*Warning giving me a job would result in Nintendo making a spiritual M.A.G. successor also*
*Warning giving me a job would result in Nintendo making a spiritual M.A.G. successor also*
There are more Moblins in this promo art than there are in the actual game lol.
I think what the OP is trying to get at is this: if Zelda is a playable character, but plays in the same way Link does, is that good enough? Should she have her own identity as a character and not just be a reskinned Link? Is it ok if she'd just be a reskinned Link or would that be a missed opportunity?Why shouldn't she use a sword? She was wielding one and was apparently ready to use it in Twilight Princess -
Edit - plus, there's official art showing her using knives in the guise of Sheik in Ocarina of Time -
...what? noI think what the OP is trying to get at is this: if Zelda is a playable character, but plays in the same way Link does, is that good enough? Should she have her own identity as a character and not just be a reskinned Link? Is it ok if she'd just be a reskinned Link or would that be a missed opportunity?
Oh, ok. Apologies....what? no
Before making this thread, I've seen people outright say Zelda shouldn't use melee weapons at all, and I wanted to see how common that sentiment was.
I do not believe Zelda having access to melee weapons makes her "play the same way Link does," nor am I arguing her using swords necessarily means her sword moveset will be the same as Link's.
I'm not against something like this being made, but it sounds more like a Hyrule Warriors sort of situation than a mainline Zelda adventure game. If they did something like this - that was a major gameplay departure - and it wasn't clearly marked as a totally new direction, or something separate from the mainline series, I think you'd have upset the likes of which we saw with Federation Force, or the DS Zelda games - which while great in and of themselves, I think it would be fair to say they are considered somewhat spin-offy, and not something you commonly hear a clamour for..No, make her more distinct from Link. Give me more political intrigue and nation running. Let her play as a VN or City Builder trying to manage her city and grow their defenses, or get the zoras and gorons to join her cause.
Personally would hate this. Link and Zelda are the two major figures of the franchise so leverage them both. Creating some new female character to take on the role of the female player character option would just feel really bizarre to me and rife with problematic elements, especially if that's because Zelda as a Princess is somehow a disqualifier. I'm fine with difference origins SS Zelda isn't exactly a princess, initially Tetra is just a girl, there's plenty of ways to play with her status within the world depending on the story, but I also have no issue with and would love to see a story where Princess Zelda, leader of her country, left to no other option takes up the sword to protect her people and rid the land of evil.
I'm not against something like this being made, but it sounds more like a Hyrule Warriors sort of situation than a mainline Zelda adventure game. If they did something like this - that was a major gameplay departure - and it wasn't clearly marked as a totally new direction, or something separate from the mainline series, I think you'd have upset the likes of which we saw with Federation Force, or the DS Zelda games - which while great in and of themselves, I think it would be fair to say they are considered somewhat spin-offy, and not something you commonly hear a clamour for..
I kind of get what you're saying, but I don't see how Zelda or her position really disrupts that Hero's Journey element. For me one of the biggest parts of Zelda's appeal is that historically within the series she has been relegated to this damsel in distress more oft than not. She may be the ruler of the kingdom but she's almost always sidelined and left helpless, unable to save or protect her kingdom from evil without the aid of a hero. While socially, which I don't think really matters much in this kind of folktale setting, her position as Princess is a privileged one, outside of that she really isn't. Her title of Princess is as much or more a cage boxing her into a specific role than some position of advantage that would somehow trivialize her taking on some evil threat. Her role as princess as well is a formal manifestation of her femininity which is also used to box her in. Girls are not seen as martial heroes and few things are as girly and feminine as a princess. The journey wouldn't simply end with you just being a Princess again and that's all, you'd be a champion and hero earned by your own hand.I mean, aside from working within a very primitive framework of what each character is, and what they tend to look like - each Link and Zelda is a different character already.
I do like it when they introduce new heroes and villains, characters like Impa, Linebeck, and many more are all really memorable - I would trust Nintendo to invent new protagonist(s) for the series - but I do understand why people would be excited by playing as another well-known character for once.
I do personally think Princess Zelda would need adjusting in some respects to accommodate making her a good vehicle for the story. I get why people might recoil at the suggestion, as though I'm talking about diminishing Zelda's status or role in some way - but what I personally feel about the Zelda games generally - is that they are a true Heroes journey adventure. And I would prefer them to remain that way.
I would personally be deeply disinterested in a story where an almost holy, ordained by heritage, magic-wielding Princess, heir and ruler of her kingdom - needs to protect it for some reason. It would need significant story work to make that interesting and fun. That isn't the everyman/everywoman character that I think people broadly enjoy associating with, and enjoy playing, and enjoy making powerful and heroic throughout the journey. Zelda games should be a journey. When those credits roll, you should almost be in awe of how far you've come and what you've achieved. "I am a Princess once more and all is right with the world" wouldn't be a very interesting journey or a satisfying ending for me. That's not to say it couldn't be for you - but for me, they would need to nerf her privilege and power in the face of the 'threat' considerably to make it interesting I think. Which isn't all that different from what you're saying about different origins I guess.
