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sfortunato

Member
Oct 25, 2017
6,751
Italy
Thats never been a particularly successful strategy for them. Their console offerings have had either low sales or short lifespans because of being a secondary console that plays only Nintendo games. You want engaged audiences to increase software sales and have a long life span. Not saying Switch will not achieve that, but more top rated games from third parties will be necessary in the long run.

DS and 3DS has high sales and long lifespans and didn't have a comparable third party supports with respect to other platforms.

I don't get this argument anyway

Scenario A: New HD MH for Switch because how would capcom forsake the nintendo audience
Scenario B: New HD MH for PS4/XB1/PC because capcom hates switch confirmed
Scenario C: New HD MH for PS4/Switch/XB1/PC ... profit?

Why C is never taken into consideration? That would be the most cost effective option after the successful expansion of the audience.

Capcom has successfully developed two parallel series for a long time in the MH franchise. First, mainline and Portable and then mainline and Generations. They could do something similar again. MH is a huge franchise and can accommodate different series on different consoles.
 

KtSlime

Member
Oct 25, 2017
6,910
Tokyo
There is still a fair amount of overlap between the audiences, but in Japan PS definitely leans to the otaku/macho/western crowd and Nintendo to the child/female/casual crowd. That said MH has no problem on whatever system because it is loved by everyone casual and otaku alike. Also on a technical level, there is no need to make a unique MH for the Switch, the next MH could be made in such a way to fit on all platforms. That said, I don't think they will, they want to appease their current fanbase with the 'no compromises, out of the handheld ghetto' stance.
 

ArkhamFantasy

Member
Oct 25, 2017
13,604
Eh.. from what we know about the demographics of the first 20 M or so Switch users, they are mostly gaming enthusiast males in their late 20s early 30s. So, unless you have some evidence for the claim above, not buying it.

Are they different? Sure. We can see purchasing habits. Radically different? Not really. Switch isnt the wii.

I'm just pointing out that changes were made to MHW to increase its appeal to the west, and i'm saying they can just go back to doing what they were doing before with the 3DS games to appeal to the portable and japanese fans.

I didn't even rule out making MHW for the switch, i just figured it would be easier for the switch to get its own game since MHW wasn't built with that system in mind. It wasn't a slight on Nintendo or its fan base.
 

K Samedi

Member
Oct 27, 2017
4,991
DS and 3DS has high sales and long lifespans and didn't have a comparable third party supports with respect to other platforms.



Capcom has successfully developed two parallel series for a long time in the MH franchise. First, mainline and Portable and then mainline and Generations. They could do something similar again. MH is a huge franchise and can accommodate different series on different consoles.

DS had huge third party support, the 3DS less, but decent for Japan. Im not sure how you can claim otherwise. These are handhelds with way less power so the type of games made for it were high quality efforts for the sort of hardware it was. The 3DS had no western support at all, though, and it really didnt sell all that well there.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Yes, the game scales up to HD amazingly well. I'm a little surprised it hasn't happened already tbh.
I am fully committed to spending $60 on that shit. even after I already spent $40 for a 3DS copy I still haven't opened.

THE BASTARDS PORTED IT TO MOBILE EVEN! IT'S ALREADY IN HD!

why do you hurt me so, capcom?
 

sfortunato

Member
Oct 25, 2017
6,751
Italy
DS had huge third party support, the 3DS less, but decent for Japan. Im not sure how you can claim otherwise. These are handhelds with way less power so the type of games made for it were high quality efforts for the sort of hardware it was. The 3DS had no western support at all, though, and it really didnt sell all that well there.

What I'm saying is that third party support on those consoles still didn't follow the huge hardware sales they had, and hardware sales were not decided by third party games rather first party games and concepts. In fact third party games that enlarged their success were aimed at kids, something Switch has.
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
I'm seeing a lot of 100K predictions for both MTA and 80k for Minecraft... Are you guys a bit optimist?

