Yeah, it gets a lot less annoying when you stop thinking of the random zombies as things to shoot and start thinking of them as boxes of whatever you need.
Playing on PS4 is gonna have a little bit of 'butt' feel to it due to the weapon switching, I won't lie.
Setting up your weapon switches ahead of time (IE, if you see Marauder, switch to Ballista, then Super Shotty so that R1 will quick swap between those two) but you're gonna spend a lot of time in the weapon wheel to get maximum value. A HUGE amount of your possible DPS in Eternal comes from swapping to another weapon during cooldown. The Super Shotgun, Rocket Launcher, and Ballista all have huge burst damage from a single shot, but huge cooldown between shots. Firing one, then immediately switching to another and firing off that shot, rinse repeat is a massive amount of DPS that can melt ANYTHING. The weapon wheel will at least remember last weapon so you can quickly use the wheel to swap to SSG and Ballista or Rocket launcher, then just R1 tab that fucker to melt stuff.
So I went back to this earlier and played about an hour, trying to play it 'properly', and I just don't think it's for me. I don't feel like I have the skills to be constantly switching weapons, leaping around trying to avoid enemy attacks while attacking them, aiming at weakpoints like the skeleton shoulder cannons or the spider tail gun, watching for chainsaw, grenade or flamethrower to recharge, etc etc. It didn't help that the area I was fighting in at the end was on top of a bunch of pillars over a lava pit and I kept falling it, which was very frustrating. I've read everyone's comments and it's fair enough that the creators wanted people to play their game in a certain way they deemed most 'fun', but I would prefer if ammo pools were 3x as large and I didn't have to worry so much about running out of ammo and using all the secondary weapons.
I'll give it another go. I don't want to write it off as it is one of my favourite genres, but if it doesn't 'click' for me soon I am thinking of taking it to the shop and trading it in for Jedi Fallen Order.
I felt the same way.
It's weird, with Doom 2016 I found the breakneck pace and intensity to be exhilarating. in Eternal I just find it exhausting.
Yeah, this too. Again, maybe it's due to my lack of skill but in Doom 2016 I felt like I could hang back and stay on top of fights more, whereas in this I feel like I'm constantly on the defensive two seconds away from death and it feels like I scrape through, but in a tiring way rather than an exhilarating way.
Why the all of sudden bump on this thread?? I wonder about the widows... lol
Yeah, that was me! And now I'm bumping again coming back with more thoughts a couple of weeks later.
Sekiro does this too. Where the other Souls games give you room to experiment, Sekiro knows exactly how it needs to be played and you absolutely cannot succeed if you fail at that style. However, the way Sekiro requires players to engage with it is so beautifully polished, so rhythmic and engaging, that it never feels like a chore. It's never a burden to ease yourself into the language of Sekiro's combat, whereas Eternal made me feel like I was just banging my head against a wall.
Yes, this is a good comparison actually. I'm terrible at parrying in these games so that's a huge part of why I stayed away from Sekiro. I know I would find it frustrating and tiresome coming from other From games to this where I have to play it in a particular way that I'm not much good at and I don't particularly enjoy.
The purple goo is the real marauder of the game.
I just found my first purple goo a little while ago. Felt like a pretty awful design choice for the sake of some rudimentary platforming.