New Demon’s Souls gameplay reveals bosses, locales and more
Descend into Stonefang with several minutes of new PS5 footage.
blog.playstation.com
Some more interesting tidbits:
More Gameplay from Famitsu:
Press Interviews:
Polygon: Demon's Souls on PS5: Here is What is Changing
Demon’s Souls on PS5: Here’s what’s changing
www.polygon.com
A TL;DR Summary of all the New Information that came out during the Interviews for Demon's Souls Press Coverage (Thanks Kalentan)
r/demonssouls - Summary of today's new information
87 votes and 79 comments so far on Reddit
www.reddit.com
- Encumbrance is still in and better grasses weigh more - grass system is otherwise intact
- They fixed most bugs but kept minor "meme-worthy" bugs and quirks
- Locked 4k at 30fps or variable 4k 60 at fps
- Plenty of filters, inc. one for the original's aesthetic
- Can switch camera perspective back to original
- Photo mode included - which pauses the game until you're invaded/otherwise playing with other players online
- Higher drop rate for pure bladestone
- Confirmed no 6th archstone: "it was discussed, and then we backed off - it wasn't our right to create that extra world"
- World tendency and character tendency unchanged aside from improved UI
- Most of the original cast re-recorded their dialogue
- 3 invaders and 2 allies for 6 players total in multiplayer
- Fractured world - confirmed as a mirror mode
- Significantly improved character creation, with "thousands upon thousands of permutations"
- No difficulty settings - focus on staying true to the original vision
- Levels apparently load close to instantly after dying
- The game makes use of the PS5's controller's new haptic features e.g. you can feel the trigger tightening as you draw an arrow, and the controller gives feedback when you successfully parry
- Omnidirectional rolling (eight directions) is confirmed in
- "Once you've chosen a character, what you can do is after you've paid a number of souls for it--in the Nexus--you can actually store your character and then go in and change your character in the Nexus."
- Re-recorded soundtrack with full orchestra
- All animations redone with motion capture but still match the cadence and speed of the originals
- All boss and enemy logic/AI same as original game
- No changes to Old Monk
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