Anyhow.... ~60k seems doable. But I'm betting 55k.
Not sure why 100k MTA is optimistic. Previous entries did the following:
Code:
N64    Mario Tennis    213.422    833.908    Nintendo    21/07/2000
3DS    Mario Tennis Open [All Versions]    124.377    382.466    Nintendo    24/05/2012
3DS    Mario Tennis Open    124.377    378.704    Nintendo    24/05/2012
GB    Mario Tennis [Game Boy Color]    108.870    357.983    Nintendo    01/11/2000
WIU    Mario Tennis: Ultra Smash    59.817    160.426    Nintendo    28/01/2016
GBA    Mario Tennis: Power Tour    42.857    135.815    Nintendo    13/09/2005
If anything, predicting under 100k for MTA is pessimistic.

People are expecting Minecraft to do very well, much better than any other release (this is, after all, the most successful platform in Japan that Minecraft will launch on), and the preorder numbers on COMG (85 pts) hint towards a really big (100k or thereabout; definitely over 80k) opening. So there's some reason to be optimistic for Minecraft Switch.

But we'll get a better look at both games' performances when COMG weekly sales and GEO sales come around tonight.
 

ACL

Member
Nov 18, 2017
1,304
What I'm saying is that third party support on those consoles still didn't follow the huge hardware sales they had, and hardware sales were not decided by third party games rather first party games and concepts. In fact third party games that enlarged their success were aimed at kids, something Switch has.

The result has been that 3rd parties have marginalized themselves in the long run in the Japanese dedicated console market. Basically left with tentpole titles but even those suffered notable decline, be it RE, FF but also the still well selling DQ and MH saw decline in Japan due to their PS4 focus. Even worse for the Musou and Winning Eleven games that reached the bottom of the barrel compared to past generations.

Level 5 is one of the companies that benefitted the most from DS and 3DS but the initial plan a few years ago to "move on" from Nintendo systems, basically lead to just milking Youkai Watch, with Snack World beeing one of the only real big attempts in targeting a Nintendo system with something new for years and also meant that games like Fantasy Life saw no sequel on a Nintendo system yet. This attempted shift, also lead to a delay in Level5s Switch support.
 
Last edited:

Pablo Mesa

Banned
Nov 23, 2017
6,878
There is still a fair amount of overlap between the audiences, but in Japan PS definitely leans to the otaku/macho/western crowd and Nintendo to the child/female/casual crowd. That said MH has no problem on whatever system because it is loved by everyone casual and otaku alike. Also on a technical level, there is no need to make a unique MH for the Switch, the next MH could be made in such a way to fit on all platforms. That said, I don't think they will, they want to appease their current fanbase with the 'no compromises, out of the handheld ghetto' stance.
those audience gravitate to it cause of what is offered, not backwards. so no otaku/ western will go to Nintendo if 3rd party (or nintendo emselve albeit more unlikely) dont bring that content 1st
 

Kaguya

Member
Jun 19, 2018
6,423
I'm just pointing out that changes were made to MHW to increase its appeal to the west, and i'm saying they can just go back to doing what they were doing before with the 3DS games to appeal to the portable and japanese fans.
Capcom probably wouldn't revert those changes back because:
- If they make a Switch MH game, they would still want it to preform as good in the west, and they largely attribute that to those changes
- There's no real backlash to those changes either oversea or in Japan that would make Capcom go "we need to revet those to gain that 1 million lost sales back"
- Even in an imaginary scenario where that backlash exists, and is the cause of the lost 1m sales in Japan, Capcom will still take the increased sales those changes brought in the west over the lost Japanese sales, even for a Switch game
 

fiendcode

Member
Oct 26, 2017
24,984
Capcom probably wouldn't revert those changes back because:
- If they make a Switch MH game, they would still want it to preform as good in the west, and they largely attribute that to those changes
- There's no real backlash to those changes either oversea or in Japan that would make Capcom go "we need to revet those to gain that 1 million lost sales back"
- Even in an imaginary scenario where that backlash exists, and is the cause of the lost 1m sales in Japan, Capcom will still take the increased sales those changes brought in the west over the lost Japanese sales, even for a Switch game
I think the only component people have singled out for being "reverted" is the segmented arena vs whole level world layout. It's been speculated World loading everything into ram might be an issue for Switch (3.25GB vs 5GB on PS4/XB1) and also might be why it has such performance issues on the X86 twins despite basically looking last gen in many respects.

