Redundancy. Mono-Red Aggro does one thing and one thing only so you put in a bunch of cards that do that one thing or clear the way to doing that one thing. So you've almost always got the cards for it in the opening hand. And even better, your opponent gets skittish about playing cards into it.Can anyone explain to me why Mono-Red ALWAYS gets the perfect starts? Everytime within the first 3 turns they have EVERYTHING they need.
Fervent Champs? Got it.
Embercleave? Got it.
Giant? Got it.
Shock/Dragonfire/Fire Prophecy? Got it.
Every time. All the time. I wish half my decks were that consistent on the draw.
That last bit is something a lot of players need to learn not to do. Unless you expect to have a way of preventing it, you have to just make them have it. Because either they have it, and now they have less of it. Or they don't.