It is like a step up from Remnant, but still has that kind of generic character faces/voices and dialogue thing. It feels like the b movie of games.something about the way this game looks, just not clicking with me. will give the demo a try though
Not the only one. I like continued content and putting hundreds if not thousands of hours into a game I really enjoy.I'm one of the minority who would prefer a GaaS for this since it's apparently a looter shooter
I'm one of the minority who would prefer a GaaS for this since it's apparently a looter shooter
Every time I see this game I think about Remnant. Leaning towards getting it and if the demo delivers I'll preorder.
Because the word GAAS is automatically associated with Micro Transactions so people instantly dislike it and you got to remember just because this isn't a GASS game doesn't mean we won't get new content they can always roll out paid expansions like Remnant, Destiny and The Division have done so in the past.Yeah I don't understand why people are so anti-GAAS. If you enjoy the game then getting new content for it is good no?
Because the word GAAS is automatically associated with Micro Transactions so people instantly dislike it and you got to remember just because this isn't a GASS game doesn't mean we won't get new content they can always roll out paid expansions like Remnant, Destiny and The Division have done so in the past.
I've never had a problem with them as long as they keep good content coming. I guess it could be that people want it all in one go instead of potentially being drip fed the content. I just like being able to play a bit here and there and come back for new updates as they add stuffYeah I don't understand why people are so anti-GAAS. If you enjoy the game then getting new content for it is good no?
Complicated topic, especially with regard to where you draw the line between games that are and are not, and could probably warrant a whole thread of debate. It didn't really get thrown around much prior to Destiny, a game that never employed the term itself. In many cases it started getting tossed out just as a way to describe any game that has foundational systems in common with that franchise regardless of genre, for better or worse. I always have this kind of internal debate whenever the release cycle of a game that aims to scratch a similar itch comes around.Yeah I don't understand why people are so anti-GAAS. If you enjoy the game then getting new content for it is good no?
I've said it a lot in this thread, but I think early game, that's completely true (no real wow moments). It was only around level 10 when my character's guns, mods and abilities started working together for a build and power fantasy that felt so, so good. Moment-to-moment was incredibly fun, and the increases with tiered skills and level ups felt actually substantial...contrary to the small gains found in a lot of looters. Very addictive for me for levels 10-17.I tried the Xbox insider beta for this a few months back and thought it was really bland and uninteresting, but I'll try it again with this demo and put some more time into it. First impression was that it just feels like an amalgamation of a bunch of different games. Nothing about it felt particularly unique to make it stand out and I worry that the full game will kind of suffer because of it. We'll see though. I like looter shooters so I'll try it again with an open mind.
I guess so. I thought it was midnight est, but I guess it is noon. Damn, that sucks lol. I stayed up to stay the download since it'll take most of the day for me but guess I have to wait.
I'm assuming that includes the haptics features for the PS5's DualSense controller?
Piotr Nowakowski: I cannot confirm it right now.
Check the map in the OP.
Yes demo available on PSN Australia right now. Downloading it.
Can't find it on the PS5 or Browser store on the US.
probably mentioned already, but can you reset that huge skill tree?The weapons and shooting and the area look a bit boring, but otherwise I'm digging what I'm seeing here. Coming up with different builds is my favorite part of these kinds of games, and the amount of skills and abilities and perks has me pretty excited about all the possibilities. Looking forward to checking the demo out tomorrow.
probably mentioned already, but can you reset that huge skill tree?
something about the way this game looks, just not clicking with me. will give the demo a try though
Because the word GAAS is automatically associated with Micro Transactions so people instantly dislike it and you got to remember just because this isn't a GASS game doesn't mean we won't get new content they can always roll out paid expansions like Remnant, Destiny and The Division have done so in the past.
I don't like the art direction as well, but gameplay looks ace and I trust people can fly.something about the way this game looks, just not clicking with me. will give the demo a try though
Great write-up. My personal gripe with these types of games is this point you made:Complicated topic, especially with regard to where you draw the line between games that are and are not, and could probably warrant a whole thread of debate. It didn't really get thrown around much prior to Destiny, a game that never employed the term itself. In many cases it started getting tossed out just as a way to describe any game that has foundational systems in common with that franchise regardless of genre, for better or worse. I always have this kind of internal debate whenever the release cycle of a game that aims to scratch a similar itch comes around.
But generally speaking in 2021 when the term comes up, it is almost universally associated with negative (or at least unpopular) aspects of modern game design including:
However, it definitely bears noting that none of these factors actually constitute what a game-as-a-service actually is. They are just commonly employed by games that are one, and thus have become sort of dreaded features associated with any new release that might appear at first glance to be one too.
- A small amount of content present or accessible at launch, with the implication from a player perspective being that the rest of the experience was "cut" to deliver piecemeal over time
- Microtransactions, often in the form of an in-game currency and store
- FOMO mechanics that encourage a mandated, rather than player-driven pace of play (a seasonal pass is the archetypal example)
- Content roadmaps laying out expectations for regular post-launch updates; especially in light of a spotty track record for games sticking to these
Thing is these games tend to have a lot of other design features in common too, but they aren't necessarily defining aspects of a GaaS either. Talking about:
Games like Monster Hunter World and basically all MMOs generally manage to avoid the label despite having these aspects, and even mechanics like daily login bonuses. The line between them and what would be considered a "true" GaaS isn't all that meaningful.
- Extreme replayability, with an endgame state where players are expected to continue grinding, leveling up, seeking loot, etc. after the campaign is complete
- A strong emphasis on multiplayer, sometimes even to the point of being required for certain content
- Time-limited and/or rotating in-game events
- Actual post-launch support and content updates, regardless of amount at launch or roadmap delivery
Meanwhile, games like Godfall and now Outriders actively reject the term in their FAQs- but these games have something in common that absolutely is foundational to the definition of a GaaS: they're always online. Online-only games are quite literally being provided to you as a service. You have to connect to their servers to play; game state information and even the entirety of your save data is often stored server-side.
All this is to say that right now, my take is that if you see the term GaaS, it's probably in the context of a dev telling you that their game isn't one- and what they actually mean by that is that there won't be a drip-feed of content instead of including everything available at launch, there won't be microtransactions or season passes, and you shouldn't expect post-launch updates (but wouldn't it feel awesome if you still got them!). It doesn't have much meaning anymore beyond that.
Anyway, looking forward to this. Classes look cool.
FOMO mechanics that encourage a mandated, rather than player-driven pace of play
Yeah was expecting that. They probably drop the demo online at some point. But servers will go live at the times in the OPFinished download from AU PSN. Can't get past main menu due to maintenance, guess it will be live later.
They removed it. Went up to early.can't find the Demo on the PSN store unless i am doing something wrong also in Au
I'm wondering if they stated the game isn't GAAS because they don't know if they are going to support it after launch. If the game is a flop then there is not reason to keep providing content, they didn't lock themselves into it. If the game is a hit they can just put out expansions. I'm an expansions guy anyway, I think that is because I grew up playing MMO's.
So from thisHello everyone! Just providing an update regarding the Xbox Series S output, as that was mentioned in this thread:
Our broadcast yesterday mistakenly listed an incorrect Xbox Series S output resolution and fps for Outriders.
The correct and intended output is: Xbox Series S at 4k and 60fps.
Hello everyone! Just providing an update regarding the Xbox Series S output, as that was mentioned in this thread:
Our broadcast yesterday mistakenly listed an incorrect Xbox Series S output resolution and fps for Outriders.
The correct and intended output is: Xbox Series S at 4k and 60fps.