I think Hades is a great game but not a great Roguelite. Which is ok in my book; I love Roguelikes/lites but I also love great games.I do think some of the hype is oversold. The game is good, but it's kinda standard in a lot of ways. The basic gameplay is totally normal "learn the enemies, dodge their attacks, hit them whenever" kind of deal. Yeah, your attack options can get pretty varied, which is kinda nice, but your defense options really don't: unless you're using the shield, you only ever have the dash, which is just... a dash. Maybe a Deflection boon, but the best place to put that is on the dash, so...
The characters are good. The metaprogression is nice at first, although gets too RNGy in the postgame IMO, when you're trying to build up someone's relationship and they just... don't want to show up in the House. And you're left thinking, should I just be doing suicide runs to grind? Which is, yeah, efficient, but... feels super lame.
Like, the game is good, and if you've missed out on the last decade of roguelites this is a great jumping on point, but if you've been playing Enter the Gungeon and Heroes of Hammerwatch and Rogue Legacy most of it will feel pretty familiar and samey and you'll be left thinking "this is what the internet was saying is the best thing ever?"
I dunno, I'm also pretty sensitive to hype. My expectations get high, and then I get very disappointed when they're unmet. It's... it's not great for me. And there's a lot of people raising the bar on this game.
Maybe not more for me, but it is up there.
I think it's the 'wave based action RPG combat' which is especially unappealing. The reason I enjoy combat in Breath of the Wild is entirely because the environment can be used to with burning some grass or throwing boulders down the hill. I have no interest in Hyrule Warriors because it is entirely combat without climbing and using the space in a playful way.Hades is really more of an RPG with a roguelike structure than any of those, and the structure is harmonious with the narrative they're telling. The dialogue and characterization is a draw for me but it's punchy and succinct, the game isn't precious about making sure you see it all, just that it doesn't repeat. Not really a loot game either, the diversity in build variety during each run and the strategies formed after learning what's possible and getting better is a bigger draw. Wave based action RPG combat is pretty central to the experience though, and while I think it's expertly tuned with weapons that are all viable and fun, if that doesn't click it won't be for you.
God Mode is there for a reason, and there are no consequences at all for using it; all rewards and story beats stay exactly the same.I hit a pretty big wall with Hades, I have 40~50 runs and have only made it to Hades twice. I just don't seem to be improving, mirror upgrades are so small percentages I barely notice them, and I end up having to rely on RNG of the boons to get me through. Had fun but I don't know how much more I have in me.
That's possible to an extent in Hades too - each map has environmental triggers like traps, destructible columns, and timed explosives that you can use to your advantage, and some boons granted by gods are specifically geared to that kind of playstyle such as more damage from wall slams, inflicting poison, combat from a distance, etc.I think it's the 'wave based action RPG combat' which is especially unappealing. The reason I enjoy combat in Breath of the Wild is entirely because the environment can be used to with burning some grass or throwing boulders down the hill. I have no interest in Hyrule Warriors because it is entirely combat without climbing and using the space in a playful way.
Really Hades seems like a game for people that dislike traditional roguelikes, and enjoy brawler/arena combat common to modern mainstream games.
am i the only one who immediately becomes wary of anything described as 'chef's kiss'?...
As someone who doesn't really like Roguelikes (didn't get much out of Gungeon and Dead Cells), I'm really not convinced I'll like despite despite all it has going for it.
My first couple runs I was like "Okay, this is good, but I don't see what all the high praise is about."
The more and more I played I started seeing the depth and all the systems and last night I played for a few hours and the time just flew. I can see myself spending a lot of time with the game.
However, one question: it feels like I missed something at the beginning. Like I was just dropped in the world without much explanation and it felt like there was an opening cutscene or something that I should have seen to explain what was going on.
I only played 2 games from them,so far it's been 50% , Bastion sucks, but Hades is incredible.Fact: Supergiant ain't made a bad game yet
Also fact: Everyone who wrote of Pyre because they "don't like sports games" should be ashamed of themselves
Progress is ok if it doesn't change the balance of the game.
If it makes it easier I am not interested in playing the genre.
Slay the Spire is my perfect spot as an example of good game of that kind.
I'm not sure if I want to try Hades as I didn't like Supergiant's previous game that much.
I mean they're good, but it didn't grab me enough to make me reach the end and think I wanted more. I'm not sure I even finished Transistor which I liked more than Bastion.
I know some people disliked these and loved Hades but that's no guarantee, especially bot knowing what exactly they disliked in previous titles or what grabbed them in Hades.
It's a fantastic game that is only slightly let down by the lack of variety when it comes to the boss fights. Having a selection rather than Meg - Hydra - Bull ect would of made he game pretty much complete for me.
Thanks for the input.Progress does make it easier but up until a point. After that you need to set new difficulty modifiers to make any more progress, up to like 35 of them at once.
Also I've never played or been interested in any of their other games but I love Hades.
It`s pure crack.
I disliked most rogue likes/lites I´ve played before. Hades is different. It`s more engaging and more motivating because of its` interesting story, its` fantastic characters, the superb writing, the wonderful art design, the excellent music and of course, the outstanding controls and addictive gameplay. Also, dying in Hades rarely feels frustrating because you are always "rewarded" with new lore, new dialogue etc.it looks very appealing, but I tried so many roguelikes/lites whatever that were called amazing games that I simply won't fall for it again, it's just not for me and I have come to accept that
yes, pure crack indeed. Dont even know how many hours ive put in, but i just saw credits after about 50 runs. Incredible game. Easy GOTY and top 5 of all time for me.
This really is nothing like Dead Cells. I did not like Dead Cells at all and I'm obsessed with Hades.I really liked bastion but was terribly bored by transistor. So I'm on the fence. I also just burned out on dead cells which seems kinda similar soooo