30 to 60 FPS is like 200% increase in responsiveness. 60 to 120 feels like 20% at best.
It's neat, but not as game changing.
This is what I don't get.
Yes, higher frame rates are more responsive. I'd argue that it's quite a bit more than your 20% though - especially with a mouse.
But the main driver of high frame rates for me is how much smoother and clearer the image is in motion.
Responsiveness is a distant second behind how much better it
looks.
Its nonsense. Then again youre all probably sensitive.SoTC on PS2 isnt trash to me because of SoTC on PS4. You all be acting like youre throwing up all over when you watch a stop motion movie.
I can use motion interpolation to fix movies.
It doesn't work well for games with unstable frame rates or unpredictable camera movement, and adds too much latency.
That said, I can't think of the last time I watched a stop-motion movie. Perhaps
Coraline or
Fantastic Mr. Fox over a decade ago?
Games running at less than 60 FPS do make me motion sick though.
But motion sickness doesn't mean that I'm throwing up. I get feelings of nausea; bad headaches or migraines; dizziness; sometimes it feels like the room is spinning - or is on the precipice of doing so; I might break out in a hot sweat.
It can be bad enough sometimes that I have to go lie down in a dark room for the rest of the day. It literally ruins my day.
Just about anything that people attribute to a bad VR experience, I've had from 30 FPS too.
But people here seem to at least accept that it can be a problem for VR.
Personally, I have no problem with room-scale or teleportation in VR. I was able to do that for hours with my first experience of it, and felt fine.
But as soon as there is smooth locomotion (traditional video game movement using the analog stick) I have an immediate reaction and need to stop.
Control is very well optimised it's just a next gen title out now in the current gen, and requires bleeding edge hardware to run well
Bullshit. People said the same about
Quantum Break too, and it still runs terribly two generations of hardware later.
Remedy are just bad at optimization and use horribly ugly low sample-count effects with temporal accumulation which results in ghosting and noise everywhere.
It's like kerning. Once you notice it, you notice it a lot.
What is keming?
I had to do it.