No experience is individual lolThe most memorable moment for me in a souls game was kicking down a ladder that sent me back to the first bonfire in undead burg
I wouldn't say Lies of P is harder than Sekiro just playing it solo but the inclusion of Specters basically guarantee that Lies of P is easier than Sekiro. You can beat most, if not all, of the game with specters, wish cubes and throwables.Lies of P is harder than Sekiro, but others say it's the other way around so your mileage may vary.
Do you have Gamepass? You can give Lies of P a try there.
Honestly, I think Lies of P has level design that is at best mediocre. The really stand-out thing in souls games is level design, and for some reason every single game that's trying to be a souls game fails in that regard. It's all bosses, shiny effects, multiphase fights. That's really why lies of P left me wanting. The focus is just misplaced. Narrative and boss design are great, but they don't really make or break games for me.
Even Dark Souls 2 has better level design overall, and it's the weakest souls entry on that front (at least until the DLC; where it becomes superb)
Lunacid shows all of the non-from soulslikes up in level design, it's kinda sad. And it's not even trying to be a Souls game, it's trying to be a King's Field.
If you're only gonna play one, then definitely Sekiro. But if you want the easiest of the two, then Lies of P. You can summon npcs and/or use items to make boss fights a lot easier (by easier I sometimes mean a total joke given how busted the items are). But you really should go for Sekiro. Incredible world, level design and gameplay.
I wouldn't say Lies of P is harder than Sekiro just playing it solo but the inclusion of Specters basically guarantee that Lies of P is easier than Sekiro. You can beat most, if not all, of the game with specters, wish cubes and throwables.
I honestly think LoP has a much stronger concept of an actual cohesive world compared to most of From's games, which feel more like weird dream realms and never actually resemble a place where people could actually live.
The first Dark Souls is like Street Fighter 2 to me. SF6, Tekken 8 and MK1 can do better objectively in every aspect, but are they actually better than SF2?
I certainly don't agree with this. Few games convey as much meaningful information with as much variety as FromSoft games. Just look at Central Yharnam + Old Yharnam and all the ways in which the world teaches you about itself & its history. From the level design, to the enemy composition & their behavior, to the items, NPCs, and their locations, to countless small details & bits of ambient storytelling. Virtually everything has some sort of connective tissue with something(s) else and feeds back into the whole.
They've been doing this since Dark Souls 1. It's a dead/decaying world, sure, but climbing from the sewers & slums of the Undead Burg to the shimmering opulence of Anor Lando paints a stark socio-economic picture of the world that was.
I'm not talking about composition, though. I'm talking about building a believable setting where actual people could've existed. You never spend an instant of time in Anor Londo, and even the castle you do explore doesn't feel like a real place. Everything in the game world exists solely for its gameplay function and the lore is twisted around that. At no point in the entire Dark Souls trilogy did I ever feel like I was exploring a real world, I always felt like I was dreamwalking through something that looks vaguely like a setting but fails to feel like a place where anyone actually ever lived or could reasonably live.
Bloodborne was better at this. The three Dark Souls and even Elden Ring, not so much.
I found their parry windows pretty similar, and Lies of P offers more defensive options if you can't master the parry. Sekiro basically forces you to master it by the end.Specters help with most bosses, but there are some bosses where the specter does fuck all. And you can't summon a specter for minibosses btw.
The reason why I think LoP is more difficult is because I have not been able to master the parrying despite making it all the way to chapter 10. With Sekiro I was bossing in the late game.
The Dark Souls games and ER are dark/high fantasy settings though. Bloodborne and Lies of P are direct Victorian settings with horror elements too it, BB also has the whole cosmic deities stuff going later in the game where it becomes a fantasy of it's own.I'm not talking about composition, though. I'm talking about building a believable setting where actual people could've existed. You never spend an instant of time in Anor Londo, and even the castle you do explore doesn't feel like a real place. Everything in the game world exists solely for its gameplay function and the lore is twisted around that. At no point in the entire Dark Souls trilogy did I ever feel like I was exploring a real world, I always felt like I was dreamwalking through something that looks vaguely like a setting but fails to feel like a place where anyone actually ever lived or could reasonably live.
Bloodborne was better at this. The three Dark Souls and even Elden Ring, not so much.
Not the poster but it has nothing to do with being "possible/real" in our world but more with the fact that :I don't know what you expect a fantasy mega-castle to look like, but I assure you From does their research when it comes to creating absurd but somewhat believable architecture. My friend who is an engineer mentioned this while playing through Armored Core 6 how some of it looked insane but had a lot of thought put into how its built.
Elden Ring is like, not even similar to anything on Earth so im not sure how that works, but it still follows its own internal lore and feels very cohesive despite how imaginative it is. To me, creating something wild like that and having it all feel coherent in that way is art direction at its best.
Which parts of P felt real to you? Surely not the giant tower on a remote island with nonsensical elevators. The furnace which doesn't really make much sense with its engineering? the whole world revolving around compartmentalized hallways that link up through electronic door locks? The entertainment district looks great, because it looks like an imaginative old timey street, but its all set dressing on a fairly linear path.
I don't know what you expect a fantasy mega-castle to look like, but I assure you From does their research when it comes to creating absurd but somewhat believable architecture. My friend who is an engineer mentioned this while playing through Armored Core 6 how some of it looked insane but had a lot of thought put into how its built.
Elden Ring is like, not even similar to anything on Earth so im not sure how that works, but it still follows its own internal lore and feels very cohesive despite how imaginative it is. To me, creating something wild like that and having it all feel coherent in that way is art direction at its best.
Which parts of P felt real to you? Surely not the giant tower on a remote island with nonsensical elevators. The furnace which doesn't really make much sense with its engineering? the whole world revolving around compartmentalized hallways that link up through electronic door locks? The entertainment district looks great, because it looks like an imaginative old timey street, but its all set dressing on a fairly linear path.