Some players do prefer the old "closed world" style gameplay wise too. I dunno, it's sort of something I could see Ichinose considering to help differentiate his subseries as well as better serve the lower spec Switch.
 

ACL

Member
Nov 18, 2017
1,304
Capcom lost between 1.5 to 2.5 millions in sales in Japan compared to MH4, even more compared to MH3portable. It also remains to be seen what the retention rate or growth/decline looks like with sequels, be it in Japan or West.
 

Kaguya

Member
Jun 19, 2018
6,423
I think the only component people have singled out for being "reverted" is the segmented arena vs whole level world layout. It's been speculated World loading everything into ram might be an issue for Switch (3.25GB vs 5GB on PS4/XB1) and also might be why it has such performance issues on the X86 twins despite basically looking last gen in many respects.

Some players do prefer the old "closed world" style gameplay wise too. I dunno, it's sort of something I could see Ichinose considering to help differentiate his subseries as well as better serve the lower spec Switch.
It doubt it would, Switch may not be able to have as much of a dense world with all the wild life, small monster and 3 large monsters, but it definitely can handle an open world designed with its specs in mind. Especially when Capcom see the open world as one of the major changes that helped the series take off in the west. I really don't see them ever going back to segmented maps in MH.
 

ZSaberLink

Member
Oct 26, 2017
1,678
Dengeki Online Sales: Week 24, 2018 (Jun 11 - Jun 17)

