Summed up my thoughts exactly.Sea of Thieves is nice and all, but Rare was basically like how Naughty Dog is considered to the industry today, maybe even moreso in the mid-late 90s/early 2000s.
During the N64 era lots of people even openly stated they were better than Nintendo's EAD teams.
I hope they do well going forward, but man the glory days of Rare, lets be honest, they are no where close to that these days. They were maybe even *the* studio in the games industry for a period of time.
It's the same identity as it has always had. Making new IPs or games with new ideas. :)So glad to see the studio find its new identity - that is the most difficult thing (and something its obvious a studio like 343 is still struggling with)
by what metric, just because MS says there is 15m players does not mean anything. If its 15m active players then yes but as far as I know its not. Also 1m steam sales and about the same on xbox (as a lot of people play it on gamepass) is not good for a game that was in development for 5+ years. this is not an indy title.
Nintendo's cash/liquidity assets have always been very high, so I have never understood the move to sell Rare to MS in 2001.
4-5 Rare's franchises could still today perfectly fit Nintendo's 1st party portfolio creating an even more complete unique offering for the company.
Perfect Dark: perfect serie to remain 1st person shooter flagship title
Banjo: a great alternative to Mario as platformer, with its own twist.Nintendo userbase simply loves the genre
Killer Instinct: a more serious fighter perfectly fitting Smash Bros
Diddy Kong Racing: again, a genre loved by Nintendo user
+ other new ideas etc
I often feel the move to give the studio to MS deprived me of some good quality gaming in the last 20 years
True - i just mean in game styleIt's the same identity as it has always had. Making new IPs or games with new ideas. :)
Yeah, that's a fair point.True - i just mean in game style
People want an old rare or an old whatever game dev to come back
You can't - the past is the past and you have to move on to what works for the team you have now
Yeah, that's a fair point.
Rare gone through like five or six widely different eras. With the Kinect era being my least favorite by far. I have big hopes for the current era though.
People seem to love Sea of Thieves outside of this forum. Every session is a unique experience and that goes for everyone playing.how is it successful ? for me as a gamer i cant find this studio is making good games recently , Sea of thieves, but i hope their new game is much better than this prevouis not game.
It had 3 million monthly active players a few months ago. And it has sold aprox 2.5m+ on Xbox/Windows 10. Probably near 5 million total units sold, or more.
I feel like I'm having this discussion way too often. Sea of Thieves is a successful game. If Rare is one of the most succesful studios? Eh, that depends how you look at it. In the past 4 or so years? Yea, possibly. Overall? Nah.
Like i said most publishers would not be happy with the sales for the size of the project and investment. 3m active users is good but not a major success like people in this thread is making out but when considering a success for MS is difficult as their focus is gamepass and not pure sales. Dont get me wrong I really like Rare as a studio and hope that their games are really good but just making the point that when your dealing with AAA, crazy money development cost games that the level to be successful is very high. for example if Last of US 2 sold 3m copies people would say its a success but Sony (internally) would not see it as a success.
Like i said most publishers would not be happy with the sales for the size of the project and investment. 3m active users is good but not a major success like people in this thread is making out but when considering a success for MS is difficult as their focus is gamepass and not pure sales. Dont get me wrong I really like Rare as a studio and hope that their games are really good but just making the point that when your dealing with AAA, crazy money development cost games that the level to be successful is very high. for example if Last of US 2 sold 3m copies people would say its a success but Sony (internally) would not see it as a success.
Like i said most publishers would not be happy with the sales for the size of the project and investment. 3m active users is good but not a major success like people in this thread is making out but when considering a success for MS is difficult as their focus is gamepass and not pure sales. Dont get me wrong I really like Rare as a studio and hope that their games are really good but just making the point that when your dealing with AAA, crazy money development cost games that the level to be successful is very high. for example if Last of US 2 sold 3m copies people would say its a success but Sony (internally) would not see it as a success.
Rare a shall what they use to be, They done nothing but mess up and fail when it come to one of the biggest IP they own Banjo-Kazooie they just sitting on it and done nothing with it for.
Sell it off or give it to someone who can or cares its clear Rare not what it was and will never be
oh anyone point to Sea of Thieves how fast you forget how that game come out they where happy with that
More than 2,000 people from Naughty Dog and multiple studios around the world worked on TLOU2 compared to Sea of Thieves hundred or so developers. Of course it needed to sell better than SOT... Like the level of investment is nowhere near comparable.
I was not comparing sales just using last of us 2 as an example that just because a game has 2m+ sales does not make it a success even though it looks good from the outside appearance. None of us know how much it cost to make SoT but it was not low budget.
If it wasn't a success Rare nor MS would still be supporting it 2 years later.
More than 2,000 people from Naughty Dog and multiple studios around the world worked on TLOU2 compared to Sea of Thieves hundred or so developers. Of course it needed to sell better than SOT... Like the level of investment is nowhere near comparable.
I don't think the 3m active user base is a failure but could not call the game a success either. MS priority is gamepass so keep supporting the game is in there interest with the active numbers. It's also important that MS continues to support a game even if it's not successful so people have confidence going forward. Same reason Nintendo support the Wii u so long instead of dropping it and moving on. But like I said I don't think SoT is a failure just not the success story people are making it out to be.
People really want to downplay the success of SoT for some reason.
Yeah, i dont know how, i remmber when i played it when it lauched, it was a empty game as fuck !People seem to love Sea of Thieves outside of this forum. Every session is a unique experience and that goes for everyone playing.
I never understood why Nintendo didn't buy Rareware back in the day.
That acquisition by MS was shocking and unexpected, similar to what happened with Bethesda just recently.
Very happy nonetheless that they're still going.
455 people would still be about 1/5 the development team size, and only 2/3rds of the development time. So 1/5th of the sales would be a resounding success. Especially considering SOT is a live platform that continues to generate revenue.Presumably you're going by the end credits figure (which includes a lot of people outside of direct development itself, eg marketing, web, QA etc). Going by the same metric, 455 people worked on Sea of Thieves, which whilst no where near as much as TLOU2, is certainly not 100 or so.
Yeah, i dont know how, i remmber when i played it when it lauched, it was a empty game as fuck !