Yeah I'm not strictly against Zelda using a sword. She has used one in the past. I just want the characters to be specialized enough so that you don't play the exact same way with both. I don't want Zelda to just be a Link skin and have the same attack animations and stuff. I think your idea of having them possess similarity with basics but having strengths and unique abilities on opposite ends of the spectrum works well. When I have two playable characters in a game, I want them to be different enough that I have a reason to pick one over the other.I would be fine with Zelda being able to use a sword and shield (since Link can obviously use a bow and occasionally magic), but I think if Nintendo legitimately went in making them both playable characters, I'd prefer for Link to feel stronger while using swords/shields/"tech" like the hook shot, and then have ranged weapons like bows and "magic" be more Zelda's thing. Either of the two could use anything, but certain things would be "better" on Link and vice versa.
Have Link be able to do things with his "specialty" that Zelda can't do (say, use certain swords - to use Ocarina of Time as an example, maybe Zelda wouldn't be able to use the Biggoron's sword, but then she would have access to a 4th magic ability/arrow set that Link didn't) and vice versa, but if someone really wanted to they could ignore those bonuses and just play how they wanted to play.
I personally associate Link with the Master Sword and, say, the Hylian Shield and would like to see differentiation with Zelda because of that, but it's not like he didn't use magic and bows in Ocarina of Time and other adventures.
But it's not boring when it's Link doing it game after game, because... reasons... 🤔If it is just her hitting things with swords that would be boring
All that's said is she is weaker I don't recall anything officially stating "I'm unable to use magic forever now the end" I suspect she will mostly use technology if she is playable or a companion but the option for magic would be more fun IMO,Y'all Botw Zelda lost her lowers at the end of the game and I'm sure she won't fight with a sword or have ninja Sheik skills. It ain't in her development. Only thing I could see is her regaining her power through the game. But like I would take her as a partner first I think and have a real playable Zelda in another game. I just dont see Botw Zelda as a warrior even if she snapped at the end of the game. Age of calamity is silly and It works but In a main game....
Like ask for stuff but dont think about it sometimes. It's like asking for a hyrule field theme in botw while you would hear it for 100 hours and wouldn't fit the picture at all.
How about dagger and rapier (a style I've seldom seen represented in videogames) and magic?
Yep.
You make a compelling argument, I think Zelda having a Sheik playstyle is the best thing we can hope for. Though I'm expecting a straight pallet swap so my disappointment is contained.Sword and shield should be an option but not the main, she should be familiar with it but opt for something else and not rely on it. My opinion is still that she should be a master of all including hand to hand and magic. I want to see Zelda suplex Ganon through a castle wall. Zelda herself should be the weapon and anything else is a tool for her. I'm sure some people think that is silly but I also remind that Sheik is doing all sorts of close quarter combat moves in Smash Bros. Link has a few kicks in the game too but his bread and butter doesn't include booting heavies right off the stage with kicks like this
Ultimately I see link as the simple swordsman who adapts a variety of gadgets and relics that enable him to courageously overcome challenges. I see Zelda to be more of a wise, studied warrior who would know many forms, techniques and continue to learn new ones. While she can still use relics I imagine she would find different ways to use them. Take for instance the bow, Zelda can take a bow and fire light arrows from it. I see no reason why Zelda can't take the Mirror Shield and fire her own beam of light off it. How useful would this be? That depends on the developers' imagination. What about a ray of light and a shiny reflective boomerang? She can probably do more than just light with magic too. She taught Link various songs in Ocarina and she already has plenty of tricks as disguised as Sheik. She has so much and it is time to bring it all together and also remind people that this is all her, you don't need to mask the princess for her to start her rushdown and ass kicking.
If Link gets relics and powers from different regions of Hyrule I think Zelda too should have studied various forms and techniques from each culture that she blends into an expansive kit.
You make a compelling argument, I think Zelda having a Sheik playstyle is the best thing we can hope for. Though I'm expecting a straight pallet swap so my disappointment is contained.
Sadly, I'm not expecting it either, but it would be a breath of fresh air to get her to be playable in a mainline Zelda title. Someday Nintendo will do it, someday...I have no faith they will a Zelda lead I want but I'm a complete sucker and will be there day one for a Zelda lead game. >.<
Sadly, I'm not expecting it either, but it would be a breath of fresh air to get her to be playable in a mainline Zelda title. Someday Nintendo will do it, someday...
Y'all Botw Zelda lost her lowers at the end of the game and I'm sure she won't fight with a sword or have ninja Sheik skills. It ain't in her development. Only thing I could see is her regaining her power through the game. But like I would take her as a partner first I think and have a real playable Zelda in another game. I just dont see Botw Zelda as a warrior even if she snapped at the end of the game. Age of calamity is silly and It works but In a main game....
Like ask for stuff but dont think about it sometimes. It's like asking for a hyrule field theme in botw while you would hear it for 100 hours and wouldn't fit the picture at all.
đź’ŻI'm of the opinion that she should on the whole play much the same as Link since that's the kind of experience people expect from a mainline Zelda game, otherwise it would not be a mainline Zelda game it would be a spinoff, but that said there should be enough unique elements to how she plays that make her stand out and capitalize on the fact that she is a different person from Link with her own personality and talents that will manifest somewhat differently. Something like a 60/40 or 70/30 split between old and new.
The idea that she can't use a sword and shield elsewise she'll just be seen as a copy of Link or because she's a girl/princess who must use bows and magic, or whatever always has felt dumb to me and kind of shades of sexism, intentional or not. Link in most entries is a literal child who picks up a sword and shield and goes off and saves the world. No reason Princess Zelda can't do the same, while giving it a bit of her own spin to it. That she is her own character with a distinct personality and traits already is enough to distinguish herself from Link as the protagonist without needing to completely reinvent the gameplay.
No reason Princess Zelda can't do the same, while giving it a bit of her own spin to it. That she is her own character with a distinct personality and traits already is enough to distinguish herself from Link as the protagonist without needing to completely reinvent the gameplay.
I want her to play differently mainly to effectively double my gameplay. I want either 2 campaigns that play differently (use different abilities to solve the same puzzles with different solutions) or 1 campaign where you play as both switching between them to combine their abilities to solve puzzles, or a mixture of the two where sometimes they're together and sometimes they have their own segments.I'm of the opinion that she should on the whole play much the same as Link since that's the kind of experience people expect from a mainline Zelda game, otherwise it would not be a mainline Zelda game it would be a spinoff, but that said there should be enough unique elements to how she plays that make her stand out and capitalize on the fact that she is a different person from Link with her own personality and talents that will manifest somewhat differently. Something like a 60/40 or 70/30 split between old and new.
The idea that she can't use a sword and shield elsewise she'll just be seen as a copy of Link or because she's a girl/princess who must use bows and magic, or whatever always has felt dumb to me and kind of shades of sexism, intentional or not. Link in most entries is a literal child who picks up a sword and shield and goes off and saves the world. No reason Princess Zelda can't do the same, while giving it a bit of her own spin to it. That she is her own character with a distinct personality and traits already is enough to distinguish herself from Link as the protagonist without needing to completely reinvent the gameplay.