01./03. [NSW] Splatoon 2 (Nintendo) {2017.07.21} - 15,297 / 2,428,456
02./01. [PS4] Fate/Extella: The Umbral Star Link (Marvelous) {2018.06.07} - 12,807 / 93,307
03./00. [PS4] Record of Grancrest War (Bandai Namco Games) {2018.06.14} - 12,234 / NEW
04./07. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} - 8,703 / 1,599,554
05./08. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} - 7,928 / 556,232
06./04. [NSW] Donkey Kong Country: Tropical Freeze (Nintendo) {2018.05.03} - 7,539 / 178,598
07./05. [PS4] Detroit: Become Human (Sony Interactive Entertainment) {2018.05.25} - 6,100 / 63,801
08./02. [PSV] Fate/Extella: The Umbral Star Link (Marvelous) {2018.06.07} - 6,056 / 43,125
09./00. [PS4] Super Bomberman R (Konami) {2018.06.14} - 5,413 / NEW
10./06. [PS4] Dark Souls Remastered (From Software) {2018.05.24} - 5,020 / 111,918
11./27. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX (Square Enix) {2017.03.09} - 4,775 / 164,849
12./14. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} - 4,639 / 777,751
13./16. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} - 3,778 / 1,662,789
14./13. [NSW] Nintendo Labo Toy-Con 01: Variety Kit (Nintendo) {2018.04.20} - 3,722 / 181,126
15./00. [NSW] God Wars: Nihon Shinwa Taisen (Kadokawa Games) {2018.06.14} - 3,318 / NEW
16./00. [PS4] God Wars: Nihon Shinwa Taisen (Kadokawa Games) {2018.06.14} - 3,282 / NEW
17./15. [PS4] Jikkyou Powerful Pro Baseball 2018 (Konami) {2018.04.26} - 3,122 / 210,999
18./18. [PS4] Tom Clancy's Rainbow Six: Siege - Advanced Edition (Ubisoft) {2018.03.01} - 2,660 / 58,570
19./12. [NSW] Sushi Striker: The Way of Sushido (Nintendo) {2018.06.08} - 2,561 / 7,967
20./09. [NSW] Little Nightmares: Complete Edition (Bandai Namco Games) {2018.06.07} - 2,439 / 10,560
21./11. [PS4] Little Nightmares: Complete Edition (Bandai Namco Games) {2018.06.07} - 2,378 / 7,992
22./17. [NSW] The Snack World: TreJarers (Level 5) {2018.04.12} - 2,289 / 94,725
23./20. [PSV] Jikkyou Powerful Pro Baseball 2018 (Konami) {2018.04.26} - 2,033 / 98,592
24./00. [PS4] Grand Theft Auto V: Premium Online Edition (Take-Two Interactive Japan) {2018.06.14} - 1,913 / NEW
25./00. [PSV] God Wars: Nihon Shinwa Taisen (Kadokawa Games) {2018.06.14} - 1,753 / NEW
26./10. [PS4] Life Is Strange: Before the Storm (Square Enix) {2018.06.07} - 1,707 / 8,722
27./24. [NSW] Pokken Tournament DX (Pokemon Co.) {2017.09.22} - 1,600 / 269,974
28./30. [3DS] Pokemon Ultra Moon (Pokemon Co.) {2017.11.17} - 1,589 / 801,374
29./26. [NSW] Dragon Ball: Xenoverse 2 for Nintendo Switch (Bandai Namco Games) {2017.09.07} - 1,494 / 186,914
30./33. [NSW] FIFA 18 (Electronic Arts) {2017.09.29} - 1,472 / 132,517
31./31. [NSW] ARMS (Nintendo) {2017.06.16} - 1,472 / 435,107
32./34. [3DS] Pokemon Ultra Sun (Pokemon Co.) {2017.11.17} - 1,472 / 825,061
33./25. [PS4] FIFA 18 (Electronic Arts) {2017.09.29} - 1,400 / 106,402
34./29. [NSW] 1-2-Switch (Nintendo) {2017.03.03} - 1,306 / 464,420
35./00. [PS4] Clannad (Prototype) {2018.06.14} - 1,289 / NEW
36./21. [3DS] Sushi Striker: The Way of Sushido (Nintendo) {2018.06.08} - 1,228 / 3,438
37./38. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} - 1,156 / 360,666
38./19. [PS4] BlazBlue: Cross Tag Battle (Arc System Works) {2018.05.31} - 1,153 / 18,061
39./42. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} - 1,147 / 321,966
40./35. [PS4] Persona 5 (Atlus) {2016.09.15} - 1,072 / 442,859
41./50. [PS4] Winning Eleven 2018 (Konami) {2017.09.14} - 1,033 / 153,492
42./32. [3DS] Mario Party: The Top 100 (Nintendo) {2017.12.28} - 1,022 / 207,509
43./48. [PS4] Cities: Skylines - PlayStation 4 Edition (Spike Chunsoft) {2018.04.12} - 1,007 / 33,598
44./22. [PS4] Liar Princess and the Blind Prince (Nippon Ichi Software) {2018.05.31} - 978 / 9,612
45./37. [PS4] Monster Hunter: World (Capcom) {2018.01.26} - 965 / 1,995,980
46./41. [PS4] God of War (Sony Interactive Entertainment) {2018.04.20} - 907 / 101,139
47./39. [3DS] Detective Pikachu (Pokemon Co.) {2018.03.23} - 839 / 87,472
48./58. [PS4] NieR Automata (Square Enix) {2017.02.23} - 811 / 393,060
49./46. [NSW] Nintendo Labo Toy-Con 02: Robot Kit (Nintendo) {2018.04.20} - 806 / 42,696
50./40. [NSW] Mega Man Legacy Collection 1+2 (Capcom) {2018.05.24} - 760 / 12,138

SOFTWARE

Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| PS4   | 107,156   | 44.0%    | 1,516,951   | 39.8%   |
| Switch| 86,501    | 35.5%    | 1,509,618   | 39.7%   |
| 3DS   | 29,517    | 12.1%    | 412,311     | 10.8%   |
| Vita  | 18,414    | 7.6%     | 344,007     | 9.0%    |
| ETC   | 1,868     | 0.8%     | 23,863      | 0.6%    |
--------------------------------------------------------
| Total | 243,456   | 100.0%   | 3,806,750   | 100.0%  |
--------------------------------------------------------
HARDWARE
Code:
--------------------------------------------------------
| Model | This Week | Week(%)  | FY 2018     | FY(%)   |
--------------------------------------------------------
| Switch| 46,988    | 57.7%    | 416,120     | 55.8%   |
| PS4   | 24,282    | 29.8%    | 205,733     | 27.6%   |
| 3DS   | 7,327     | 9.0%     | 90,988      | 12.2%   |
| Vita  | 2,419     | 3.0%     | 30,883      | 4.1%    |
| ETC   | 476       | 0.6%     | 1,821       | 0.2%    |
--------------------------------------------------------
| Total | 81,492    | 100.0%   | 745,545     | 100.0%  |
--------------------------------------------------------

Dengeki Online Sales: Week 23, 2018 (Jun 04 - Jun 10)
 

Nocturnal

Banned
Oct 25, 2017
1,321
I'm seeing a lot of 100K predictions for both MTA and 80k for Minecraft... Are you guys a bit optimist?

