Disclaimer: I'm unsure if it's okay to make a thread for this, but in the old place we had one since the demo dropped and I thought it would be a good idea to continue discussing the news about the game. I'll try to update when needed, but feel free to close if you think it's unnecessary.
Image from Wccftech
Octopath Traveler (final title) is the next game by Acquire and the guys behind the Bravely series, developed with UE4 and scheduled for release in July 13, 2018. In the game you take the role of one of eight protagonists, each with different backstories, motivations and commands to interact with the world in unique ways. You can alsobreak the battle system take advantage of the battle system, that asks of you to carefully manage Boost Points to use powerful skills or attack repeatedly. You have to be thoughtful, with enemies having a shield counter to break in order to stun them and maximize damage.
The game also features the "HD-2D" style, that combines the looks of retro character sprites with stunning HD environmentsand excesive DoF that make for lovely visuals on the Switch's screen.
Image from Gamecrate
Square Enix released a demo a month and a half ago, which features the stories of Primrose and some other guy. You'll also be able to give feedback to the development team via survey, so don't forget to tell them to implement an encounter rate slider. Update (11-11-2017): The survey is closed.
Latest news:
(15-05-2018) And we just got a new update! Be sure to check the two final party members - Cyrus and Ophilia - as well as the talents in the latest trailer. We have a dedicated thread too.
(25-04-2018) Take a look at the japanese cover! Thank Netto-kun for posting.
(17-04-2018) April's update is here! You can take a look at H'aanit, Therion and their path actions in the latest trailer. Its dedicated thread also shared the new map uploaded to the website;
(08-03-2018) The recent Nintendo Direct introduced the amazing merchant Tressa and confirmed the release for July 13, 2018 with this trailer. We also got a look at the Wayfarer's Edition:
(31-01-2018) A preview of the OST is now available! You can get several tracks from the demo here (JP) or here (US).
(29-01-2018) Take a look at the new dev update detailing the changes in response to fan feedback:
(24-01-2018) As noted by user Exentryk, the map used in an earlier trailer has been revealed by FrancescaBaerald - its creator - with the following comment:
(18-12-2017) The music recording for the game is finished according to the official Twitter. They also shared a video:
(24-11-2017) Nintendo UK shared a message from Masashi Takahashi, the producer of the game. Thanks to Oregano for making a thread. It reads:
(29-10-2017) Square Enix shared early results for the survey, as noted by Nintendo Everything. Be sure to give them that click! Some results:
(23-09-2017) Reddit user scottwo did a summary of the TGS stream:
Some resources:
- Official page (JP), NoA page (US), NoE page (UK)
- Nintendo Switch Presentation trailer
- Nintendo Direct trailer
Finally, enjoy some of the amazing tracks by composer Yasunori Nishiki:
- Main theme
- Demo title screen theme
- Primrose theme
Image from Wccftech
Octopath Traveler (final title) is the next game by Acquire and the guys behind the Bravely series, developed with UE4 and scheduled for release in July 13, 2018. In the game you take the role of one of eight protagonists, each with different backstories, motivations and commands to interact with the world in unique ways. You can also
The game also features the "HD-2D" style, that combines the looks of retro character sprites with stunning HD environments
Image from Gamecrate
Square Enix released a demo a month and a half ago, which features the stories of Primrose and some other guy. You'll also be able to give feedback to the development team via survey, so don't forget to tell them to implement an encounter rate slider. Update (11-11-2017): The survey is closed.
Latest news:
(15-05-2018) And we just got a new update! Be sure to check the two final party members - Cyrus and Ophilia - as well as the talents in the latest trailer. We have a dedicated thread too.
(25-04-2018) Take a look at the japanese cover! Thank Netto-kun for posting.
(17-04-2018) April's update is here! You can take a look at H'aanit, Therion and their path actions in the latest trailer. Its dedicated thread also shared the new map uploaded to the website;
Image from Square-Enix
(08-03-2018) The recent Nintendo Direct introduced the amazing merchant Tressa and confirmed the release for July 13, 2018 with this trailer. We also got a look at the Wayfarer's Edition:
Image from Nintendo EverythingNintendo channel said:
(31-01-2018) A preview of the OST is now available! You can get several tracks from the demo here (JP) or here (US).
