jimboton

Member
Oct 27, 2017
1,421
Not even a 'last decade' thing. Imo they started their decline after Baldur's Gate 2 and Morrowind respectively in terms of quality if not Metacritic.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
Making a great traditional RPG generally
a) won't make you sell >5 million units, and
b) provides no opportunities for successful ongoing monetization.

In other words, making a great traditional RPG and making a game on an "AAAA" budget are mutually exclusive.
 

freakybj

Member
Oct 26, 2017
1,429
They created their games thinking about how to monetize them forever rather than focusing first on how to make a good game.
 
Oct 27, 2017
2,483
I see everybody keeps saying that all the talent left at bioware, but to what extent is that actually the case? It seems more like a case of mismanagement from several levels.
 

RDreamer

Member
Oct 25, 2017
14,115
They didn't focus on what they're good at or known for and instead chased GaaS. This is by far some of the most disheartening turns for me.
I'm not convinced traditional RPG storytelling fits well with GaaS. Maybe? I guess the like FFXI and FFXIV stories and WoW too are supposedly great. Is that a GaaS / are those GaaS?

Why are people so confused about GaaS and/or blaming it.

Bioware and Bethesda have been 'chasing' GaaS for decades. Games as a service is just the strategy of putting out some sort of post release content to keep people playing and paying for your game longer. Both companies did this. Bethesda has had expansions and season passes and such in Fallout and Elder Scrolls for the last bunch of releases. BioWare had smaller DLC post release since ME1.

So storytelling fits fine with GaaS. Like anything you can fuck it up or do it well.

And yes MMOs are GaaS. They're one of the first big ones that made publishers chase big post release revenue.
 

SPRidley

Member
Oct 25, 2017
8,277
I dont think bethesda were masters of anything even when Fallout 3 was released. That was my first WRPG and kept me far from the genre until i decided to give a shot playing Mass Effect.
 

Mezati99

Banned
Feb 6, 2019
969
Planet Earth
Making a great traditional RPG generally
a) won't make you sell >5 million units, and
b) provides no opportunities for successful ongoing monetization.

In other words, making a great traditional RPG and making a game on an "AAAA" budget are mutually exclusive.

what about horizon zero dawn? that's both AAAA and RPG sold like 10 million copies on one platform
 

Ravelle

Member
Oct 31, 2017
17,975
The good writers and directors that were the DNA of a good series leave the company and leave other people trying to walk in their footsteps. Also publishers are to blame.
 

diablogg

Member
Oct 31, 2017
3,379
what about horizon zero dawn? that's both AAAA and RPG sold like 10 million copies on one platform

I mean there are exceptions, but I don't think he's really wrong here. Also studios seem to really have trouble monetizing single player RPG content (I'm guessing because the easy stuff that works in GaaS games get laughed at because we'll just mod all that crap in.)
 
Oct 27, 2017
16,764
Taking their fan bases for granted, sitting on their laurels, there's many other factors. BioWare and Bethesda are opposites in their issues though.
 

Xiao Hu

Chicken Chaser
Banned
Oct 26, 2017
1,497
In the case of Bethesda I blame the streamlining for taking out the character building mechanics. In Skyrim you have basically become a jack-of-all-trades which makes role playing a profession - in a series that has already been very limiting to role playing - pretty obsolete. And then of course the writting went from mediocre to bad...

At least the worlds they craft still remain immersive and worth to explore.
 

SpokkX

Banned
Oct 27, 2017
2,495
Dragon Age 4, TES 6 and Starfield are in development and you are saying EA and Zenimax are abandoning the RPG market? lol

Zenimax sure wont. But i would not be so sure that EA will support a giant single player dragon age game. I bet it will also be some sort of gaas game in the end
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,055
For what it's worth, I feel most of the output from these studios is still generally okay/good. And not like...fundamentally fucking broken and awful. Although Fallout 76 is apparently a real contender for those titles, and I don't intend to find out first hand.