Anyhow.... ~60k seems doable. But I'm betting 55k.

For Minecraft you've gotta be looking at how much it launched digitally, according to Famitsu it was 59.886, personally I think the launch was a lot bigger. Since launching Minecraft hasn't exited eShop top 5, being top 3 majority of the time. Now retailers obviously know what to expect. Obon is coming up and they know Minecraft will be one of the big sellers during the summer vacation. So a big shipment is very likely. If Minecraft for example get 200K shipped for launch - 20% first day sell through would translate to 40K. Now I'm not certain retailers would have ordered that many copes but I would expect the minimum Week 1 Shipment is 150K, which would still represent a very strong 30K day one.

Now in terms of Amazon.co.jp and GEO's preorders rankings Mario Tennis Aces is trending slightly ahead of Minecraft at those retailers. Hence the expectations of >100K first week. Personally I expect the game to launch slightly below Kirby, and have strong sales during the next 10 weeks.
By the end of August - I think both games will surpass 500K in Japan and Minecraft in particularly is looking like one of the best selling evergreen games during December.


Personally I'm thinking >175K for Mario Tennis Aces, >80K for Minecraft & >60K for Switch hardware for this week.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Week 26, 2018 (Jun 25 - Jul 01)

new releases

{2018.06.26}
[NSW] Lumines Remastered _Nintendo Switch Download Software_ |DL| <PZL> (Enhance Games) (¥1.800)
[PS4] Lumines Remastered _PS Store Download Version_ |DL| <PZL> (Enhance Games) (¥1.800)
[XB1] NieR: Automata - Become as Gods Edition <NieR: Automata \ NieR: Automata - 3C3C1D119440927> _Download Version_ |DL| <RPG> (Square Enix) (¥7.800)
[XB1] Lumines Remastered _Download Version_ |DL| <PZL> (Enhance Games) (¥1.679)

{2018.06.27}
[3DS] Dreeps: Alarm Playing Game _3DS Download Software_ |DL| <ACT> (Mebius) (¥800)

{2018.06.28}
[3DS] Puyo Puyo Chronicle [Special Price] <RPG> (Sega) (¥2.990)
[3DS] Puyo Puyo Chronicle (ε) _Nintendo eShop Download Version_ |DL| [Special Price] <RPG> (Sega) (¥2.990)
[PSV] Kurenai no Homura: Sanada Ninpou Chou # <ADV> (Idea Factory) (¥6.300)
[PSV] Kurenai no Homura: Sanada Ninpou Chou (Limited Edition) <ADV> (Idea Factory) (¥8.300)
[PSV] Kurenai no Homura: Sanada Ninpou Chou (ε) _PS Store Download Version_ |DL| <ADV> (Idea Factory) (¥5.800)
[PSV] Dynamic Chord feat. Apple-Polisher: V Edition # <ADV> (Honeybee Black) (¥5.800)
[PSV] Dynamic Chord feat. Apple-Polisher: V Edition (Limited Edition) <ADV> (Honeybee Black) (¥7.800)
[PSV] Dynamic Chord feat. Apple-Polisher: V Edition (ε) _PS Store Download Version_v|DL| <ADV> (Honeybee Black) (¥5.800)
[PSV] Tonari ni Kanojo no Iru Shiawase: Winter Guest _PS Store Download Version_ |DL| <ADV> (Entergram) (¥1.833)
[NSW] Ys VIII: Lacrimosa of Dana <RPG> (Nippon Ichi Software) (¥6.980)
[NSW] Ys VIII: Lacrimosa of Dana (ε) _Nintendo eShop Download Version_ |DL| <RPG> (Nippon Ichi Software) (¥6.980)
[NSW] Shiin <ADV> (Experience) (¥4.800)
[NSW] Shiin (ε) _Nintendo eShop Download Version_ |DL| <ADV> (Experience) (¥4.000)
[NSW] Inside _Nintendo Switch Download Software_ |DL| <ACT> (Playdead) (¥1.833)
[NSW] Limbo _Nintendo Switch Download Software_ |DL| <ACT> (Playdead) (¥907)
[NSW] Angels of Death _Nintendo Switch Download Software_ |DL| <RPG> (Playism) (¥1.388)
[PS4] Tonari ni Kanojo no Iru Shiawase: Winter Guest # <ADV> (Entergram) (¥2.480)
[PS4] Tonari ni Kanojo no Iru Shiawase: Winter Guest (Premium Edition) <ADV> (Entergram) (¥6.480)
[PS4] Tonari ni Kanojo no Iru Shiawase: Winter Guest (ε) _PS Store Download Version_| DL| <ADV> (Entergram) (¥1.833)
[PS4] Island <ADV> (Prototype) (¥6.200)
[PS4] Island (ε) _PS Store Download Version_ |DL| <ADV> (Prototype) (¥5.093)
[PS4] Fighting EX Layer _PS Store Download Version_ |DL| # <FTG> (Arika) (¥6.800)
[PS4] Fighting EX Layer _PS Store Download Version_ |DL| (Light Version) <FTG> (Arika) (¥4.800)

