are you not reading the replies, or...
SX & SS shifting the same this month.
What on earth caused the 360 to take off in the chart there btw?
Might it be worth changing the last table to Xbox 360 v Xbox Series? Series will clearly outsell the One and the weekly comparison isn't that interesting anymore. Or is it too early?
NMH3 numbers are way better than I expected tbh.
Based on the series history, not at all.
Right?! I continually read that games that lack Switch versions need them but underperforming Switch exclusives, 7k is somehow ok.
oh damn i used MC numbers so i tought NMH2 did 11k first week. That's a better drop but uuuuuuuhNo More Heroes historical first week performance:
1. No More Heroes: Red Zone Edition (PS3) - 40.050
2. No More Heroes: Heroes' Paradise (PS3) - 13.845
3. No More Heroes: Heroes' Paradise (XB360) - 13.105
4. No More Heroes (WII) - 13.000
5. No More Heroes 2: Desperate Struggle (WII) - 9.463
6. No More Heroes 3 (NSW) - 7.951
Lol it's a game where the Wii version did the heavy lifting and the PS3 versions IIRC got way more marketingLooking at those numbers, NMH is the kind of game that does better with the ps/xbox fan base.
TSA was a total bomb on Playstation, the series pull with that audience is long passed. Never mind the fact that Red Zone was pretty much a super marketed gimmick release in comparison that was entirely sold on T&A.No More Heroes historical first week performance:
1. No More Heroes: Red Zone Edition (PS3) - 40.050
2. No More Heroes: Heroes' Paradise (PS3) - 13.845
3. No More Heroes: Heroes' Paradise (XB360) - 13.105
4. No More Heroes (WII) - 13.000
5. No More Heroes 2: Desperate Struggle (WII) - 9.463
6. No More Heroes 3 (NSW) - 7.951
I mean? not at all, seriously xD
You got a point. 3rd party devs should just stop with the exclusives. As long as it can run on the platform and is not in one way funded by the big 3. We got 3 healthy platforms (PS, Switch and PC). Devs should utilise this.Right?! I continually read that games that lack Switch versions need them but underperforming Switch exclusives, 7k is somehow ok.
As someone that was introduced to VNs with the original Mirror Moon fan translation of Tsukihime back in the day, the remake just blowing past everyone's expectations and if I'm not wrong, beating Fate/stay night on PS2 for the best VN opening ever is a dream come true. So happy for T-M showing they're still at the top of their game after years of FGO (which is fine but far from peak T-M). I was feeling pretty pessimistic about it after Buddy Mission Bond and Famicom Detective Club bombed too.
Note the prices as well.[WII] No More Heroes <ACT> (Marvelous Entertainment) {2007.12.06} (¥7,140) - 13,000 / 27,873
[WII] No More Heroes 2: Desperate Struggle # <ACT> (Marvelous Entertainment) {2010.10.21} (¥7,140) - 9,463 / 24,308
[WII] No More Heroes 2: Desperate Struggle (1/1)(Limited Collector's Box "Hopper's Edition") <ACT> (Marvelous Entertainment) {2010.10.21} (¥8,980)
[PS3] No More Heroes: Red Zone Edition <ACT> (Marvelous Entertainment) {2011.07.21} (¥3,990) - 40,050 / 63,054
[PS3] No More Heroes: Red Zone Edition [1/1][PlayStation 3 the Best] <ACT> (Marvelous AQL) {2012.08.23} (¥2,800)
[360] No More Heroes: Heroes' Paradise <ACT> (Marvelous Entertainment) {2010.04.15} (¥5,800) - 13,105 / 18,991
[PS3] No More Heroes: Heroes' Paradise <ACT> (Marvelous Entertainment) {2010.04.15} (¥5,800) - 13,845 / 26,151
[PS3] No More Heroes: Red Zone Edition <ACT> (Marvelous Entertainment) {2011.07.21} (¥3,990) - 40,050 / 63,054
[WII] No More Heroes <ACT> (Marvelous Entertainment) {2007.12.06} (¥7,140) - 13,000 / 27,873
[PS3] No More Heroes: Heroes' Paradise <ACT> (Marvelous Entertainment) {2010.04.15} (¥5,800) - 13,845 / 26,151
[WII] No More Heroes 2: Desperate Struggle # <ACT> (Marvelous Entertainment) {2010.10.21} (¥7,140) - 9,463 / 24,308
[360] No More Heroes: Heroes' Paradise <ACT> (Marvelous Entertainment) {2010.04.15} (¥5,800) - 13,105 / 18,991
TSA was a total bomb on Playstation, the series pull with that audience is long passed. Never mind the fact that Red Zone was pretty much a super marketed gimmick release in comparison.
Yep, the only thing missing is a truck of money to develop NMH3 in 60fps, with impressive graphics and market the shit out of it.Looking at those numbers, NMH is the kind of game that does better with the ps/xbox fan base.
I hope you're not suggesting that an Xbox release in 2021 would've sold more than NMH3 did hereXbox had no gimmick, and as a late port still sold more than the wii version.
Xbox had no gimmick, and as a late port still sold more than the wii version.
I hope you're not suggesting that an Xbox release in 2021 would've sold more than NMH3 did here
You got a point. 3rd party devs should just stop with the exclusives. As long as it can run on the platform and is not in one way funded by the big 3. We got 3 healthy platforms (PS, Switch and PC). Devs should utilise this.
It's just not a successful game series period. It's exceedingly niche. I assume they must make a small profit -- either way, there is some value in keeping a developer active so that it doesn't fall apart.. that was probably some of the thought behind making another game like this.Looking at those numbers, NMH is the kind of game that does better with the ps/xbox fan base.
