I wonder if the Millennium Star or Game Guy will appear in the Mario Party 3 boards. Space Land already showed the boards lost some of their unique design as part of the unification of the games.
I doubt they'll bring in the Millennium Star (he's just a host after all), but I could see Game Guy given it's an actual game mechanic.I wonder if the Millennium Star or Game Guy will appear in the Mario Party 3 boards. Space Land already showed the boards lost some of their unique design as part of the unification of the games.
2 and 3 had 6, the original had 8.I'm kinda glad this is a new game and not DLC for super since we'd have to put up with all of super's annoying design otherwise.
Stars are 20 coins again, dice blocks go up to 10 again, the cutscenes are skippable and way faster overall, etc etc.
It does kinda suck that there's only 5 boards but all the original MP games came with 5 - 6 anyway. Purely content-wise this game is the same scale as the originals.
2 and 3 had 6, the original had 8.
The selection so far is decent but these last 2 are pretty important imo
I'm getting the feeling NDcube isn't really much bigger than Hudson was to account for HD development.I just went through all the classic games to get a count:
MP1 had 8 boards (most of them weren't very good)
MP5 had 7
MP2, 3, 4, 6, 7, and 8 had 6 boards
MPDS had 5 boards
So yeah, looks like most of them did have 6. Feels like this one should've strived for 6 especially with it all being remade content.
6 would have been a good number, both in terms of game size as well as giving us 2 per game.I just went through all the classic games to get a count:
MP1 had 8 boards (most of them weren't very good)
MP5 had 7
MP2, 3, 4, 6, 7, and 8 had 6 boards
MPDS had 5 boards
So yeah, looks like most of them did have 6. Feels like this one should've strived for 6 especially with it all being remade content.
I think if they did that it would've been full of the annoying decisions like all the slow animations and potentially the weird coin values. At least this way it looks like we'll have a relatively uncompromised version of N64 Mario Party on Switch - and the fact they actually sped everything up raises my confidence in their next original entry. I think they're finally getting it.This is the Mario Party they should've released first and then learned what we liked about it to release a new version.
I hope it's 2. I realize that game's beloved but the actual game mechanics of the boards just aren't very inspired imo. With the removal of 2's theming none of its boards are must-haves for me.6 would have been a good number, both in terms of game size as well as giving us 2 per game.
As it currently stands one of the three 64 games is going to feel left out since there's no way to have an even distribution with only 5 boards.
Did they... remove Daisy or make her unlockable? I can't spot her.
it appears so! I hope dice rolls go back to being 1-10... and that only the winner of mini games receiving coins... I want my brutal and random Mario Party back!!I caught some of the treehouse gameplay, are Stars 20 coins again?
Very nostalgic for these games, Day one :)
Did they... remove Daisy or make her unlockable? I can't spot her.
The assets for the characters seem to be directly copied over from Super Mario Party. There's no way she's going to be excluded since it'll be so trivial to put her in.She might not have been included with this demo build of the game, and quite honestly, I wouldn't worry about her being excluded in the roster. She's been a mainstay since Mario Party 3 (with the exception of Mario Party Advance, but no one cares about that game).
This game is looking to be "The Top 100, But Actually Good" lol.
it appears so! I hope dice rolls go back to being 1-10... and that only the winner of mini games receiving coins... I want my brutal and random Mario Party back!!
Anyone know if dice and mini game coins are changed?
it appears so! I hope dice rolls go back to being 1-10... and that only the winner of mini games receiving coins... I want my brutal and random Mario Party back!!
Anyone know if dice and mini game coins are changed?
Awesome!!!!NVM... just watched some treehouse footage. Dice rolls go to 10 and only winners get coins from mini games!! Woohoo!
Did they... remove Daisy or make her unlockable? I can't spot her.
They mentioned nothing about DLC on Treehouse.Haven't watched the treehouse section but did they say anything about DLC plans for this one ? Could be the perfect MP game if they expand on boards over years.
NVM... just watched some treehouse footage. Dice rolls go to 10 and only winners get coins from mini games!! Woohoo!
Man i really hope they consider it - only way i can justify getting one of these games.
Dont all Mario Party games look pretty good visually ?Also is it just me or does the game look pretty good visually?
Did you block Mystery Land out of your memory orThe worst stage for Mario party 2 lol
Please give us the Halloween one instead.
Yes I did..
wanna say 2/3 had the 10/3/2/0 split originally too. Plus battle mode split things up tooNearly, 4 player games seem to be split as 10-3-2-0. With 1vs3 and 2v2 only giving coins to the winners.
If there is concerns on the economy, it comes from the shop and those lucky spaces. Lucky Spaces do seem a bit abundant and give out items and a fair bit of coins.
Here's a view of the shop as well.
This is the leader looking at the shop, so none of the lower place discounts involved here that some Mario Party games have. For comparison with MP2
Skeleton Key = 10 Coins
Mushroom (Double Dice Equivalent) = 10 Coins
Warp Block = 15 Coins
Chomp Call = No Equivalent in Mario Party 2, but assuming it works like it did in 4, then the closest comparison is the Lucky Lamp of 3 which is 10 coins
Golden Mushroom (Triple Dice Equivalent) = 20 Coins
Magic Lamp (Golden Pipe Equivalent) = 30 Coins.
So stuff is certainly a bit cheaper than their 2 counterparts.
It's actually fairly similar to the cost the items had in Mario Party 3, to pull that list here:
Skeleton Key = 5 Coins
Mushroom (Double Dice Equivalent) = 5 Coins
Warp Block = 5 Coins
Lucky Lamp (Chomp Call Equivalent Assumption) =10 Coins
Golden Mushroom (Triple Dice Equivalent) = 10 Coins
Magic Lamp (Golden Pipe Equivalent) = 20 Coins.
You are actually paying more for Warp Blocks and Lamps in this one compared to 3.
So I think it mainly comes down to how those Lucky Spaces work out for the games economy more than anything else.
That last board is pretty good, but linear Mario Party boards with the star at the finish have just never been my favorite thing.
And don't get me wrong, the game is fun. Like I said, I think SMPs biggest strength is approachability, which actually is one of the most important aspects to be strong in for a good MP game imo.
So because of that, even though everyone always goes for the same strategy, even though we generally always play the Thwomp board 4 out of 5 times cause it's really the only "classic" Mario Party board in the game, and even though the game is still decided half the time by random bonus stars, we still have a good time playing the game with friends. I just don't think the gameplay is as revolutionary as you're implying, and the game is undoubtedly lacking in content. Wish so bad we could at least have one other board in the vein of Thwomp's for christs sake.
There's no publicly-accessible press kit this year, is there? Normally I like to go through all the press assets and things like this would have been included and been in the public sooner than now.
What's wrong with the bob omb map? I think that one is the best by far because it has the most interesting happening spaces.
I hope either Western Land or Spiny Desert are put in this Mario party!