Yep, love it. Hate when developers think they're improving a series by going from turn-based to action.
Dragon Quest XI S sets the standard here IMO. It's so quick and snappy, an absolute joy to play.
It's why I love Bravely Default so much too. Speed up battles, customize moves and repeat actions. You can do some awesome stuff in Bravely Default to speed up basic battles - just max out brave and nuke your opponent in one turn.
The Shin Megami Tensei games get it right too. With variations on a press-turn system, you get advantages when you hit a weak point (but so do your enemies!), with modern SMT games having auto battle and even auto weakness moves to speed things up.
Pokemon hasn't been as strong IMO for various reasons, the games feel a bit sluggish in comparison, even though the core gameplay is fine, I just find the EV value system a bit flawed - you're better sticking with your earliest pokemon that you've trained rather than catching new pokemon, so there isn't much incentive to change your party up much.
I've soured on Final Fantasy over the years as it continues to reinvent itself constantly. FFXII story was great and my favorite in years, but the gameplay put me to sleep... FFXV gameplay was the worst yet I don't really understand what I'm meant to be doing, it seemed great at first, but I realized it's mostly flashy and has no depth. TBH my problems with FF go beyond the gameplay systems and are more with story and direction. I've yet to play FFVII remake.