That being said Fallout 4, Dragon Age: Inquisition, Mass Effect: Andromeda, and maybe to a lesser extent Anthem (again, need to try for myself), are all average games at worst. Some loathe them, but they're not fundamentally busted, generally have a ton of content and decently impressive ambition. All just fail to come together as whole projects.

This is probably kind of a broad answer, but I think a major roadblock both Bethesda and BioWare hit were other studios essentially catching up with modern technology and the scope of the kind of games both are famed for, alongside they themselves failing to modernise and impress with new technology and concepts.

Irrespective to how you feel about either last gen (there's a real argument both made steps towards greater accessibility of their franchises versus older work, which can be seen as regression), all produced generally well rounded, original titles in the landscape of gaming. If just for the scope of their productions and the content they offered. You knew you were playing a Bethesda game. And you knew you were playing a BioWare game. And both were tailored to specific tastes.

Maybe, in this day and age, that just isn't enough any more. Other devs mightn't be making the exact same games, but there's contenders out there, and much of what both companies were know for has arguably become homogenised. BioWare isn't the only studio producing titles with immensely rich world building and lore, and absurd density of voice work. Bethesda isn't alone now producing worlds that can be explored, begging for immersion. We mightn't be drowning in exactly these kinds of games, but with Guerilla and Horizon, and CDPR and The Witcher 3, we're seeing more developers put in seriously impressive work into these massive, open, semi-RPG type games that encourage exploration and discovery. And developers are pushing harder on narrative across the entire medium, leading to more dialogue, larger casts, and more professional performances.

So with the standards raised last gen, and now others catching or outright caught up, there's a real argument that what Bethesda and BioWare are offering aren't bad, but also lack an original hook that capturing modern audiences in the way they did last generation. Maybe their games are, to put it bluntly, far too familiar and unambitious, and maybe the market has moved on to other titles. Their games are instead at best technologically competent and updated clones of their design template from the previous generation, with most attempts at ambition unfortunately squandered under either technical barriers or production difficulties, which again draws comparison as other developers simply do better with the same ideas. Fallout 76's open world co-op RPG stuff really isn't original; the online faux-MMO survival sim genre is older, littered with titles, and developers have learned lessons the hard way Bethesda failed to. BioWare started exploring more open, quest riddled, crafting laden concepts in Andromeda and Inquisition, but again are amateurish in their expression and design versus more experienced developers.

So yeah, I dunno. I do think both are home to very talented developers. And I don't think any have output I'd label catastrophic (I mean, again, Fallout 76 aside). But I do think both may legitimately be victims of time, and a failure to adapt to growth.
 

Garlador

Banned
Oct 30, 2017
14,131
"They were just trying something new."

This I don't get. One of my issues is how little "new" they bring to the table. So many things they tried to do are already done in other games and done better.
 

RPGam3r

Member
Oct 27, 2017
13,703
Why are people so confused about GaaS and/or blaming it.

Bioware and Bethesda have been 'chasing' GaaS for decades. Games as a service is just the strategy of putting out some sort of post release content to keep people playing and paying for your game longer. Both companies did this. Bethesda has had expansions and season passes and such in Fallout and Elder Scrolls for the last bunch of releases. BioWare had smaller DLC post release since ME1.

So storytelling fits fine with GaaS. Like anything you can fuck it up or do it well.

And yes MMOs are GaaS. They're one of the first big ones that made publishers chase big post release revenue.

Bc those older methods didn't come with the tag GaaS. That was just expansions and DLC. The modern day approach has evolved and with it came a new name.

I agree they could do what they've been doing, but when I say GaaS I don't mean the older methods even if those now fit under that term.
 

