Since I'm playing the 2nd game currently, I have to nominate the original Nioh for an awful story (The 2nd one is already following suit from what I've played), though I'm sure it's not the WORST ever. Outside of the introduction and the basic goal of getting your spirit back, almost nothing really makes sense. Characters just pop up, say stuff and things... happen, but with very little understandable flow or progression, if that makes sense. By 3/4th's of the way through, the plot becomes almost incoherent, with characters just spouting random things and things just moving on to the next piece without anything making much sense.
Team Ninja has never been master storytellers but some of their past stories in their games were at least serviceable. Nioh really just left me asking what the hell where they thinking with the story.
If you actually follow the historical characters they make sense but it's all very occluded to someone not in the know.
That's the funny thing, I'm actually somewhat versed in some of Japan's history, particularly in Sengoku and Edo periods, but even this was hard to follow to me. There were characters that popped up I'm famailar with, as well as some events (Even if this is a veeeery loose interpretation, what with oni, magical spirits, and the like) but the actual dialog and flow of the story were just very hard to follow, if that makes sense.
I can't even imagine trying to understand what was going on without having any knowledge of people or events from this era.
Square was going off the deep end.I didn't think it was possible to create a story that's worst than Final Fantasy XIII.
Fun Fact, the writer of this game is also the co-director of FF7 Remake! Fun times ahead!
Fun Fact, Toriyama was barely involved with the final game. He came up with the original concept when it was still a mobile game but that was heavily changed afterwards. Toshimitsu Takeuchi was the actual writer.Fun Fact, the writer of this game is also the co-director of FF7 Remake! Fun times ahead!
Square was going off the deep end.
Thankfully, they scaled some of that madness back since then.
At this point, Toriyama should have been removed from Square Enix alltogether , imo.sigh. I really wish he wasn't. Toriyama should have been removed from the FF franchise after his waifu simulators.
The thing is, he has his fanbase, and his games didn't completely bomb. I'm fine with his making games, I just don't want him to touch the FF franchise. He should make his own franchise and then do whatever creepy shit he wants with it. That he does this inside Square or outside doesn't concern me.At this point, Toriyama should have been removed from Square Enix alltogether , imo.
Shitty gamer comment is shitty.At this point, Toriyama should have been removed from Square Enix alltogether , imo.
Nah, when someone does a shitty job, you'd rather see someone else do it. Has nothing to do qith the medium.
Oh please, "I don't like his games so he should be fired" is pure shitty gamer bullshit. I have nothing against legitimate criticisms of his games and I have plenty of them of my own but blaming shit on him that he didn't even do, like 3rd Birthday's story, and saying he should be fired is trash.Nah, when someone does a shitty job, you'd rather see someone else do it. Has nothing to do qith the medium.
I know some gamers can get really defensive and view every developer as their best friend, so I get where youre coming from.
Whether someone is trying to fix my toilet and fucks up or someone fucks up a game because they can't get enough of their waifu isn't really a difference to me. I still think they missed their profession, regardless of their job. The guy legit has 80% shit under his results.Oh please, "I don't like his games so he should be fired" is pure shitty gamer bullshit. I have nothing against legitimate criticisms of his games and I have plenty of them of my own but blaming shit on him that he didn't even do, like 3rd Birthday's story, and saying he should be fired is trash.
story in and of itself was fine it just TOTALLY against player agency of a bethesda game.
"shit gotta find my infant son... hmm lemme scrounge junk and build some settlements. oh there's a district of abandoned factories down there, how about i dick around there for 4 hours..."
story was fine by itself. just didn't really fit a game where you run around on your leisure crafting forts and scavenging junk... like, your infant son is missing bruh
Whatever happened to Sakomoto anyway? I think that game was the last one where he was the scenario writer.I know this is an old thread, but Metroid: Other M was an interesting new level of bullshit.
KH at least is a kids game
parasite eve is not exactly a big dude games neither...especially the third one who leave almost all the horror stuff behind.
Kids will at least think the anime nonsense is cool ( at least some) KH has a fanbase that loves the world and characters, 3rd Birthday however :^S everybody dislikes itparasite eve is not exactly a big dude games neither...especially the third one who leave almost all the horror stuff behind.
also isn't even worse having such a contrived story that no child is never gonna understand? (not to talk shit about kids intelligence but you get my point)
It lists these on WikipediaWhatever happened to Sakomoto anyway? I think that game was the last one where he was the scenario writer.
Looks like he was kicked upstairs, methinks.It lists these on Wikipedia
- Rhythm Heaven Fever (2011) — General Producer
- Kiki Trick (2012) — Supervisor
- Game & Wario (2013) — Producer, Game Designer
- Tomodachi Life (2013) — Producer
- Rhythm Heaven Megamix (2015) — General Producer
- Miitomo (2016) — Producer
- Metroid Prime: Federation Force (2016) — Special Advisor
- Metroid: Samus Returns (2017) — Producer
- Famicom Tantei Club: Kieta Kōkeisha Remake — Producer
- Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo Remake — Producer
Whatever happened to Sakomoto anyway? I think that game was the last one where he was the scenario writer.
I also remember that. It was a quote by Ryuji Kitaura, the cinematic director of M:OM. There's the full thing:i'm not sure he's operating in that capacity anymore. I don't think he directly said this remember there was an interview were someone on the writing team said that Samus is poor at coping with life's problems.
I don't know, maybe it was a translation issue but I think it was just a projection of their interpretation of what a woman is issue. That whole game had a weirdly sexist undertone to it, under the guise of "Samus has trauma too!" It felt regressive.
KITAURA: Sure. We wanted to implement the highest possible quality of CG in this game, and we've really tried our best to do so, but actually I'd like players to pay attention to Samus's voice actress as well. Samus is a woman who is poor at coping with life's problems. As a result, we chose a voice actress not because she's technically proficient, but because she could talk naturally in her own words.
SAKAMOTO: So her essence is close to Samus's.
KITAURA: Yes, that's right.
Which one?Lmao at bumping this thread when that game is just around the corner.
Kingdom Hearts follows fourth dimensional logic, but it does have logic to its madness.
The 3rd Birthday has characters dying and coming back to life without explanation. The barrier between life and death does not exist in this game. And pivotal plot moments, like the main character's wedding getting shot up by a SWAT Team, are not explained. They just happen.
Not to defend the game but... not true. You are altering shit in history and that has ramifications, so in some timelines some people are still alive. But this is only explained in the documents, not in any story cutscenes.
Not that it matters, the story and "characters" are still horrible. And yeah, there's never an explanation given for the SWAT team thing (though given the events of 2, it's not much of a stretch to think they were sent by the govt I guess).
Fun Fact, the writer of this game is also the co-director of FF7 Remake! Fun times ahead!
These quotes sure aged well, didn't they?Thank god there's no time travel. That's half the battle in making a good Square Enix game these days.