i don't quite understand. what features does integral have that the US version doesn't.
Metal Gear Solid: Integral
Metal Gear Solid: Integral is an expanded version of the original Metal Gear Solid first released for the PlayStation in the NTSC-J region in 1999 and later released for Windows in other regions in 2000. It includes most of the changes and additions that were made in the NTSC-U/C version of the...
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The main differences compared to the US release are:
- In addition to the four difficulty settings present in the NTSC-U/C and PAL versions of Metal Gear Solid (Easy, Normal, Hard and Extreme), a Very Easy setting has been added as well. In the Very Easy mode, Snake starts the mission off with a weapon, the MP5, already in his arsenal. The MP5 is functionally identical to the FAMAS but has unlimited ammunition and a silencer already equipped. The game is otherwise identical when played on Easy mode. Unlike the other difficulty settings, no ranking is given after the player completes the game.
- The torture event against Revolver Ocelot is considerably easier on all difficulty settings. Whereas the number of rounds per successions increases in the NTSC-U/C on each difficulty setting (i.e. 3 rounds per session on Easy, 4 rounds on Normal, etc.), in Integral, they always last three rounds per sessions regardless of difficulty. This change was carried over to Metal Gear Solid: The Twin Snakes.
- If the player has data from the original Metal Gear Solid or has already cleared the main game once, then an "alternate round" option will be available when starting a new game which alters the enemy placement and patrol patterns in each area. This will also change the camera angles of certain cutscenes (such as when Snake uses his binoculars to scout the Heliport).
- During a third playthrough on the same save file, not only will Snake wear a tuxedo, but Meryl will be outfitted with her own version of the Sneaking Suit. This change was also carried over to The Twin Snakes.
- Completing the main game once on any difficulty will unlock "1P View Mode" on the Special sub-menu. This mode is just like the main game when played on Normal, except the player can move and shoot while in first-person view mode. By pressing the triangle button twice, the player can switch between the standard overhead view and first-person mobility. However, certain portions of the game (such as the rappelling event and the jeep-riding sequence) will still be played from the standard viewpoint and the game will immediately switch back to third-person view when performing certain actions.
- Two new Codec frequency numbers had been added. Calling frequency number 140.66 in certain locations (namely the canyon, the entrance of the Comms Tower, and the snowfield) will allow the player to listen to hidden music tracks. Calling 140.07 will display messages from various members of the game's development team. These staff commentaries are unvoiced and displayed in Japanese only.