I think making her playable in BOTW2 could potentially work really well. The Kingdom is in recovery after BOTW, after all the doubt and sacrifice - she discovered her power and sealed away calamity Ganon away at the end of the last game - if there's some kind of new threat, it makes sense that she would use that newly discovered power and partner-up with Link to face-up to anything else. I just think if they were starting a whole new story, I'd much rather see her become a Princess or figure of importance, than simply start out as one.
I think what the OP is trying to get at is this: if Zelda is a playable character, but plays in the same way Link does, is that good enough? Should she have her own identity as a character and not just be a reskinned Link? Is it ok if she'd just be a reskinned Link or would that be a missed opportunity?
I feel plot restrictions like this are worth very little because all of these rules are at the whim of the one who writes them. We're literally talking about breaking out of a Zelda mold and I just don't think these plot restrictions are big barriers or really a barrier at all.
She lost her powers but a hot meal will help restore it faster and boom, a new rule that encourages cooking and allows her to grow her powers.
Seeing Link suffer a fatal wound again triggers another awakening of magic. This time she realises it won't last as long, she has only 3 days to save the world. Knowing the futility of her progress with only 3 days she comes up with a way to gain an advantage, she obtains/creates the Song of Time. Boom, off we go again. Now she has infinite 3 days to learn all the things.
Some new shrines appeared, triggered by Calamity Ganon's defeat. One of them could literally be a hyperbolic time chamber for training with the condition of opening and entry only to a power drained princess with an intent to kick serious ass.
If I can throw dumb ideas at a wall so easily surely the developers can work something out that is better than my low effort fan fic stuff. The question is if they want to do that or they do their vision of Zelda push her in different direction? I think we all know answer here sadly.
*Warning giving me a job would result in Nintendo making a spiritual M.A.G. successor also*
What that user said is not what I was getting at btwAh, fair enough. The split vote in favour of not letting her use a sword threw me. I don't think they'd have a problem with being able to diversify her weapons/utilities, really.
but not tired of woman bow?
I'm with you on this and ngl some of it makes me a little uncomfortable. I like reading all these opinions but sometimes it feels like we're putting her in a box of constraints. Just boundaries and restrictions. A big old box of stereotype that should have been left to last decade. Don't get me wrong, preferring her to not use swords is fine in isolation. A strong focusing on bows is also similarly fine I think. Concerns that she plays too much like Link is certainly an interesting one too. I think each of us envisions Zelda differently, we value the Zelda games a little differently and appreciate all the smaller things to different degrees. That said, a lot of these things I'm not sure are actually a problem but I'm not sure why it would be seen as a bad thing to include other than not fitting your personal interpretation of what Zelda is.I don't understand the "swords don't fit Zelda" argument when she's been depicted using swords in several Zelda titles with virtually no fan pushback
I also don't understand how if Zelda uses a sword her gameplay will transform into a "Link clone"
I would say, that a Zelda game, where she is the lead would play completely different. Zelda is the embodiment of "Wisdom", she doesn't go around and beat people with swords (if she isn't forced or it is a spin-off). She is a leader, tactician, diplomat and cleric. That why i am also against having Link and Zelda simply swap rolls in a normal Zelda game. Linkle or another form of a female Link is fine by me (Link doesn't need to be male).
You're talking about breaking the mold yet your ideas would literally be "more shrines, make a game like majora's mark and ocarina of time".. and the cooking.. anywayz.
My point is, they had the best character development for a Zelda imo, probably like the deepest one i would say, and just being like "okay now she made a 180 in between games and wields a sword and kills !" Like i'm sure she evolved since the end of Botw, i just don't see her being a super mage cuz she lost most of her powers nor do i see her having a sword. Botw was already a big break of the Zelda mold, i feel like i would rather have them fix the issues of the first game and perfect the formula instead of trying to break even more since this is a sequel. If it was a brand new game, sure why not.
Also, the trailer seems to hint something happens to link's arm. If it is the main gameplay element that will characterize this entry, you can't have that with another playable character. Or else that just throws any depth the gameplay could have. That's why i think Link and Zelda teaming up and her being the partner with the slate or something, would be far more interesting. Atleast it would give the plot something fresh and we would have Zelda and Link the whole game togheter instead of one or the other.
Her charged spin attack should finish and launch the enemy with a Lightning Kick (actually a move in Smash Bros for those who don't play).if you vote for Fist only we can change the outlook of the world. make true changes and progress
it's out of place because it's not a fist. I support using magic to turn fist into a sword but that's the limit of my compromiseHer charged spin attack should finish and launch the enemy with a Lightning Kick (actually a move in Smash Bros for those who don't play).
Edit. In Hyrule Warriors (first one) Zelda has a BOTW costume. Even though the artstyle is different and they are technically a different Zelda, the sword does not look out of place at all to me.
