I was not trying to say that they were none, just that the AAA scene seems to still dip their toes in it. We're still in a phase where having any AAA game feels like an event and not the norm.
Control is a big one, I would even say that Quantum Break could fit the bill. There's also Prey and Dishonored who play around that. That's close to about one a year in this generation without counting Jedi Order.
And I just don't really agree that modern games tend to be too grounded, actually I'm sure that outside of sports games, most of the popular games these days are not that grounded, and there's way more AAA games which feature next to no violence than before. Like, most Ubisoft franchise basically dropped their search for realism this generation, Bethesda has no game going for it as well and outside of some multiplayer shooters, some games coming from Sony (even there I wouldn't particularly classify something like TLOU or even Uncharted as being grounded and going for realism) and Rockstar Games, there's actually not that much games going for that.
And in regards to prioritizing exploration over violence and shooting, I don't really feel like it was particularly different before.