Suggesting that a ~5k difference between a 10 year old version of a game that also cost less is indicative of where the audience lies is a stretchI'm suggesting having a gimmick wasn't the reason it sold more than the initial release.
It's just not a successful game series period. It's exceedingly niche. I assume they must make a small profit -- either way, there is some value in keeping a developer active so that it doesn't fall apart.. that was probably some of the thought behind making another game like this.
Switch just for a moment remembered that Obon is over and said to itself "Oh right, guess I'll drop a bit more then".
In NMHIII's case: I wonder if the Killer Dollar Trilogy editions are tracked separately, just like it happened with the Great Ace Attorney + Ace Attorney Trilogy bundles.
Do they sell it on amazon?Actually, thanks to a conversation with others, I realised that we don't know whether the Killer Dollar Trilogy is available in physical stores or it's an online-retailers only thing, do we?
It's a VN IP by Type-Moon( Fate Stay Night developer and owner of the Fate IP). It's the remake of the VN released in early 2000 and is part of a shared universe called Nasuverse with Fate, Tsukihime, Kara no Kyoukai, etc. It's one of the most waited remake(At least by non-existent IP in the west standards) because it was announced in 2008 and was MIA until this year.I have no idea what Tsukihime is but that's one impressive performance....
And Switch hardware is stronger than expected these days... keeping the game interesting!
We can't compare userbase demographics from more than a decade ago and apply to today realities. It is what it is. Wii userbase was a lot more "casual" but the same can't be applied to Switch userbase. The fact X360 version sold 13k has no correlation with what a Series port could do. Could do a little higher, could do a lot worse.Xbox had no gimmick, and as a late port still sold more than the wii version.
While true, I think the Xbox Series S is just a much more attractive piece than the PS5 Digital. It's smaller, fits much better into the living room and it's cheaper. It's also has Gamepass for cheaper games. But yeah, PS5 DE is a marketing strategy more than an actual product.Two weeks in a row the digital Xbox outsells the digital PlayStation, right? Lol Sony couldn't make their shipment strategy more obvious
This!Using historical data from 10-20 years ago doesn't mean they can represent today's reality, no matter how much you want to stretch them.
To be fair, the only way to play Xbox games is digital (they have like 3 package games released), so if for some reason you go Xbox, there is no difference.Two weeks in a row the digital Xbox outsells the digital PlayStation, right? Lol Sony couldn't make their shipment strategy more obvious
Suggesting that a ~5k difference between a 10 year old version of a game that also cost less is indicative of where the audience lies is a stretch
No idea why I thought NMH was bigger in Japan looking at those numbers, guess just kinda figured given the style of game. Hopefully international sales are strong.Sort of
NMH1 opened at 13k, NMH2 at 9k (NMH1 remake on PS3 was 40k though)
That interquel Travis Strikes Again was a digital only release.
Now whether expectations were 10k or 15k the number is so low that no one really bothered, a few here kept mentioning the game for NSW line-up as if it was relevant and I guess it's the reality check if it wasn't already clear by now.
In a vacuum with growing digital it might do a bit better than NMH2 and crawl its way towards the 30-50k range LTD.
To be fair, the only way to play Xbox games is digital (they have like 3 package games released), so if for some reason you go Xbox, there is no difference.
None of the games since the original have sold more than 100k copies. The original was a relative success at the time but that was nearly 15 years ago and nothing since has even been worth the time or effort to develop it in terms of sales. At best, the games have made a small profit, but more than likely they'd have made a loss if they weren't published by another company. But again, there's value in keeping a studio afloat. This game (NMH3) was never going to succeed.You absolutely do not know what you're talking about lmfao
NMH1 and 2 were pretty successful on Wii and were the best selling games from the studio at the time.
Grasshopper is indie, they do what they want to do, they aren't being told to stay active from a publisher.
No idea why I thought NMH was bigger in Japan looking at those numbers, guess just kinda figured given the style of game. Hopefully international sales are strong.
No More Heroes historical first week performance:
1. No More Heroes: Red Zone Edition (PS3) - 40.050
2. No More Heroes: Heroes' Paradise (PS3) - 13.845
3. No More Heroes: Heroes' Paradise (XB360) - 13.105
4. No More Heroes (WII) - 13.000
5. No More Heroes 2: Desperate Struggle (WII) - 9.463
6. No More Heroes 3 (NSW) - 7.951
I mean? not at all, seriously xD
It's a traditionally western aimed title. 2 was only ever greenlit because the western publishers more or less asked for it. Marvelous have tried to sell the later releases in Japan like 2 and Red Zone purely on sex appeal, and that's not a thing in 3, which also doesn't even have a JP dub. Far as I can tell it seems to do decently at least in the US, where it peaked at 9th in eShop charts and 6th at Amazon's Switch charts.No idea why I thought NMH was bigger in Japan looking at those numbers, guess just kinda figured given the style of game. Hopefully international sales are strong.
We should do both. And we are tbh. NMH3 is just a more recognisable franchise to most since the other one is very Japanese-centric, so it makes sense that NMH3 takes more of a spotlight. Doesn't excuse the obvious troll attempt by RPGamer, either, of course. People should ideally just report it for what it is and ignore it.Switch 3rd party game exceeds expectations, tops the chart and outsells the PS4 version.
"Hey let's talk about an incredibly niche franchise selling shit like it always does instead"
Profit?
Since you say it's impossible to happen how much would NMH3 have to sell ww so that it succeeds?None of the games since the original have sold more than 100k copies. The original was a relative success at the time but that was nearly 15 years ago and nothing since has even been worth the time or effort to develop it in terms of sales. At best, the games have made a small profit, but more than likely they'd have made a loss if they weren't published by another company. But again, there's value in keeping a studio afloat. This game (NMH3) was never going to succeed.