Xx 720

Member
Nov 3, 2017
3,920
1) Game development have skyrocketed. They put multi in Mass Effect 3 not sure if it generated any $$
2) Making a big budget AAA single player rpg is a money sink
3) Anthem feels imo about 80-90% complete, it wasnt ready for release but EA had a deadline, this is not a case like Crackdown 3 where the game was fundamentally flawed, had they released Anthem in the fall it could of been the beginning of a flagship series poised for continuation on the next gen systems..instead, its probably going to flop and wouldnt be surprised to see Bioware shut
 

floridaguy954

Member
Oct 29, 2017
3,631

Deleted member 4413

User requested account closure
Banned
Oct 25, 2017
2,238
Fallout 76 is not the latest game that BGS proper has worked on, that would be Fallout 4 which is fantastic (as long as you ask anyone not from this forum). Even if BGS proper did create 76, one game (and their first online one at that) does not mean the studio fell from grace. What kind of expectations are those that one bad game makes a studio shit?
 

RDreamer

Member
Oct 25, 2017
14,115
Bc those older methods didn't come with the tag GaaS. That was just expansions and DLC. The modern day approach has evolved and with it came a new name.

I agree they could do what they've been doing, but when I say GaaS I don't mean the older methods even if those now fit under that term.

The problem isn't GaaS though. Those games always fit the label.

The issue now is the melding of a few things into gaming as a whole. Businesses saw free to play monetization able to make bank and want to combine that with the explosion of day 1 sales for maximum revenue. And then the trend of early access and ability to put out games and finish them later, which isn't a GaaS problem. It's a problem with the fact that the games can be fixed digitally so the board room sees no real reason to delay until they're ready. They see early access games making billions while not officially finished and it's hard to make the case they should wait.

That's the issues going on here, not games as a service. Getting good content after release is fine. It can be handled well or not, as anything else. It's when it combines with a product not ready to release and maybe tweaked for a more f2p like loop that gets people irritated. But bug ridden messes can happen with non GaaS games, too.
 

Starlatine

533.489 paid youtubers cant be wrong
Member
Oct 28, 2017
30,578
Fallout 76 is not the latest game that BGS proper has worked on, that would be Fallout 4 which is fantastic (as long as you ask anyone not from this forum).

This narrative that only era doesn't find Fallout 4 a FANTASTIC GAME is tiresome, untrue and old. And quite ironic seeing as every community on the internet says the same thing about their own userbase (only NMA hates Fallout 4! only reddit hates fallout 4! only 4chan hates fallout 4! only gamefaqs hates fallout 4! only Facepunch hates fallout 4! only insert forum hates fallout 4!)
 

Sande

Member
Oct 25, 2017
6,067
Anthem was always a really poor match given the strengths of Bioware. But even considering that it falls bafflingly short of expectations so I'm not sure what happened there.

Fallout 76 is clearly a "let's just shit something out while our important games are still in the oven" type of thing. But it turns out creating a massive world with tons of content and multiplayer for the first time for the team and engine is far too ambitious for that. I wouldn't worry too much about it. (I would worry because of Skyrim and Fallout 4, but that's another discussion)
 

Commodore64

Member
Oct 25, 2017
1,264
In Bethesdas case it comes down to not having a good relationship with its fanbase. I mean any developer would kill for a player base as dedicated as Bethesdas. When you can release game after game on the same busted assed engine and have people volunteer to fix and improve on it time and time again. What seems to be the best course of action is to improve upon the games by building a better engine and continue making games for your established can base while maybe tweaking it slightly so that new players can see what all the fuss is about.

What Bethesda seemed to do was try to monetize mods in a way that gave them the biggest cut of the money and make fallout games for people that didn't like fallout games. Even in 4 it felt like it plopped all the selling points right in the starting area, you like power armor? Closest mission and it's yours. Want a dog? There's one right outside town just hanging out. Bethesda makes interesting games, they don't make good ones.
 

N.47H.4N

Member
Oct 27, 2017
8,107
BioWare is easy: EA
Bethesda for me was always overrated,so their are where they always has been for me.
 

Laser Man

Member
Oct 26, 2017
2,683
GaaS is not supporting your game with dlc after launch, GaaS is catching a big playerbase by using a shooter framework and onlineplay as key elements, then dragging that out if successful or dropping it like a hot potatoe if it isn't.
 

