There has been lots of threads about Wolfenstein The New Colossus and the reactions to it are very mixed. You have two camps, those who love the story and find the game great and those who feel the story is good but the gameplay isn't that good compared to the past games.
I sit in the second camp and I am hopeful they will win me back (in the gameplay part of the game).
First and foremost, they need to tighten up the gameplay. I would love it if they made it closer to Doom and the classic Wolf games where you could run and gun everywhere without needing to pick up the health packs/armor/ammo manually. Doom 4 does this perfectly. Speaking of Doom, I feel the game would be way better if they make it so there is less hitscan and more dodging, and no I do not mean big projectiles like Doom 4 but somewhere in between like tracer projectiles. Also I feel they need to have more varied enemies to make encounters more interesting, past games had (Nazi priests, ninjas, flamethrower units, stalker units that could go invisible, and lots more interesting occult enemies). Another thing that they definetly need to improve and was a flaw in TNO was the weaponry being really bland and samey. Wolf 2009 and Castle had some really amazing weapons that felt really unique. I mean just look at this:
This kind of crazy weaponry would be great.
Level design is another one that I disliked. The levels should be way more varied art wise and objective wise. Instead of the whole "commander" loop where you have to stealth and kill them, try something like Dishonored. You choose the way you enter, how to acomplish your objective and maybe also reintroduce the currency system from Wolf 2009 and expand on it by using the money to buy assets that could be stashed in the level to help you and upgradable weapons like Wolf 2009 with different upgrades you apply to your weapons. (Speaking of Dishonored, Arkane is supposedly helping in the level design area so we might get a big improvement in that particular issue.)
Story is one thing I am not really sure what to improve there. Perhaps more occult elements to the story and a "world tour" setting where you go to different countries and see how they hold up under the nazi scum empire (How would the middle east or africa or even australia look like in this alternative timeline?). Also since it is pretty much confirmed we are getting mecha *a certain horrible person* as a final boss, I hope they look at their boss fight and death when designing that sequence. One scenario that I have in my head would be them acting like they are confident and strong while piloting the mech only for BJ to destroy the mech and show them how pathetic and powerless they are, before turning them into a gore spaghetti like in Wolf 3D.
What do you guys want in the next game?
I sit in the second camp and I am hopeful they will win me back (in the gameplay part of the game).
First and foremost, they need to tighten up the gameplay. I would love it if they made it closer to Doom and the classic Wolf games where you could run and gun everywhere without needing to pick up the health packs/armor/ammo manually. Doom 4 does this perfectly. Speaking of Doom, I feel the game would be way better if they make it so there is less hitscan and more dodging, and no I do not mean big projectiles like Doom 4 but somewhere in between like tracer projectiles. Also I feel they need to have more varied enemies to make encounters more interesting, past games had (Nazi priests, ninjas, flamethrower units, stalker units that could go invisible, and lots more interesting occult enemies). Another thing that they definetly need to improve and was a flaw in TNO was the weaponry being really bland and samey. Wolf 2009 and Castle had some really amazing weapons that felt really unique. I mean just look at this:
This kind of crazy weaponry would be great.
Level design is another one that I disliked. The levels should be way more varied art wise and objective wise. Instead of the whole "commander" loop where you have to stealth and kill them, try something like Dishonored. You choose the way you enter, how to acomplish your objective and maybe also reintroduce the currency system from Wolf 2009 and expand on it by using the money to buy assets that could be stashed in the level to help you and upgradable weapons like Wolf 2009 with different upgrades you apply to your weapons. (Speaking of Dishonored, Arkane is supposedly helping in the level design area so we might get a big improvement in that particular issue.)
Story is one thing I am not really sure what to improve there. Perhaps more occult elements to the story and a "world tour" setting where you go to different countries and see how they hold up under the nazi scum empire (How would the middle east or africa or even australia look like in this alternative timeline?). Also since it is pretty much confirmed we are getting mecha *a certain horrible person* as a final boss, I hope they look at their boss fight and death when designing that sequence. One scenario that I have in my head would be them acting like they are confident and strong while piloting the mech only for BJ to destroy the mech and show them how pathetic and powerless they are, before turning them into a gore spaghetti like in Wolf 3D.
What do you guys want in the next game?