Ok, here's my checklist for what a good new BF needs.
- 2143, or at least 2043 as a modern-warfare compromise.
- MP Only, SP campaigns have continually proven to be a waste of resources for Battlefield. Noone buys these games for that.
- 8 Player Squads, 4 per team.
- Playable Offline
- Strictly defined Classes based on Role like 1942 through BF2, no more of this "Four/Five highly-configurable generalists" crap. Ideally, a well-composed squad will consist of four Riflemen, and four others playing one of the seven other Support roles based on the needs of the Squad
- Rifleman (Assault Rifle, Grenade Launcher, Medium Armor)
- Corpsman (Semiauto Rifle, Medkit/Defib, Light Armor)
- Engineer (Shotgun, Repair Tool, Light Armor)
- Logistics (Semiauto Rifle, Ammo Bags, Light Armor)
- Gunner (Light Machine Gun, Deployable Gun, Heavy Armor)
- Anti-Tank (SMG, Rocket Launcher, Medium Armor)
- Marksman (Sniper, Autospotter, Light Armor)
- Infiltrator (Suppressed Rifle, Spawn Beacon+Cloak, Light Armor)
- Vehicles spawning on map, in the bases - No more Spawn-Screen vehicle garbage.
- Squad Spawn only on Squad Leader and/or a Spawn Beacon item only available to one of the Classes WHICH IS NOT THE SNIPER CLASS.
- Conquest and Titan only
- Neutral+Uncaps (Standard Conquest from BC2 onward)
- Defense v. Attacker Uncap (BF2/2142 Standard)
- Neutral, No Uncaps (BF1942 Classic)
- No Health Regen
- Revival Limitations (Explosive Kills, Headshots, already died once are Permadead)
- No Cross-Class weapons
- More Faction-Specific weapons, that reliably outperform the Faction Neutral guns in at least one specific way, ala Planetside.
- Commander, which is an actual in-match player, with abilities tied to actual on-field assets that need to be defended - To mix things up, these could be tied to various Flags around the map instead of being huddled away in the Uncap. IE, Orbital Strike tied to a Flag near a Satellite Uplink at the center of the map.
- No more CQB Maps. Every map needs to be Combined Arms. CQB Flags, sure, but not entire maps.
- Limited but high-granularity destruction akin to R6Siege, rather than BF4's Levolution. Complete destruction of structures should be tied to a Commander Asset (Orbital Strike) instead of on-ground weapons, with any destructible structures having strategic consequences from their absence without being full-scale Levolution
- IE, say a Bridge which makes moving Armor across a certain area actually feasible, and without it only Infantry can cross a certain area in a sane amount of time/without detouring
- In place of BFV's Building mechanics, perhaps another Commander asset could be to place Prefabs in predefined spots on the map if their team has the resources, for example, a Bridge to replace the one destroyed in the former example, or maybe even in a whole new spot where the map didn't start with a Bridge at.
- Alternatively, no destruction at all.
Oh god that was a mouthful to type. In short, go back to the roots - In game design, not just superficially like BFV, and, well 1943.
Until then, I'm sticking to Planetside 2 and Squad.