Not the poster but it has nothing to do with being "possible/real" in our world but more with the fact that :
In Dark Souls/Elden Ring, I see no way for people to actually live here, the landmasses we have access to ingame seem to be the entirety of the world or at least the habitable part, what did the people eat or drink ? Where did they get those sustenances ? And how did they construct all of those structures ? Where/How was the economy ?
In Lies of P all of these make sense.
I can see myself living in Krat before the Frenzy, I can't see myself living in any world of a From game.
For me, it doesn't matter one bit but I can still see that From just wants to paint a picture that's beyond human existence/comprehension while Lies of P is painting something closer to what we experience in our existence if that makes sense.
Elden Ring's internal lore feels like it was written on the spot, rather than something that really makes a lot of internal logical sense. I love Elden Ring, don't get me wrong, but there are tons of contradictions, blatant inconsistencies and ideas that just don't hold up to any real scrutiny if you think about them too long. In a lot of ways you can feel that ER's "script", if you want to call it that, is the product of several different drafts that don't all link together properly. Miquella and Malenia in general feel like characters who were much more important in an earlier draft of the script before most of Miquella was entirely cut, for example.
But back to my original point, the thing I'm getting at is that Krat (and to a lesser extent Yharnam) feels like a place where human beings actually could've lived before things went to shit. All of the settings of the Souls games, on the other hand, do not read to me as places. They read as dreams. Everything is based entirely on its gameplay function first, and as soon as you step outside of the bounds of "how does this serve the gameplay", everything starts to fray and become hazy, the same way that a dream does.
Take Elden Ring, for example. Aside from Leyndell (which is fairly small for the capital of the entire continent) and a little bit of the sunken city around Raya Lucaria, we don't really see any population centers. Limgrave, despite being a rather large province, doesn't actually have anywhere where people would live. It's just a castle surrounded by a bunch of cliffs and plains, with a few isolated houses or churches speckled across the landscape. And things are even worse in the "proper" Dark Souls games - Dark Souls 3's "world" feels literally like a confluence of various eras of time all stitched together into a dreamscape and then stacked on top of each other, because it is.
By comparison, I think Neowiz really took pains to make Krat feel like a setting where, if the Puppet Frenzy hadn't occurred, you could see an entire extant population living their lives. It's not just about gameplay function, it's about the way the setting is presented both in its lore and in its visual representation in-universe.
Loved Lies of P, but I think the Souls games are better. That said, by itself, Lies of P combat system is better than the one in Souls games except Sekiro. Indeed, Elden Ring would *greatly* benefit from a parry system similar to Lies of P (and Sekiro).
I don't think this is true. I think Sekiro's parry system makes the game's combat WAY too tunnelvision and focuses attack patterns entirely around being good at parrying. Trying to stick that into traditional Souls games would destroy the freeform nature of Souls combat.
Like this kind of take physically hurts my soul, what the actual fuckIt's better than demons souls, dark souls 1, 2 & 3. Not 100% sure about the first dark souls as that was a pretty special game at the time but I'd rather replay Lies of P if I had to play one of them again.
Faith in Era RestoredLol @ people saying this is better than Dark Souls 3 (or any of the DS games). Lies of P, while good and impressive for the dev's first attempt, is way too derivative, lacks memorable level design, only has a handful of great bosses, and doesn't feel as good to play as From Soft's recent entries.
Dark Souls 3, especially, is better in every conceivable way, and it's not even close.
It's really good and ranked high in my GOTY list, but I'm getting mildly annoyed at the hyperbole lately (mostly because I don't know why this game gets all the attention where more original takes on the formula get none lol).
And no, it's not better than From's games, the exploration is almost non-existent and the level design is generally fairly weak (serviceable, but not much more) and character customization is very limited.
And where the game does diverge from the formula, it shows its cracks. Like there's this cool idea idea like mixing and matching weapon parts... that is then completely undermined by having OP boss weapons. The lie/humanity system is also a neat idea but ultimately rather undercooked. And weird/useless systems like the cube and gold coin fruit etc.
Basically the game is at its best when imitating all the things of the From games, and it's highly polished and well-made, but zero chance I'd rank it higher than any of From's.
Like this kind of take physically hurts my soul, what the actual fuck
Faith in Era Restored
Yeah, this is mostly how I feel. I haven't beaten it yet (am right before the ending, I think) but the more of it I play the more the "better than From" reviews are hard for me to understand. I was very bullish on it out the gate and up through the first 'real' boss, but everything since then has felt like Midjourney Souls—undifferentiated, grey (literally and figuratively), no peaks or valleys, nothing to see, no feeling of discovery, no substantial atmosphere or tone, very little enemy variety. Every minute of the game feels like every other minute.It's really good and ranked high in my GOTY list, but I'm getting mildly annoyed at the hyperbole lately (mostly because I don't know why this game gets all the attention where more original takes on the formula get none lol).
And no, it's not better than From's games, the exploration is almost non-existent and the level design is generally fairly weak (serviceable, but not much more) and character customization is very limited.
It's really good and ranked high in my GOTY list, but I'm getting mildly annoyed at the hyperbole lately (mostly because I don't know why this game gets all the attention where more original takes on the formula get none lol).
And no, it's not better than From's games, the exploration is almost non-existent and the level design is generally fairly weak (serviceable, but not much more) and character customization is very limited.
In any case, I was scared off of Seikiro because it sounded too hard even by From standards but hearing all the comparisons is making me think I skipped potentially another top From/Souls experience for me.
Definitely give Sekiro a shot. It's not only my favorite FromSoft game but also the easiest IMO. That last bit is highly subjective, of course.