While the Goddess Hylia did create the Master Sword, it was the Hero's chosen weapon. There are parts where we see Zelda holding the Master Sword but she never wielded it. While Zelda can wield a sword in Hyrule Warriors, I think in the fairness of series continuity, she can wield any sword except the Master Sword, as Link is supposed to be the representation of the Triforce of Courage as the chosen Hero who wields the Blade of Evil's Bane.
A playable Zelda should live up her reputation as the wielder of the Triforce of Wisdom and wielding the Bow of Light and her awakened Sealing power, which I guess would be waves of pure energy. There is nothing wrong with Zelda wielding a Sword as a weapon, but her Sealing power has the same effect as the Master Sword itself, so we should play to Zelda's strengths in controlling of that specific power as her birthright, as opposed to the single specific weapon that allows Link to fight against evil and face against Ganon to begin with.
If she isn't the embodiment of wisdom, then she isn't Zelda anymore. Wisdom means not shieldsurfing down a hill, because that is unwise.But it is freaking courageous! Zelda would move differently through a world. She have "Champions" with her, who would protected her, while she can focus on getting knowledge. That would be an adventure for her in her mind. All of this, doesn't make her an ideal character for a traditional Zelda game. And if you change her character to be more like Link .... then she is just Link with a different name.This sounds more like a spinoff. It might be interesting too with some Zelda flavour and a mix of features from other genres. I'd play the shit out of a Zelda skinned Advance Wars. For a mainline Zelda game though, I would imagine her adventure will be about growing her knowledge. She doesn't need to be the embodiment of wisdom and sitting around with strategy and such. The core gameplay of Zelda is adventuring, so I see Zelda bringing her wisdom to each of the different domains of Hyrule. She can help them solve problems as Link does and while Link uses courage and tools/powers to overcome his adversaries she too can utilize her strengths and abilities to exploit weaknesses and openings. The main characters are more than just whatever their piece of triforce holds. A leader, tactician, diplomat and cleric can all still be part of her character. Just as Link can be great jockey, runner, shieldsurfer, explosive specialist, sailor, marksman, pot smasher, lawn mower, cucco chaser etc.
This is a wildly rigid and bizarre view of what these characters are meant to embody and how their relationship to the various Triforce pieces influences their character. Particularly in the face of how they've actually been depicted throughout the series.If she isn't the embodiment of wisdom, then she isn't Zelda anymore. Wisdom means not shieldsurfing down a hill, because that is unwise.But it is freaking courageous! Zelda would move differently through a world. She have "Champions" with her, who would protected her, while she can focus on getting knowledge. That would be an adventure for her in her mind. All of this, doesn't make her an ideal character for a traditional Zelda game. And if you change her character to be more like Link .... then she is just Link with a different name.
What even is the reason for Zelda to star in a Zelda game? I always thought, that it was just the closest way to get a female protagonist. As a character she just doesn't fit role, since her character was designed to be the driving force of the plot and Link just the execution of her plans. She is designed to be an NPC and making her a player character would just make Link pointless. Having some empty space in a character, make them more interesting, then trying to maker them fit into a role, they were never designed to fulfill. Like having the movie about Han Solo. You can do it, but you don't really add anything special to it and may in return take away some mystic from them, which make them interesting in the first place. So we would lose more, then we gain.
I'd sooner her use something different. If I wanted a sword and shield I'd sooner be playing as Link.
The only thing Sheik accomplishes is rescuing Ruto and catching Link before he goes in the temples. Otherwise you'd just... hide.Just want to say something I've been saying for years:
Nintendo needs to make an OOT remake or side story where you play through its events as Zelda/Sheik.
But the poll question is "would you let Zelda use swords? Or would you prevent her from using swords"It'd be kinda lame and uninspired if they just made her a Link clone.
Give her something that makes sense for her character - I dream of like, magitech stuff, like Doc Oc style!
Make her a techie who prefers controlling robotics from a distance, but can also finagle cool stuff like a mech or exoskeleton or something!
It'd be kinda lame and uninspired if they just made her a Link clone.
Give her something that makes sense for her character - I dream of like, magitech stuff, like Doc Oc style!
Make her a techie who prefers controlling robotics from a distance, but can also finagle cool stuff like a mech or exoskeleton or something!
We'll see, the true ending of BotW implied her powers had dwindled during the 100 years of keeping Ganon at bay. Seemingly using up the last of it in the final battle. So for BotW2 at least her abilities may be rather limited again, if not totally absent, which makes sense as her powers were pretty OP in BotW. Though they could certainly re-awaken once the threat of Ganondorf proper re-awakens just like they did the first time when Calamity emerged and they were needed.Now if Zelda is a non-playable character that supplements Link during his adventure at specific moments, not unlike what happened in the last battle of BotW, then I don't care what abilities they give her. Considering she's unlocked the power of the goddess, I expect something like this is far more likely that her being playable.
At least sword and shield. I wouldn't necessarily want her to solely be a bow and arrow user as per most incarnations of her, just because 'female bow user' has been absolutely played out too much.Would you want her locked out of using sword+shield/melee weapons?