Pokemon is one of the Top 5 best-selling franchises of all-time and it's turn-based. There are also non-RPGs that are turn-based that do exceptionally well like many strategy & puzzle games.
Darkest Dungeon is definitely turn-based. Turn order's determined by each unit's relative speed stat, with the highest going first.I'm not sure what category Darkest Dungeon and Battle Brothers would fit into, but I love the combat in both (apart from some extreme cases of RNG). Generally, though, I prefer real-time action.
I voted, "these choices are too broad" because the division between east and west feels really kinda artificial. Many of my all-time favorite games are turn-based (FFT, Panzer General, Tactics Ogre, the Age of Wonders games, the Civilization games, Darkest Dungeon, D:OS 2 even though I've not gone deep on it, etc). What they all have in common is that positioning matters a great deal, it's never just two sides flinging shit at each other in different orders, you have to make use of the terrain, unit files, and speed to take advantage of their strengths and cover their weaknesses.
I agree with this, and would add inspiration is regularly passed across this supposed east-west divide. Panzer General, for instance, was directly inspired by a Japanese wargame and went on to inspire many western strategy games in turn.I started thinking about western turn-based RPGs and realized they pretty much don't have the problem with battle transitions that JRPGs do. They've never really done the dramatic screen swipes with loading screens that go into a separate zone. Combat usually just happens right there in the normal environment. The only major JRPG I can think of that kinda does this is Chrono Trigger.
It's kind of a microcosm of my general issue with turn-based JRPGs -- they often feel disjointed, like a tabletop game, a book, and an anime series all printed on one disc. Traditional western RPGs, while often less flashy, tend to have a smoother flow and thus a greater sense of immediacy.
What this poll misses is the difference between typical turn-based RPGs and tactical RPGs.
FFTactics and Fire Emblem probably have more in common with XCOM and Panzer General than they do with regular FF or Persona.
I agree with this, and would add inspiration is regularly passed across this supposed east-west divide. Panzer General, for instance, was directly inspired by a Japanese wargame and went on to inspire many western strategy games in turn.
I feel like OP focuses a lot of RPG's, turn based games are a much broader concept than that.
I know I'm just saying that's the only one I'd say really originated in the west that's in the realm. Is OP saying Western because it's more common for current Western developers?