I think MGS4 is a given, despite the technical hurdles. Folk should be less concerned about it happening, and more concerned as to...the quality.
That's where I'm at. It's going to happen, but whether or not it'll be up to people's standards is another question entirely. As long as it runs well enough, though, I'll be content. Just need
MGS4 to stop being a reason to keep my PS3 at the ready.
If I had to guess, I'd imagine
Volume 2's lineup will look something like this:
- MGS4
- MGS: Portable Ops (including Portable Ops Plus)
- MGS: Peace Walker
- Metal Gear Rising
- Metal Gear Acid
- Metal Gear Acid 2
- Metal Gear: Ghost Babel (bonus for buying the complete collection)
I know there was that IGN report where they said they heard it's going to include
MGS5, but... I just can't see that happening. If
MGS4 and
Rising are going to be included, then it's already going to be a very big collection in terms of install size just from those two games alone, and
The Phantom Pain would only make it even bigger. Plus,
MGS5 can already be played on every modern platform except for Switch, so selling the same game to people again would probably be a hard sell. At least
Rising has the excuse of not being available at 60 FPS on consoles (on top of it not being available on PlayStation or Switch).
But obviously I could be wrong and they do actually include
MGS5 in
Volume 2. In which case, I guess it'd probably look more like:
- MGS4
- MGS: Portable Ops (including Portable Ops Plus)
- MGS: Peace Walker
- MGS5 (Ground Zeroes + The Phantom Pain)
- Metal Gear Rising
- Metal Gear: Ghost Babel
In that case, I wouldn't be surprised if
MGS5 is just the
Definitive Experience bundle that's already available, with a new port of it for Switch.
as long as it has MGS4 and Ghost Babel, they can include whatever else they want imo lol
I dunno, I think the 'crazy MGS4 code' thing is overstated. Like, has anyone from Konami/KojiPro ever come out and commented on it? I feel like it's just one of those things that's become internet folklore.
It just seems that if games like say, Uncharted 3, which really used every trick in the book to run on the PS3, can be ported, then I don't see what makes MGS4 any different. As a recent example, people have said the 'spaghetti code' thing about Red Dead Redemption for years, only for Rockstar to drop it on the Switch/PS4 with very little fanfare.
We already know that they had a build or demo of it running on 360 at one point in time, so yeah, I definitely don't think it's as impossible as many seem to believe. The reason the game didn't come to Xbox was because of how big it was, not because it was impossible to port on a technical level. Konami just wasn't willing to do a multi-disc release for the game.
The game’s assistant producer says the number of discs was an issue…
www.videogameschronicle.com
As long as they still have the source code, it should be possible.