Thank God. Leave any soulsborne mechanics out of AC. Glad to hear that they're focusing on the assembly and piloting part.
how did this even become a thing? Like why would FromSoft make all games soulslike/sekiro?
Thank God. Leave any soulsborne mechanics out of AC. Glad to hear that they're focusing on the assembly and piloting part.
It's hard for me to imagine a big AAA game in 2023 where you are choosing missions from a menu, doing them, then being returned to a menu. At least with games like Monster Hunter you are returned to a home base which is like a big interactive menu area with stuff to do. I'd like to think they'd go for something closer to that style...
Is it possible to enjoy Armored Core games if I do not play shooters?
I can not aim at all and that diminishes the fun for me a lot.
People might think their winning formula for the last 10+ years would get shoved into other properties only for them to show that they can do other things.how did this even become a thing? Like why would FromSoft make all games soulslike/sekiro?
The Nioh series has sold 7 million copies at least so i don't know what standards you got.Mission based design is just so outdaded and archaic in this day and age and is really not my cup of tea at all. This will be a very niche title. It was shit in Nioh games and others of their ilk as well
Mission based design is just so outdaded and archaic in this day and age and is really not my cup of tea at all. This will be a very niche title. It was shit in Nioh games and others of their ilk as well
Yes but its not mechs and again almost no one does it nowadays. They should have stuck with ER or DS, BB format. This is just disappointingThe Nioh series has sold 7 million copies at least so i don't know what standards you got.
At least in MH you get to accept missions from the board. I dont know how From plans to implement it here but it literally sounds like the Nioh templateMonster Hunter is clear example of how a modern mission based game can work, and with World/Rise the series has never been more popular.
"Souls" fans were initially apprehensive of how fast BB looked, like some werewolf game without shields. They've got this far doing what they want and the people not into this can sit this one out.Yes but its not mechs and again almost no one does it nowadays. They should have stuck with ER or DS, BB format. This is just disappointing
Mission based design is just so outdaded and archaic in this day and age and is really not my cup of tea at all. This will be a very niche title. It was shit in Nioh games and others of their ilk as well
BB had the same DS structure despite these apprehensions. Putting mission list in a modern game though is like going back in time to PS1/PS2 era"Souls" fans were initially apprehensive of how fast BB looked, like some werewolf game without shields. They've got this far doing what they want and the people not into this can sit this one out.
AC only works with this kind of design approach and I'm so happy that they keep itMission based design is just so outdaded and archaic in this day and age and is really not my cup of tea at all. This will be a very niche title. It was shit in Nioh games and others of their ilk as well
For the very same reason you're grouping all their modern games together :phow did this even become a thing? Like why would FromSoft make all games soulslike/sekiro?
Mission lists might as well describe most Racing games that aren't open world. How dare these race tracks not be open world, F1, Nascar and the like are inhuman wastes of time according to you.BB had the same DS structure despite these apprehensions. Putting mission list in a modern game though is like going back in time to PS1/PS2 era
People might think their winning formula for the last 10+ years would get shoved into other properties only for them to show that they can do other things.
It's sounding like an Armored Core ass Armored Core game and the leaked screenshot looked like it too. Now it's going to have an uncomparable budget to older games and really cool boss battles.
Racing games dont have storylines so they can do non open world. An AC game in ER or DS/BB format would be juicy. I just feel this is a wrong decision and they already alienated me with this and others like meMission lists might as well describe most Racing games that aren't open world. How dare these race tracks not be open world, F1, Nascar and the like are inhuman wastes of time according to you.
Exactly. Some people act like they are going to wither away and die from this as if they didn't have a game that sold more than 17 Million copies this year and aren't letting it get to their heads.yes that is the great part. I am happy that From has found such a successfull formular with the souls games but people should be more open to their other ips.
what in tarnation...I feel like the success of ER has literally meant nothing for them
Yeah, there are a lot of ways you could innovate the series but I'm pretty sure grafting dark souls onto it wasn't ever going to be it.To those who were expecting Armored Souls: Have you like played.... an Armored Core game?
I honestly don't know how AC would work outside of a mission structure (however you approach that) and still be faithful to the IP. It just wouldn't be the same type of game. As a spin off game or another IP? Sure, but seems like they wanted to do a true AC sequel instead of just using the IP for name recognition.Yes but its not mechs and again almost no one does it nowadays. They should have stuck with ER or DS, BB format. This is just disappointing
As much as I'm sure they'd love to draw in more of their recent audiences, I think they're more interested here in not alienating their AC fans. This is the right decision unless they're only interested in making the most money possible with every game release.Racing games dont have storylines so they can do non open world. An AC game in ER or DS/BB format would be juicy. I just feel this is a wrong decision and they already alienated me with this and others like me
Demon's Souls is effectively mission based gameplay it's just the levels of the different zones/worlds are interconnected - so that template could work with a hub and say five or six separate sections of Rubicon where missions take place, but i think its pretty likely to be missions taking place in their own set pieces to give them freedom to craft exciting missions and bosses exactly how they want (though it will be interesting to see how much of it is Doom-esque sci-fi factory type environments and what variety is in there) with the story unfolding in those missions. I think being a mercenary taking on jobs - doing it through menus is totally fine in the context but a small hub/garage would help with immersion, walk around, have a few select allies around the hub like Sekiro, see the scale of the armored core in relation to the player character
Sounds more like you are trying your hardest to make your tastes in games sound the most narrow as can be. This is gonna be a return of their main game franchise that kept them afloat before souls games were a thing, the fans exist and look how hard of a battle it was to make souls games sound appealing to anyone.Racing games dont have storylines so they can do non open world. An AC game in ER or DS/BB format would be juicy. I just feel this is a wrong decision and they already alienated me with this and others like me
At least in MH you get to accept missions from the board. I dont know how From plans to implement it here but it literally sounds like the Nioh template
I feel like the success of ER has literally meant nothing for them
It's hard for me to imagine a big AAA game in 2023 where you are choosing missions from a menu, doing them, then being returned to a menu. At least with games like Monster Hunter you are returned to a home base which is like a big interactive menu area with stuff to do. I'd like to think they'd go for something closer to that style...
Seriously. I swear online discourse can be so mind numbingly stupid. In the absence of details, just make them up and lean in hard.how did this even become a thing? Like why would FromSoft make all games soulslike/sekiro?
That sounds better. I just hope its not just dumb select a mission --> customer your mech --> click start as it sounds like from the interview. Like for it all to be all menu based with no hub or anything like that.I mean 5-6 huge zones and a HUB is just Monster Hunter, which would work fine as a template for AC6 that retains mission based and still allow them to flex their map design abilities with more intricate zones instead of small, individual maps per mission. If they just take the Monster Hunter approach to game loop they can put forth all their experience forward. Dedicate mission to unlocking more of each map as well for progression purposes so it gives off a similar feel as older games instead could also be a consideration.
This is exactly what I am saying. Its just outdated. If we look at games that did this, like Nioh series, the storytelling there was weak af and incoherent mess that didn't flow nicely at all. Its sold well because of the good combat system, not because of its mission design. I guess this could also be applied to the new AC game too, but we will see how it goes.It's hard for me to imagine a big AAA game in 2023 where you are choosing missions from a menu, doing them, then being returned to a menu. At least with games like Monster Hunter you are returned to a home base which is like a big interactive menu area with stuff to do. I'd like to think they'd go for something closer to that style...
Just by the nature of a mech game and AC games in general too, the size of the level of a mission are far bigger in scale than any foot soldier sized Souls level. The emphasis on the solo campaign means they will be a lot of cool post-apocalyptic landscapes and gigantic structures that can dwarf mountains.