I'm trying to upscale it to 4k in my PC, but I can't select the 4k resolution =( I tried the .exe dpi thing and also changed the res in the nvidia panel and still nothing =(
Do I HAVE to sign in to my xbox live account when I want to play this on switch? I don't really want to.
Do I HAVE to sign in to my xbox live account when I want to play this on switch? I don't really want to.
Oh, mine's the gog edition =( The 4k res is there but nothing happens when I try to select itIs it the original or Definitive Edition? I think only the latter was given 4k support.
Oh, mine's the gog edition =( The 4k res is there but nothing happens when I try to select it
So glad to see people who never got to play Ori before diving in! :))
Reading all this stuff is also really motivating for all of us at Moon who are busy finishing up Will of the Wisps! :)
If you find any tech issues at all, feel free to pop us a quick mail: feedback at moongamestudios.com
Wish you all a great time gaming, even if you'll shed a tear or two ;)
Remember that Will of the Wisps continues exactly where Blind Forest ended, so even if you played Ori before, now might be a good time to freshen up on where things were left off again! :)
Thank you and your team for bringing this wonderful game to Switch! I'll just be a broken record if I mention already having experienced the game on XB1, but I literally never buy the same indie game twice. This is the first time I have ever done it. I played the demo and I had forgotten the emotions it made me feel, and just the wonder and awe I experienced with how the game's world and characters look and sound. It's cliche to call games a "piece of art," but this game, it's worthy of that praise. Such a charming, gorgeous, challenging, and memorable game. One of my favorite games of this console generation, beyond a shadow of a doubt.So glad to see people who never got to play Ori before diving in! :))
Reading all this stuff is also really motivating for all of us at Moon who are busy finishing up Will of the Wisps! :)
If you find any tech issues at all, feel free to pop us a quick mail: feedback at moongamestudios.com
Wish you all a great time gaming, even if you'll shed a tear or two ;)
Remember that Will of the Wisps continues exactly where Blind Forest ended, so even if you played Ori before, now might be a good time to freshen up on where things were left off again! :)
Compared to the original release, I'm still in awe by just how much the Definitive Edition's new additions supplement and improve the fabric of the game. Especially the new skills; Dash makes backtracking that much easier, and Light Burst allows you to pull off some nifty improvised Bashing techniques. Finding all the new lantern-locked collectibles by way of Light Burst is an awesome new sidequest as well.
First time playing. Any advice for skill tree ? What I should take first ?
First time playing. Any advice for skill tree ? What I should take first ?
I'm fairly sure you can max out all trees in one run, though. So it's probably not THAT critical.
Do I HAVE to sign in to my xbox live account when I want to play this on switch? I don't really want to.
Jesus, what is this spike in difficulty trying to get away after the first dungeon? Am i crazy?
It was ridiculous how many times I died on that bullshit.The Ginso Tree escape? Yeah, that's the first big test of your abilities and something that gives a lot of folk pause; the escapes sequences are basically the boss fights in this game.
So glad to see people who never got to play Ori before diving in! :))
Reading all this stuff is also really motivating for all of us at Moon who are busy finishing up Will of the Wisps! :)
If you find any tech issues at all, feel free to pop us a quick mail: feedback at moongamestudios.com
Wish you all a great time gaming, even if you'll shed a tear or two ;)
Remember that Will of the Wisps continues exactly where Blind Forest ended, so even if you played Ori before, now might be a good time to freshen up on where things were left off again! :)
If it's any consolation, that is the hardest part of the whole game. I seriously almost gave up on the game (the original version) at that section. I'm glad I didn't and saw it through.Jesus, what is this spike in difficulty trying to get away after the first dungeon? Am i crazy?
It was ridiculous how many times I died on that bullshit.
Can anyone make a game anymore without it being the dark souls of one genre or another?
I loved Hollow Knight, and Celeste to a lesser degree. I'm not saying Ori is too hard for me. Just that I don't need my games to always be quite so difficult.That's the hardest section in the game imo. I was playing on hard and its still overall an easier game than Hollow Knight, and much easier than Celeste.
I'm pretty sure I know which part you're talking about--and I totally agree that the platforming in this section ramps things up to 11--but for the most part I absolutely loved it. I think it was smart having the music not be interrupted after your inevitable death... it kinda made the scenario more of a "Keep going!"-type moment rather than a "git gud"-type one, if that makes any sense. I dunno, maybe I'm just so enamored w/ the game that I'm slowly becoming blinded to any potentially perceived faults lolJesus, what is this spike in difficulty trying to get away after the first dungeon? Am i crazy?
Someone in this thread mentioned being a tad confused w/ certain attributes within the Ability Tree, and I can kinda agree with that to an extent. It's a little peculiar how you can unlock something w/i the Ability Tree, but because you've yet to discover a powerup in the overworld, you'll be unable to take advantage of what you've unlocked until you discover it. It's not a huge deal--especially since you can revert back to earlier auto-save points when selecting your file (nice option, btw!)--but just something that didn't feel completely intuitive (then again, I probably just fail @ reading comprehension teehee).
Oohhh... hehheh, yeah, those were the 2 abilities I had in mind when making that statement. I guess that explains it lolThis really only applies to the two new Skills introduced in the Definitive Edition, Dash and Light Burst. I mentioned prior that it might have been a good idea within the upgrade tree to list the Skill associated with the Ability you're looking to unlock as a requirement. For instance, Air Dash "Requires Double Jump, Charge Flame Efficiency and Dash" -- just so the player knows you need the Dash Skill before it actually becomes usable.
Oohhh... hehheh, yeah, those were the 2 abilities I had in mind when making that statement. I guess that explains it lol
EDIT: I just processed that Dash wasn't in the original release. Interesting... love its implementation. I'm used to Mega Man's or The Knight's wimpy little shuffle-dash. Ori moves like electricity in comparison--great ability that makes traversal a lot of fun!
I also want to mention the combat: general consensus amongst players is that this aspect is the "weak link" of the game. While I can understand that criticism, I wouldn't say it's an actual area that the game falters at; it's just not the focus. Maybe my expectations were just lowered because it's such a common complaint (I half-expected to be just spamming the attack button the whole game heh), but I'm enjoying the enemy encounters.. Again, it's not exactly as technical as something like HK's enemy encounters, but it compliments the game very well. Many of the powerups you receive primarily enhance your ability to navigate the world (which makes retreading old ground a breeze); what's neat is the unexpected boon you may receive in combating foes.Personally, I'm having a blast redirecting enemy fire back to its source, spewing my little Light Flares as I dash from one platform to the next, and cannon-balling onto other enemies
So yeah, even though Ori is a Metroid-like title w/ its emphasis on platforming, the combat doesn't come across as an afterthought.
It was ridiculous how many times I died on that bullshit.
Can anyone make a game anymore without it being the dark souls of one genre or another?
Pretty sure my save is bugged. Made it to Thornbelt Swamp where you push the rock toward the save room with the 3 spinning death pillars and the rock is stuck and I can't progress
You definitely don't have to. But it should be noted that I only signed in once, and have remained signed in. I've open and closed the game several times to test it, and I have remained signed in each time I start the game.
Will of the Wisps will be much more ambitious, so it will not be able to run on Switch at a later time right? Or is it still the same engine? I am still stunned this game runs and looks as good as it does on Switch, great work!
This spot?
A friend had a similar issue and the above solution, using the charge flame against the rock, resolved it for them.