{2018.06.29}
[PS4] The Crew 2 <RCE> (Ubisoft) (¥8.400)
[PS4] The Crew 2 (ε) _PS Store Download Version_ |DL| # <RCE> (Ubisoft) (¥7.500)
[PS4] The Crew 2 (ε) _PS Store Download Version_ |DL| (1)(Deluxe Edition) <RCE> (Ubisoft) (¥8.700)
[PS4] The Crew 2 (ε) _PS Store Download Version_ |DL| (2)(Gold Edition) <RCE> (Ubisoft) (¥11.100)
[PS4] Ikaruga _PS Store Download Version_ |DL| <STG> (Treasure) (¥907)
[XB1] The Crew 2 <RCE> (Ubisoft) (¥8.400)
[XB1] The Crew 2 (ε) _Download Version_ |DL| # <RCE> (Ubisoft) (¥7.500)
[XB1] The Crew 2 (ε) _Download Version_ |DL| (1)(Deluxe Edition) <RCE> (Ubisoft) (¥8.700)
[XB1] The Crew 2 (ε) _Download Version_ |DL| (2)(Gold Edition) <RCE> (Ubisoft) (¥11.100)
__

YSO predictions

01. [NSW] Mario Tennis Aces < 50k (average 40k) [week 2]
02. [NSW] Minecraft < 45k (average 35k) [week 2]
03. [NSW] Splatoon 2 < 20k (average 15k) [week 50]
 
Last edited:

K Samedi

Member
Oct 27, 2017
4,991
What I'm saying is that third party support on those consoles still didn't follow the huge hardware sales they had, and hardware sales were not decided by third party games rather first party games and concepts. In fact third party games that enlarged their success were aimed at kids, something Switch has.
Well yeah handheld markets usually are popular with kids because of the cheaper prices of both software and hardware. The casual and kids market were huge on the DS and the support was in line with what people expected from the platform. Third parties most surely had a role in that. The huge library of games is what kept the system going for years.

Consoles are different, and you need more premium experiences to keep momentum. Nintendo alone will not be able to keep it up. Eventually you will need some more notable games from third parties.
 

fiendcode

Member
Oct 26, 2017
24,984
It doubt it would, Switch may not be able to have as much of a dense world with all the wild life, small monster and 3 large monsters, but it definitely can handle an open world designed with its specs in mind. Especially when Capcom see the open world as one of the major changes that helped the series take off in the west. I really don't see them ever going back to segmented maps in MH.
I doubt it's an insurmountable tech hurdle either, but it is something I could see going back for various reasons (series differentiation, higher fidelity, pleasing purists/Japan). The big argument against it is being attributed as key to the western expansion but perhaps MHGU will be a good test of that? If it only sells around what the 3DS games did then that sends a pretty clear message, but if it does appreciably better things might not be so certain.
 

Boiled Goose

Banned
Nov 2, 2017
9,999
I'm just pointing out that changes were made to MHW to increase its appeal to the west, and i'm saying they can just go back to doing what they were doing before with the 3DS games to appeal to the portable and japanese fans.