(29-01-2018) Take a look at the new dev update detailing the changes in response to fan feedback:
Nintendo channel said:
(24-01-2018) As noted by user Exentryk, the map used in an earlier trailer has been revealed by FrancescaBaerald - its creator - with the following comment:
FrancescaBaerald said:Hi!
I did this map in 2017 but forgot to share it here
This is the map that Square Enix used for the teaser trailer of the video game RPG "Project Octopath Traveler" (due for release in 2018 ).
Here's the trailer with a glimpse of the map: https://youtu.be/Gp-Y_FgDHjQ
Also I've painted the map for the free Demo that has been released on September 2017 but unfortunately I can't share the demo map yet.
And of course there will be a full map once the game is published
I'm so excited about this project! Working with Square Enix has been incredible.
(As always made with watercolour and ink on paper)
(18-12-2017) The music recording for the game is finished according to the official Twitter. They also shared a video:
Square Enix japanese channel said:
(24-11-2017) Nintendo UK shared a message from Masashi Takahashi, the producer of the game. Thanks to Oregano for making a thread. It reads:
Masashi Takahashi said:Hello, this is Masashi Takahashi, the Producer of project OCTOPATH TRAVELER for Nintendo Switch.
It's already been two months since we released the project OCTOPATH TRAVELER demo version. The end of October marked the cut-off point for our gameplay survey, and despite only running it for around six weeks, we received 45,500 responses from across the world, which was a great honour and a huge surprise! Thank you all very much for taking part!
We're reading through each of the responses we've received, and we'll get back to you in due course with the results of the survey. We'll also provide impressions and ideas that the development team have had in response to your comments.
In the meantime, I just wanted to take this moment to say a big thank you for the wonderful reception you've given us so far. We're working hard on development, and I hope you'll all continue to support project OCTOPATH TRAVELER!
For those of you who haven't tried the free demo* yet, please note that it's still available to download, so I hope you'll consider trying it!
(29-10-2017) Square Enix shared early results for the survey, as noted by Nintendo Everything. Be sure to give them that click! Some results:
NintendoEverything said:Some of the feedback that users wrote in the survey are as follows:
- Wish the movement speed could be faster
- Some parts of the map were hard to see
- Hope for a feature to skip events
- The menu is a bit inconvenient (maybe criticizing the UI quality)
- Could the text be a bit bigger?
- Make the battles more interesting
(23-09-2017) Reddit user scottwo did a summary of the TGS stream:
scottwo said:Hey guys, so I watched the stream on youtube (it's the first game shown) and wanted to share a little bit of what they said. They didn't really say anything that we don't know and mostly just walked the interviewer through the beginning of Olberic's demo. Here are some points, though.
- They had been quiet since January because they wanted to release the demo worldwide simultaneously. So, unfortunately, they had to hold a lot of information in until that was ready. They really wanted to to the demo because they wanted everyone to be able to see what the visuals looked like running on the switch to increase interest.
- Hard to put the current development progress into a single number percentage, but, as we've seen in the demo, they've got combat, dialog, exploration, etc in the game and working. They're also still refining the visuals.
- Interviewer was told by his boss not to play the demo so that he could be playing it for the first time during the interview today. He was super pissed that he couldn't play it. Haha.
- Hopefully, there will be plenty of Switches when the game launches so everyone that wants to play it will be able to.
- When the Japanese say "Octopath" オクトパス they pronounce it the same as octopus. Interviewer thought it had something to do with octopus until they explained the name. Laughs all around.
- Told interviewer to use Obleric to show off the battles.
- They really discussed and tested voice acting, but decided to put it in to be a little more immersive.
- It will have English, Japanese, Spanish, French, German, Italian text on launch. Sounds like they'll have one version worldwide.
- Door openings are their best use of HD Rumble. They originally had it rumble with every footstep and it was way too much, so they took it out.
- Asked a Producer if he liked Romance Saga. He said yes. Interviewer said he was relieved, then. It's in good hands.
- Developers explain that they intend the flow of battle to be: Find weakness -> Break -> Hit hard with Boost. It's simple, but it can get complex.
- Interviewer loves Phillip. And Emma Watson.
Some resources:
- Official page (JP), NoA page (US), NoE page (UK)
- Nintendo Switch Presentation trailer
- Nintendo Direct trailer
Finally, enjoy some of the amazing tracks by composer Yasunori Nishiki:
- Main theme
- Demo title screen theme
- Primrose theme
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