I feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price. And now look at where that got us.It's not in anyone's interests to do this. This is what all the season passes, lootboxes and F2P tactics are about.
As if that would ever happen. It would be a case of the publisher pockets the extra money, the developers still hire most of their workforce as contract workers without benefits and no increase in salaries other than a rather small bump for inflation people sometimes get.
No, they were created because companies don't just want to make money, they don't just want to be profitable, they want to be as profitable as possible. As long as mtx make boatloads of money they will never go away no matter the base game priceI feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price.
except they did raise the price when dlc became a thing. games used to cost 50 dollars during the ps2 and were raised to 60 during the ps3I feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price. And now look at where that got us.
Yes and it's still more expensive because we get paid less. So I don't see the point you're making.
I feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price. And now look at where that got us.
Holy shit you guys are fuckedWelcome in Europe! And 69,99€ are 78,35$ ! It's pretty crazy to buy a game digital at MSRP in Europe.
Those aren't real dollars tho :p
I feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price. And now look at where that got us.
Point is the prices are still equivalent.Yes and it's still more expensive because we get paid less. So I don't see the point you're making.
That's a good point.So, if they already 'raised' the price of the game via MTX, Season Passes and GaaS economies, why they haven't raised the devs salary yet? or stopped exploiting them? Spoiler: Because they've no interest on doing any of that no matter how much money they make per game
This is hilarious lmao. only millionaires can play!I think it's time every game costs 50 million USD.
Think about it. You only need to sell about 2 copies to break more than even.
It's so simple
I feel like that is why the season pass or GaaS system was created. It was created specifically because they knew raising the standard asking price could have caused issues. So enter: the "cut content age" where people complained about content being cut from the game (remember SFxT??) and reintroduced for a price. And now look at where that got us.
A meaningless point. It's still more expensive for a Canadian to buy a game at the end of the day, and it would be that more expensive with the price hike of OP.
Game devs will not get a single extra penny if the prices were raised. Additionally keep in mind that the most profitable AAA game on the market right now costs literally nothing in terms of up front costsas someone who used to be in gamedev, the prices *need* to raise. It's pretty painfully obvious to anyone involved that $60 is an outdated price tag. Pristine, AAA experiences lacking in Microtransactions/etc should be fairly priced at an $80 premium IMO. I'm not in biz dev or finance though so what do I know, lol.