I didn't even rule out making MHW for the switch, i just figured it would be easier for the switch to get its own game since MHW wasn't built with that system in mind. It wasn't a slight on Nintendo or its fan base.

1. The changes would also appeal to western portable and switch owners.
2. From mhw sales in Japan, the changes dont seem to have alienated anyone. They've been embraced. They were good changes
 
Oct 26, 2017
13,659
What's the hype level for Ys 8 on Switch in Japan? Don't late Falcom ports always do badly anyway? Sadly I don't see Ys 8 Switch being the exception.
 

Deleted member 2791

User requested account closure
Banned
Oct 25, 2017
19,054
Mario Tennis and Minecraft are another couple of leggy games on Switch.
We could see soon a top 20 full of evergreen Switch titles. Especially when Pokémon & Smash will drop.
 
OP
OP
Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Minecraft will have big digital share. Even if it hits 100k at retail first week it won't be representative of total sales.
 

Vena

Community Resettler
Member
Oct 25, 2017
6,562
Seems to be doing similar in NA, as Minecraft shot up to #1 immediately which even for the not-stellar digital sales on Nintendo platforms, still means a pretty big digital share.
 

Aters

Banned
Oct 26, 2017
7,948
What's the hype level for Ys 8 on Switch in Japan? Don't late Falcom ports always do badly anyway? Sadly I don't see Ys 8 Switch being the exception.
I don't think those ports did badly, Falcom probably feel that way too. They are not intended to be big selles anyway. YsVIII did very well on PS4 (as a port) thanks to extremely strong WoM, so there's chance it will surprise on Switch too.
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
if anything, Ys 8 is a western-focused title. a japanese release was probably just a bonus to assure NIS gets the license
 

Funny Face

Member
Dec 5, 2017
180
Despite Xenoblade's advantage of launching in December, I still think Octopath will beat its first week. I'm guessing Octopath is more casual friendly just by the nature of its graphics and battle system, the demo seems to be very well-liked, and preorders appear to be substantial on both Amazon and COMG already despite the game still being three weeks from launch.

So, if it beats Xenoblade, that means 100K+. 105K to 110K is my guess.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
N1 did the porting work for Ys, of course the game would release in Japan
 

DarkDetective

Banned
Oct 25, 2017
4,906
The Netherlands
{2018.06.26}
[NSW] Lumines Remastered _Nintendo Switch Download Software_ |DL| <PZL> (Enhance Games) (¥1.800)
[PS4] Lumines Remastered _PS Store Download Version_ |DL| <PZL> (Enhance Games) (¥1.800)
[XB1] NieR: Automata - Become as Gods Edition <NieR: Automata \ NieR: Automata - 3C3C1D119440927> _Download Version_ |DL| <RPG> (Square Enix) (¥7.800)
[XB1] Lumines Remastered _Download Version_ |DL| <PZL> (Enhance Games) (¥1.679)
NieR Automata for Xbox One is digital only? That's a shame. Although I doubt it would do well enough to get into the weekly Top 20, I was interested to see how it would've done in the CY Top 1000.
 
Oct 29, 2017
4,721
dont consoles do similar split but America instead? so what is wrong with Japan being the major target for dedicated handheld?

It's, by far, the worst ever result for a Nintendo handheld outside of Japan. Especially bad when you consider the sheer amount of money and development support pumped into it compared to previous handhelds (hell they sacrificed their home console to make it happen!)

Yes it's a good result considering the impact of smart devices, but it's a far cry from the glory days of old.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Kingdom Hearts III and Resident Evil 2 will be digital only, NieR wouldn't escape.

Square joined the group of digital only releases for Xbox, only some western publishers continue with retail releases in Japan
 
Oct 26, 2017
13,659
Kingdom Hearts III and Resident Evil 2 will be digital only, NieR wouldn't escape.

Square joined the group of digital only releases for Xbox, only some western publishers continue with retail releases in Japan

I'm not sure why anyone would bother. Could literally any XBO game at retail in Japan justify the costs with such an all-time low install base? It's still sub 100k LTD. A game would have to be a huge hit on XBO in Japan to do anywhere near well enough.

Also don't most Japanese stores have barely any space reserved for stock anyway?