Here is a Q&A with an Outriders dev:
Outriders Q&A - Game Was Delayed in Order to Be Fair to Players; Devs Want to Expand Enoch Post-Launch
Just ahead of the release of the Outriders demo, we were able to interview the folks at People Can Fly to learn more about the game.
wccftech.com
In the interview I posted the dev had this to say:I'm wondering if they stated the game isn't GAAS because they don't know if they are going to support it after launch. If the game is a flop then there is not reason to keep providing content, they didn't lock themselves into it. If the game is a hit they can just put out expansions. I'm an expansions guy anyway, I think that is because I grew up playing MMO's.
There are no microtransactions within Outriders. What was the choice to decide to go that way versus maybe putting in a Battle Pass or something similar?
Piotr Nowakowski: Well, I will say we decided to go the old school approach where we were just doing the game and giving it to the players, not thinking about the microtransactions, game passes and things like that. At some point, it was easier for us to think about our game that way. Just delivering the whole product. We are calling that the old-school approach. We are aware that most games right now approach that differently but we believe players will like that approach. Of course, it doesn't close for us the option in the future to just add content but not like a microtransaction or game passes, more like the bigger components that can come if players will be interested want to go deeper into our world, play in that world. We love what we have created and Enoch is the world that we want to build on and add additional elements for that, but not as a form of microtransactions or game passes. It's just a different mindset when we think about the game.