First impressions - just got my physical Switch copy earlier today. Beat the first Golem in MMZ1 and got to the base.
- Looks good with no smoothing
- The "CRT" filter is kinda garbo. You get scanlines, which are fine, but it also adds a noise filter to the whole image that makes it look like you're playing a shitty VHS. I'm usually pro-scanline filter, even if they're not great, but the noise filter makes it a dealbreaker for me.
- Handheld mode has no appreciable input lag that I can appreciate. I'm not a huge Mega Man Classic/X person but I got A-ranks in MMZ2-4 and it feels great.
- Menus and extras seem cool. You just press a button to toggle between EN/JP versions of individual games.
- I ranted about this earlier, but YOU CAN'T BIND ZL/ZR. WHAT THE HELL. Apparently this was the case in previous Legacy Collections, and it's still an issue here. It's awful.
If Capcom allowed you to bind ZL/ZR and disable the noise filter on the CRT filter, I'd call this a nigh-perfect collection.
How is the scaling on Switch in both docked/handheld modes? I prefer to play older sprite-based games with integer scaling, but all too often on Switch those games will be accurate in one mode but will have uneven pixels in another. Capcom Beat 'Em Up Bundle was guilty of this.
There's a pixel perfect mode that I think is 1:1 with the GBA, a (presumably) 2x integer scaling that takes up 80% of the screen, and a fill mode that still respects the original aspect ratio. And a stretched 16:9 mode for heathens. I'm trying out the fill mode and haven't noticed any egregious issues, e.g. the health bar still looks even on both fill and 2x.