N.47H.4N

Member
Oct 27, 2017
8,107
Making a great traditional RPG generally
a) won't make you sell >5 million units, and
b) provides no opportunities for successful ongoing monetization.

In other words, making a great traditional RPG and making a game on an "AAAA" budget are mutually exclusive.
The Witcher 3 sold over 20M, Horizon Zero Dawn (new exclusive IP)is probably close to 10M or more, Skyrim has sold even more than The Witcher 3.
High quality games will sell a ton, especially RPG/Open World.
 

Y2Kev

Member
Oct 25, 2017
13,966
Why are people so confused about GaaS and/or blaming it.

Bioware and Bethesda have been 'chasing' GaaS for decades. Games as a service is just the strategy of putting out some sort of post release content to keep people playing and paying for your game longer. Both companies did this. Bethesda has had expansions and season passes and such in Fallout and Elder Scrolls for the last bunch of releases. BioWare had smaller DLC post release since ME1.

So storytelling fits fine with GaaS. Like anything you can fuck it up or do it well.

And yes MMOs are GaaS. They're one of the first big ones that made publishers chase big post release revenue.
MMOs seem to have a lot more content and cost much more money to produce. Without the content, it seems like grinding and balancing are much harder to nail. Pacing suffers. Hence anthem's tomb issue. I don't know. I'm not convinced yet shlooters with campaigns of these types (ie with these gameplay loops) work.
 

jett

Community Resettler
Member
Oct 25, 2017
44,707
They tried to chase easy money while disregarding their core fanbases.

Now they're ass-fucked.
 

olag

Banned
Oct 28, 2017
2,106
Is it just resetera which hates Fallout 4? I mean Im well aware that it sold virtually a shit tonne at launch but I feel as though people are forgetting the cumulative effect of goodwill, hype and word of mouth. Fallout 4 was always going to sell well.The fallout community alone and the previous success of skyrim was going to make sure of that, but going forward is the next fallout games success as guaranteed as before.

Now that the critical good will is gone for bethesda games, the studio is now under more scrutiny from the customer base and the quality will be judged a lot more harshly going forward.I still see Bethesda going through a mild decline trajectory similar to Biowares if they dont tighten up their quality and writing.
 

olag

Banned
Oct 28, 2017
2,106
This narrative that only era doesn't find Fallout 4 a FANTASTIC GAME is tiresome, untrue and old. And quite ironic seeing as every community on the internet says the same thing about their own userbase (only NMA hates Fallout 4! only reddit hates fallout 4! only 4chan hates fallout 4! only gamefaqs hates fallout 4! only Facepunch hates fallout 4! only insert forum hates fallout 4!)

Only ---- hates Dragon Age 2, only --- hates Mass Effect Andromeda, only ---- hates DAI. Thess statements might be true if you take a narrow view of the games community but Anthems release has taught me that negative press can certainly build up and screw you over if you arent carefull.
 
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Severance

Member
Oct 27, 2017
402
The market demanded these games, like it or not. All the profit is in games as a service now, and gamers eat it up. At least with Bethesda, they went out and bought a separate studio just to make Fallout 76. Bioware on the other hand, put all their talent and strength into Anthem. That has to hurt worse for them, although I will say Anthem is a better game than 76 and has the potential to turn it around. On the bright side here, Bethesda is committed to Starfield and TES6 and Bioware is working on Dragon Age next. It's not the end of the world for either studio by any means and they both have a bright future ahead.
 

Lord Vatek

Avenger
Jan 18, 2018
21,673
BioWare has been iffy since ME3 and Bethesda was never great. Plus it's not like people aren't going to fall over themselves hyping the next RPG by either company, no matter what it is, the minute gameplay is shown.

It happens every time.
 

Silky

Banned
Oct 25, 2017
10,522
Georgia
Fallout 3 has a 93 metascore

Lmfao

Bethesda Game Studios being heralded as masters of RPG tells me all I need to know about OP