Objection. Unless it's your personal preference then I won't judge, but I don't think Honkai's combat can be called disappointing, especially if you take its peak to comparison.
This one is an in-game F2P mode that feature completely different combat from main game, and many of us Honkai fan wish this is a test bed for their future title, though so far no hint in sight.
Objection. Unless it's your personal preference then I won't judge, but I don't think Honkai's combat can be called disappointing, especially if you take its peak to comparison.
This one is an in-game F2P mode that feature completely different combat from main game, and many of us Honkai fan wish this is a test bed for their future title, though so far no hint in sight.
Because the point of mobage is playing on fly and being as accessible as possible? If you pursue true depth in combat, why do keep seeking them in mobile game?lol Apho is not even remotely complex or anything , its still brainless combat the same as honkai with some air options
those combo vids are just the loop of the same attacks many times, basically has no depth on it , cuz control has to be simplified for mobile , and character gacha releasing each month
game like dmc had years in development for just 3 playable characters , how can a mobile game with simplified control with new character each month have enough depth for combat
The point is its a gacha game with no depth in gameplay and a new character each month so people hoping for a good combat will have a rude awakening.Because the point of mobage is playing on fly and being as accessible as possible? If you pursue true depth in combat, why do keep seeking them in mobile game?
Then you have to clarify what is "depth" in essence. APHO2 may lack the what game it took aspiration has in full, but it compensates by offering a rather okayish customizable system to meet with different playstyle, even if those are not well-balanced or spammy. I don't know if that can work as "depth" for some ppl, but at least having more options to tamper with is a plus in my book and I know clear the extent of what a mobile game can offer, but some surprise here and there are obviously appreciated if the dev can manage to do it.The point is its a gacha game with no depth in gameplay and a new character each month so people hoping for a good combat will have a rude awakening.
Its on pc and console but its bound to mobile first and foremost
Is there a link to pre-register for US? The art style has me suckered in. I at least gotta give it a shot.
Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
I don't think this is ever happening from Mihoyo.Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
Are you for real?Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
I don't think Hoyoverse games are going to be for you. Financially, they have zero reason to not just do gacha games.Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
I'm sorry manCan this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
I'm with you on that. I'd be down if it had all those things but price it as a base game where the gacha were optional and can get through it offline, but I doubt we will get anything like that as it's more than likely ftp. I tried Genshin for a few hours and I was surprised how great it was, but the always online micro transactions just isn't for me and I can see why the devs want to use the same model that put them on the map.Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
Since the teaser art features an old style TV and a VHS recorder, I'm thinking it may adapt some retro aesthetic rather than modern sci-fi. That could actually be pretty interesting.
Oh right, I forgot this happened. So uh... Not a shooter eh? Not that I ever believed the gatcha company would ever put out a first person shooter, but I expected it to be something that's at least a bit different than another genshin/honkai mash game.
Was just about to post it. Hoyoverse is also showing off Honkai Star Rail so they actually got a big presence at SGF.
Is Star Rail the turn based one?Was just about to post it. Hoyoverse is also showing off Honkai Star Rail so they actually got a big presence at SGF.
Yup, hoping we get a console release announcement and a date.
Dope. I'm definitely gonna check that one out.
Can this just be a straightforward action rpg please? No roguelite or gacha or any of that? Just let me play the game from beginning to end without micro transactions.
For a combat trailer, they show next to nothing of interest regarding combat.
In this trailer at least it looks like you can deflect projectiles while running.
They also showed QTE which was mentioned in the press release when the first trailer dropped a while back. Of course since they haven't revealed any exact gameplay details I have no idea how exactly they are triggered.
In Honkai they were triggered by a few unique activation conditions per character, so for one particular character their QTE might be triggered when an enemy is knocked up or ignited so it's possible we will see something similar in ZZZ.