Outer worlds was in development for ~3,5 years. Very few games are made in 2 let alone 1 year nowadays.
Yes, but Obsidian put out Tyranny and Pillars II in the meantime, too...
Outer worlds was in development for ~3,5 years. Very few games are made in 2 let alone 1 year nowadays.
Pillars of Eternity II and Tyranny both existOuter worlds was in development for ~3,5 years. Very few games are made in 2 let alone 1 year nowadays.
They did not.
From is a great example of a company that reuses a lot of their existing content and mechanics well. Tons of DS1 era animations in DS3, some BB assets etc. No need to remake everything so they can focus on creating the new stuff.
In similar fashion Ubisoft can pump out a new AC game faster because the engine is done, they know how to work with any development tools they have etc so it's a question of creating assets and animating them which usually is what takes a lot of development time.
The drawback is that games tend to have very similar mechanics and few games do anything new on the gameplay portion. Few games offer as much control as MGS V and I expect Death Stranding will do well in this regard too. Gameplay depth is something I want to see from next gen more than anything.
I was playing Vanishing of Ethan Carter Redux a few days ago and for a game made in 2014 its environments still look as good as anything out there today thanks to photogrammetry. I don't feel there is a ton we can do to improve visuals beyond better lighting without making it a huge ordeal for content creators. Character animation still has a way to go. No, DMC V or any other game's cutscenes don't count, I'm talking about dynamic animation like you would need in any game with tons of conversations.
Saying we got 1.5 Uncharted games is kind of a disservice to Lost Legacy which is its own title and the best Uncharted game
Pillars of Eternity II and Tyranny both exist
So? Obsidian isn't a small developer. They have a couple hundred employees, plenty enough to make the fairly light on content Tyranny, a sequel to an old school cRPG and one moderate scale AA(A?) console game within the span of (nearly) 5 years. Point still stands that even smaller games can easily take 2+ years. It's mostly just some asset recycle games, very similar sequels and simple & short cheaper games that get done in less than 2 years, not AA games.Yes, but Obsidian put out Tyranny and Pillars II in the meantime, too...
I'm ok with 2-3 years cycle like PS360 gen :) I don't like the idea of waiting half a decade for game.So? Obsidian isn't a small developer. They have a couple hundred employees, plenty enough to make the fairly light on content Tyranny, a sequel to an old school cRPG and one moderate scale AA(A?) console game within the span of (nearly) 5 years. Point still stands that even smaller games can easily take 2+ years. It's mostly just some asset recycle games, very similar sequels and simple & short cheaper games that get done in less than 2 years, not AA games.
Good advice right here. Such incredible work being done by indie developers nowadays.
Maybe look beyond AAA....
The quality is the problem though. We had several AAA developers completely jump the shark this gen.TLL is not half a game, it's as big as UC1 and a lot better too.
Besides, quality > quantity. It's not like there's a lack of games to play, AAA or otherwise. Look at how stacked 2020 is and we don't even know all of it.
Legend of Zelda says hi!This is why I'm happy Nintendo is not concerned with chasing high end power. Having to wait 4-5 years between installments unless you have massive studios that can divide up the labor sucks.
More often it does.
lol sure jan. Nintendo is not the only ones making fun to play games, nor have creativity.That's why Nintendo wins next gen. They'll put the others to shame with fun-to-play titles and more frequent releases because they intentionally avoided the company size bloat and production bloat that causes creativity to stifle.
But it isn't Sony. Besides Bloodborne Sony's generation has been the dearth of fun.lol sure jan. Nintendo is not the only ones making fun to play games, nor have creativity.
Sure..if you say so...most don;t agree. I had fun with plenty, are you saying I never? There is more creativity in VR then most things nintendo has done this gen. Nintendo is not a sacred cow nor special, many devs make great/fun games.But it isn't Sony. Besides Bloodborne Sony's generation has been the dearth of fun.
Ubisoft manages to pump out games constantly and people also complain that they're all the same with a different skin.
We need it to. And with any luck VR will be the thing that helps that.
This! It was longer than usual so it needs to be counted.
This one is going to be just as long so I don't think that makes a difference. It's not exactly a controversial take to say that big publishers have produced less games this gen than previous ones, on average. It'll probably slow down even further next gen. It's not necessarily a bad thing, as indie developers have helped to pick up the slack, but I can't help but wish we got more mid budget games as not everything needs to be a big budget release
The quality is the problem though. We had several AAA developers completely jump the shark this gen.
High-end power is not the problem. The problem is using that performance for higher fidelity.This is why I'm happy Nintendo is not concerned with chasing high end power. Having to wait 4-5 years between installments unless you have massive studios that can divide up the labor sucks.
Long takes are extremely impressive in cinema because of the amount of work that goes into making them happen, and how everything has to be timed and executed just right.
The number of AAA games has no impact on the number of indie games though.Less AAA games and more indie titles are fine with me. I think the only real bummer is the lack of solid, varied JRPG titles similar to the SNES/PS1 eras, tho that's probably for the best as I don't have the time to play several 40+ hour JRPGs over the course of a year along with everything else coming out. I do miss the variety tho.
The problem I have is that the limited output means there are fewer games that I want to play.As an older, time poor gamer, I really don't mind the slower out put. I only buy maybe 4-5 games a year.
Thanks for bringing fromsoftware ( I forgot to add their case to the op) their case is specially one of the best, since they have always been known for their vast output in most gens of games (go and look at their releases history, they even supported gamecube and original xbox) so to cut to the chase this gen they made:I mean sure, that sucks if you literally only care about big first-party Sony games like Uncharted and God of War, but lots of other studios and publishers are pumping out games just fine. Hell, FromSoft put out Dark Souls 3, Bloodborne and Sekiro this gen, and all three of those are fantastic. Saying SE "only" put out FF15 is some bullshit, they've also got FF7R on the way not to mention they put out Kingdom Hearts 3 and Dragon Quest XI. Not to mention spin-off stuff like World of Final Fantasy and roughly a thousand remasters of old games.
Passion only gets you so far man. Passion a lot of times is throwing a lot of stuff at a screen in an engine and being frustrated and letting it sit, having it be a 6-7 year project. Just listen to the cup head devs on unfiltered. Was like a lifelong project for them. But so much was wasted time, trial and error
Sorry I am answering this in 2 parts, but since I am in a mobile phone, didnt want to make it too long and have the chance of screwing it up.Saying SE "only" put out FF15 is some bullshit, they've also got FF7R on the way not to mention they put out Kingdom Hearts 3 and Dragon Quest XI. Not to mention spin-off stuff like World of Final Fantasy and roughly a thousand remasters of old games.
Legend of Zelda says hi!
Also Smash Bros was four years apart. Splatoon as well.
Let's talk about Pikmin shall we?
Nintendo is no stranger to long development times and they are more willing than most companies to delay games no matter how much they've invested in them already.
Wait are you the dev for cuphdadIteration and ideation is not wasted time.
I'm not sure where you're getting the idea that we wasted a bunch of time. The vast majority of Cuphead's development time was generating art assets, which, honestly, is the same issue AAA games have.
He is!
He actually is, lmao.
It's already started and I can't wait till we're back into the 100s of AA games to play
Iteration and ideation is not wasted time.
I'm not sure where you're getting the idea that we wasted a bunch of time. The vast majority of Cuphead's development time was generating art assets, which, honestly, is the same issue AAA games have.
Legend of Zelda says hi!
Also Smash Bros was four years apart. Splatoon as well.
Let's talk about Pikmin shall we?