Roguelite? God damnit
I've watched this like 10 times now, whoever edited this trailer is really fucking good at their job.
Hoyoverse are among the best in the biz in this regard. Have you seen the Genshin trailers?
I remember checking two or three, but I never really got into that game.
Fwiw, it looks like only this beta is PC + mobile only, their FAQ says more platforms are planned.It looks cool and I want to see more, but as with Star Rail if it doesn't come on consoles, well
Q: Can I still join the test if I don't have an iOS device or PC?
A: Unfortunately this Tuning Test only supports iOS and PC (Windows). When answering the survey please choose the most suitable device for you to participate in the test. We'll continue to expand the available platforms, so stay tuned! Watch out for further expansions and optimizations coming soon!
I hate to say you have bad taste but straight up bad taste.As usual, Mihoyo delivers lackluster and uninspired character designs.
One of the worst things about Genshin is that the character look like they were designed by a 13-year old with a DeviantArt account whose media consumption consists solely of JRPGs and nothing else.
This looks about the same. Super generic, they should really hire some experienced character designers from Japan or even South Korea, because this stuff looks really cheap.
Or simply try to find good character designers in China, I'm not too familiar with games from China besides Genshin, so I'm not sure if there are good char designers there.
Between Star Rail and now this, I really hope Hoyoverse isn't done with releasing their games on consoles. I love playing Genshin on PS5 and I would love to try both this new game and Star Rail on there.
Not this game, we all assumed wrongly this was project X at first. This is different project called N.I didn't see much of the "living, breathing" open world they said this had though.
No idea about H and W, but joblisting for Project S, which is done on UE instead of Unity, specifically mentioned of being made for consoleBetween Star Rail and now this, I really hope Hoyoverse isn't done with releasing their games on consoles. I love playing Genshin on PS5 and I would love to try both this new game and Star Rail on there.
We knew about the PS4 version during August 1, 2019 or earlier, well before any tests.Between Star Rail and now this, I really hope Hoyoverse isn't done with releasing their games on consoles. I love playing Genshin on PS5 and I would love to try both this new game and Star Rail on there.
Did we know about Genshin having a PS4 version when they were doing the beta on mobile devices? I really hope after the beta testing they announce the console version of these games as well.
I'm... ummm... a little lost lolNo idea about H and W, but joblisting for Project S, which is done on UE instead of Unity, specifically mentioned of being made for console
:(We knew about the PS4 version during August 1, 2019 or earlier, well before any tests.
Heck, we even knew about the Switch port before any of the betas.
They're straight up offensive seeing as the insinuation is "Chinese can't design characters."
You don't have to answer but I'm really curious what some examples for good character designs are for you.As usual, Mihoyo delivers lackluster and uninspired character designs.
One of the worst things about Genshin is that the character look like they were designed by a 13-year old with a DeviantArt account whose media consumption consists solely of JRPGs and nothing else.
This looks about the same. Super generic, they should really hire some experienced character designers from Japan or even South Korea, because this stuff looks really cheap.
Or simply try to find good character designers in China, I'm not too familiar with games from China besides Genshin, so I'm not sure if there are good char designers there.
Sure.
But Genshin still has the worst, blandest, and most generic character designs out of any gacha game I've played. (Granblue, E7, Another Eden...)
This game looks like it continues following it down that path.
You don't have to answer but I'm really curious what some examples for good character designs are for you.
Ah got it, I see what you mean. Personally I like a lot of different art styles in games but the 90's and early 00's for sure had a different charm. I loved Marvel vs. Capcom 2 as a kid and got really sad they took a different turn with the art direction.Sure, I love talking about character designs in video games, but I won't spam the thread with pics lol, because I would either post too many, or I would spend too much time looking for the right ones.
So, for starters, the char designers that worked in Capcom in the 90s (and early 00s) might be the peak for me.
Let's take the only JRPG as an example - the stuff Tatsuya Yoshikawa did for Breath of Fire is basically perfect IMO. Simple, but effective, very expressive, even the static images look like the characters might jump out at you, and most importantly - iconic. The characters are easy to remember and impactful, but nothing is too busy in their designs (not saying that busy designs are bad necessarily).
okay, one image, Ryu and Nina in all 5 BoF games (there is a lot of amazing art for these games out there, especially 3-5).
Love it, love everything about this.
When it comes to fighting games, obviously Capcom was killing it there. Bengus might be the most influential Japanese video game artist ever, the way he took from American comics, and then American artists started copying his stuff is simply poetic. He isn't that good nowadays lol, I don't think he cares anymore.
But there were also Daigo Ikeno, Akiman, Kinu Nishimura, and Edayan. Google their stuff.
SNK artists were also amazing, the KOF designs in the 90s are super iconic (also simple), here's just one more picture - the cover of Garou:
I know you can't see much haha, but these designs are simply amazing. The redesign of Terry Bogard's classic look was super successful, and Rock Howard became an instant fighting game icon. This image just oozes style and 90s coolness.
I could really go on and on about this, but let's just name a few more favorites when it comes to JRPGs - Hideo Minaba and Akihiko Yoshida.
There are a lot of other games that have really good character designs - I really like the style of Fire Emblem games (I didn't play the newer ones, so my knowledge isn't super deep). When it comes to gacha games, I already said that Granblue Fantasy and Another Eden have top tier character designs. Sure, there's some fanservice, that's to be expected from these games (unfortunately), but the amount of good stuff in these two games is insane. Leagues above Genshin.
The fact Mihoyo games is as successful it is can be easily explained by million of people like how the character looks lmao. theyre pretty.
You can just say you dislike it you know.
The fact Mihoyo games is as successful it is can be easily explained by million of people like how the character looks lmao. theyre pretty.
You can just say you dislike it you know.
Also, that question earlier if there even were any good Chinese character designers is super ignorant and insulting, holy moly...
That's a decade before your average Genshin player was even born.
Sorry about not being satisfied with plain, generic character designs, no need to be offended, you can still like them, I still enjoy the game. Doesn't mean I can't be critical of certain aspects of the game.
But you are the biggest Genshin shill on the forum, so there's really no sense in discussing anything about this game with you.
That's a decade before your average Genshin player was even born.
Imagine it's the 90s and some dude comes along, starts ranting about how much better the 60s were. That's what you're doing right now.
Power Rangers (sentai) is good actually, and I see no problem with color coding based on elements, that's like a weird nitpick you have. I don't like Genshin designs that much, but they are definitely better than the average gacha design, especially if you compare with FGO, even if you just take Takeuchi designs it's already lawful, every single one of his characters looks the same and if you go to the rest of artist, there's more bad designs than good ones.I'm not asking for those types of designs, obviously (although 90s fashion has completely taken over, but that's a different topic), I was just giving some examples of what I consider good designs haha.
And for me, Capcom and SNK were doing spectacular stuff back then. I did name some modern examples though.
Like, even if we look at more recent popular stuff that could be considered generic, like the Fate/Nasuverse franchise, it is better than Genshin stuff. Fate has some really nice designs (some awful ones as well). But everything is so simple and it managed to achieve iconic status. Everyone knows Saber. And Shiki from KnK for example, such a good design.
FGO (the gacha) takes it up a notch with some really nice art from various artists. In general, they did a lot with so little.
The biggest problem in Genshin for me (and that's a problem with a lot of gacha games) is the way characters are color-coded by their element. it is boring and makes them look like Power Rangers.