
 

komaruR

Member
Oct 28, 2017
3,059
http://www.twitch.tv/komarur
wait so, baptiste normally do 3rd burst gun but have maybe an alt shot that is grenade heal/dmg? not a grenade only gun?

like some of the hero change they planning to do. wish they remove the movement penalty already for orisa.
wrecking ball adaptive shield change is good qol change
 
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EssBeeVee

EssBeeVee

Member
Oct 25, 2017
22,771
wait so, baptiste normally do 3rd burst gun but have maybe an alt shot that is grenade heal/dmg? not a grenade only gun?

like some of the hero change they planning to do. wish they remove the movement penalty already for orisa.
wrecking ball adaptive shield change is good qol change
his only damage seems to be his primary.
 

Solidsnakejej

Member
Oct 25, 2017
13,794
Fort Lauderdale
wait so, baptiste normally do 3rd burst gun but have maybe an alt shot that is grenade heal/dmg? not a grenade only gun?

like some of the hero change they planning to do. wish they remove the movement penalty already for orisa.
wrecking ball adaptive shield change is good qol change

His primary fire is a 3 round burst, his secondary is a healing grenade but he can't heal himself with it.
 
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EssBeeVee

EssBeeVee

Member
Oct 25, 2017
22,771
good thing is that the imimortaility field doesn't give you health unless you were already below 40hp
 

Veelk

Member
Oct 25, 2017
14,720
Or you know, make a healer with no huge AoE abilities. But then he would be irrelevant, so Blizzard is just playing themselves at this point.

I think all healers have some use in Goats to an extent. Like, mercy is almost never picked for it, but it's not like you can't run goats with her if they were to choose to do it. If nothing else, it would just add another goats option because it's not really possible to make a healer that doesn't aid goats unless that healer is just utter trash.

But heres what I think: Baptiste as a hero makes NO sense unless they are planning to force a 2-2-2 role queue. While any healer would have been an asset to goats, Baptiste seems like a hero designed to buff it with each of his abilities.
 
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