Looks ergonomically nicer than the DS4, hope they pack a bigger battery this time around.
I really hope they release another USB Adapter for PC, like they did for DS4
I like the look a lot, but I was hoping that Sony would finally drop those symmetrical sticks.
Really glad that they've extended the light bar further round the front of the controller. I think that opens up some interesting options for game developers like changing colour when you're hidden in a stealth game, in something like Alien you could use it in conjunction with the speaker to see if the creature is nearby, lighting up red if you've been shot or injured in a game, flashing lights if you're being chased by police etc. Actually being able to see the light this time should be a big plus.
They have to at least for PSVR. And it could always default to no rumble on DS4 at all. I mean, the ability to disable rumble completely will most likely again be an option after all, also on PS5. Besides rumble, there is nothing really new on the PS5 controller. Same buttons, same "features" (I mean, the share button is a button like the create button, the function behind that is software).I don't expect so. I think Ryan's comment in the blog post sums up the approach in terms of this new generation being a 'real' generational shift - that is, PS4 being PS4 and PS5 being PS5.
I don't think they want developers having to worry about two targets for different rumble capability, or two sets of trigger capability. It might not matter much for cross gen or multi-plat games, but I think to whatever extent that they can, they'll want devs to take advantage of the new controller, and for exclusives, having to map back to DS4 would put a cap on the extent to which they could use things like adaptive triggers.
True. Well, they haven't said anything about the "create" button.. so maybe when they have a full blowout, they will divulge further.yeah no mention of it in the blog post means there's probably not else to say about it. Its possible there will be an attachment for DS5 as well though.
I'm sorry, but when I look at this :
All I can see is this :
Black and white designs can be very cool (like the white Xbone controller for example), but that color pattern is extremely ugly. I hope they make one in full black.
It looks like the light is going to be pretty dispersed around the touchpad. I doubt that it will be bothersome like the current DS4 flashlight, more like accent lighting in a car.Unless they offer you the option to fully shut the lights off, it's going to be a nightmare. There's nothing better than being immersed in a game only to have lights flashing in your face randomly. It's even more pronounced in a darker environment. The DS4 was bad enough shining its bar onto the TV, but this is going to be worse. Not everyone plays in rooms where they have a bunch of lamps or overhead lights on 24/7.
Identity over functionality really sums this design.
Nintendo moved away from it, because the buttons on the Switch can also used as controller inputs. Colored button could confuse users, so that had to change it for the sake of the design. I would say, it is a different situation.Hell, even Nintendo have moved on from those coloured buttons, I'm glad Sony have done the same.
The idea to move on from the childlike PlayStation button colours is really genius, it really gives it a sleek and modern look.
God yes I hope so. Been mucking around with 3rd party drivers forever.Looks far better.
Hoping Sony will make for it an official driver on PC.
Identity over functionality really sums this design.
Sony is really bad with designing controller, that why they didn't changed there design, since the the first PlayStation ... they just added stuff to a SNES controller.
Nintendo moved away from it, because the buttons on the Switch can also used as controller inputs. Colored button could confuse users, so that had to change it for the sake of the design. I would say, it is a different situation.
Wait... there's a PC adapter for the DS4?Looks ergonomically nicer than the DS4, hope they pack a bigger battery this time around.
I really hope they release another USB Adapter for PC, like they did for DS4
The irony of this comment is that it accuses the symbol colors of the buttons as being "childlike" without complaining the entire machine itself is still called a "Playstation".The idea to move on from the childlike PlayStation button colours is really genius, it really gives it a sleek and modern look.
That's subjective though. I've always had it set to the lowest setting to eek out battery life but the light bar on the DS4 has never bothered me either in bright daylight or completely dark environments.Unless they offer you the option to fully shut the lights off, it's going to be a nightmare. There's nothing better than being immersed in a game only to have lights flashing in your face randomly. It's even more pronounced in a darker environment. The DS4 was bad enough shining its bar onto the TV, but this is going to be worse. Not everyone plays in rooms where they have a bunch of lamps or overhead lights on 24/7.
The more I look at it, the more I really like the look of the white portion.
The idea to move on from the childlike PlayStation button colours is really genius, it really gives it a sleek and modern look.
The renders that have appeared since with the colours re-added make it look so cheap and toy-like by comparison.
Hell, even Nintendo have moved on from those coloured buttons, I'm glad Sony have done the same.
Nintendo moved away from it, because the buttons on the Switch can also used as controller inputs. Colored button could confuse users, so that had to change it for the sake of the design. I would say, it is a different situation.
I've lost track of which way the majority is swaying but I still love how it looks. I made Dualsense Senpai.
It was TINY. There's an image floating around of a booth babe holding it and it is shocking how small it was.I remember it well; people were so angry but wanted to try it. I really wished that they released it as an option at the time. It was so cool looking. Did anyone here actually get to use it at the E3 event?
what a naked controller. NSFW
I don't think it was usable, it was only behind a shelf, if I remember well.I remember it well; people were so angry but wanted to try it. I really wished that they released it as an option at the time. It was so cool looking. Did anyone here actually get to use it at the E3 event?
The colours coincide with on screen prompts. There is nothing childlike about having colour coordinated buttons outside of whatever you have convinced yourself of and I wish control pads brought that back.
That's subjective though. I've always had it set to the lowest setting to eek out battery life but the light bar on the DS4 has never bothered me either in bright daylight or completely dark environments.
However, given that I've seen it mentioned a number of times I imagine that they'll likely incorporate a method to turn it off fully this time around.
It looks as though Sony are on the same page as me, given that's how the controller looks.
I'm going with Sony's design team > random internet person on this one. Sorry.
Absolutely, for a small percentage of people the light is an issue and that's why I think Sony will probably recognise that and offer the function to turn off the light.I know you said that it's subjective, but it's pretty glaring on an OLED any time you're playing in an area that's dark, or it transitions into a dark scene, even briefly. Even on the "lowest" setting, there's always this bright blue bar in the middle of the screen unless you actively aim the bar towards the ground. Initially on my old DS4 controller I just used electrical tape, and the problem was solved. With my newer controller though I didn't want to have to contend with the really sticky residue from the glue after it's been on a while. Even with two strips of tint, it still shows up on the screen.
It might look better but removing colours from the face buttons is objectively worse from an accessibility perspective and will make it much harder for new players to learn.It looks as though Sony are on the same page as me, given that's how the controller looks.
I'm going with Sony's design team > random internet person on this one. Sorry.
They released it in 2016, and with fairly limited supply. I got it back then since I wanted something that supported the audio jack of the DS4 on PC, without requiring me to muck about with software.
This is the only one I'm feeling so far.
I really really hate the Switch implementation of haptic feedback, I don't know if it's just bad implementation of it in games but it doesn't feel like proper feedback. I hope this is better, I love it's use in other things like my phone and laptop. Yet to be convinced it's good enough for a controller.The only controllers I've felt proper 'believable' haptic feedback in are the Vive controllers (yet to try the Steam controller or Valve Index).
The Switch controllers, Oculus Touch etc. has not been near that level. Will be fun to see how the DualSense compares.
The programmable resistance in the Adaptive triggers will be a cool first.
Sony's design team isn't infallible and they went with the coloured symbols every other time. They're only "right" this time because you personally like it.
Either way it doesn't say anything about that style being for children while this is somehow more "adult". That's all you.
That wasn't the original PSX controller was it? I vaguely remember seeing it at some point, but I thought it was closer to the PS2 release. Looks like an off-brand Logitec PC controller from the late 90s or early 00s.