OP
OP
ScOULaris

ScOULaris

Member
Oct 25, 2017
10,825
I honestly think LoP has a much stronger concept of an actual cohesive world compared to most of From's games, which feel more like weird dream realms and never actually resemble a place where people could actually live.

Yes, I completely agree. FromSoft game worlds are absolutely impeccably designed from a gameplay and atmospheric standpoint, but they all feel like dead worlds with enemies standing around waiting to kill whoever crosses their path. They don't feel lived in, if that makes sense.

LoP also takes place in a ruined world of sorts, but it feels like I'm actually exploring a place with real, discernable history. And then of course the actual NPC's of LoP have way more personality than most I can recall from any FromSoft games as well.

But I will concede that from a pure level design standpoint in terms of gameplay and exploration FromSoft is still king.
 

btags

Member
Oct 26, 2017
2,191
Gaithersburg MD
I ha E not played through much of any souls games, but on top of the areas the OP cites I will have to add it has much better performance than any other souls game by from.
 

Deleted member 12107

Oct 27, 2017
4,122
LoP also takes place in a ruined world of sorts, but it feels like I'm actually exploring a place with real, discernable history. And then of course the actual NPC's of LoP have way more personality than most I can recall from any FromSoft games as well.

Yeah there were multiple moments where I felt a tinge of sadness for NPCs in this game, and then there's the whole series of dialogue options and how it relates to the main character's personal growth. It's a nice change of pace from the desolation I've felt in the From games I've played. Not that From games don't have interesting NPCs but I haven't connected with them or the main protagonist the way I did in LoP.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
125,377
Yeah there were multiple moments where I felt a tinge of sadness for NPCs in this game, and then there's the whole series of dialogue options and how it relates to the main character's personal growth. It's a nice change of pace from the desolation I've felt in the From games I've played. Not that From games don't have interesting NPCs but I haven't connected with them or the main protagonist the way I did in LoP.

It doesn't help that Fromsoft wound up designing their own series in such a way that no matter what ending you get in any Dark Souls game, the world inevitably turns to shit again anyways, so everything you do literally winds up being completely pointless. After a while, the nihilism kinda got to me.
 

jungius

Self-Requested Ban
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Sep 5, 2021
2,738
I prefer sekiroth more tbh because of less dark environment and less scary / jumpscare enemies. but lies of p is solid too
 

AndrewGPK

Member
Oct 27, 2017
3,945
Fromsoft to me is the Gold Standard in game development when it comes to level design, atmosphere, and lore/world building. I can't entirely disagree therefore with those saying it falls just short of the benchmark in those respects. But it does a pretty damn good job, particularly with the latter 2 and there is nothing wrong with the level design. To say it falls short of the very best doesn't mean its not great in its own right.


But the game also could teach From a thing or two in many areas:
  • Combat is more balanced between a mixture of dodge/parry/block than anything From has been able to achieve.
  • Weapon customization is better than any From game.
  • The regain system is much better than Bloodborne's rally system; the latter promoted aggressive play, but also rewarded sloppy play
  • Being able to regain your last flask/pulse cell by dealing damage is an ingenious touch that adds quite a bit of strategy and makes boss attempts more interesting to try to the end rather than give up if things aren't going ideal.
  • The quartz skill tree was a nice touch to give the player an option beyond stat points in customizing the build and helping areas where you feel you need help rather than leaving it up to the game to decide for you.
  • Bosses are on par with some of From's best and more recent games - where bosses have become increasingly complex. If you go back and play the early souls games you'll realize that From's first bosses are more iconic by reputation. Contemporaneously they were great, but From has improved on boss building significantly and its seriously impressive that Neowiz was able to make comparable bosses when From has had so much practice over the years.


This was an amazing first game. During the first half of my run I thought it was great, but kinda like 'store brand' From. But by the end I thought they had really made a brand of their own. The reviews of the game often tracked with those intitial impressions, so it makes me kinda wonder how many really gave it a full chance. The game peaks late and raises the stakes on bosses and lore in its late stages.


I don't know that I would say its on par with From's very best, but its not just a soulslike, its From-like level quality.
 
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SunBroDave

"This guy are sick"
Member
Oct 25, 2017
14,214
Yeah, Lies of P was really great. I probably liked it more than Demon's Souls, Sekiro, and Dark Souls 2. And about on par with Dark Souls 3 and Bloodborne.

Chapter XI specifically of Lies of P, from the moment you touch down on the beach, to the very end, was a terrific conclusion to the game.
 

DidactBRHU3

Member
Oct 17, 2019
3,641
Fortaleza - Ceará
Level design in Lies of P is not as good as any Dark Souls, not even the recent Lords of the Fallen, also build variety is lacking. The bigger success on that game is on the presentation, story and feel of the combat.
 

-Pyromaniac-

Member
Oct 25, 2017
7,844
It felt like a knockoff to me but it was polished well enough. Definitely not on the same tier. And it had its moments of uniqueness. The depth of desigN in fromsoft games is unmatched.
 

Meta

"This guy are sick"
Member
Oct 29, 2017
609
Perhaps it gets better later on, but the encounter and level design in the demo was on barely on par with the optional tutorial dungeon in Elden Ring, except that it was stretched across 4 hours instead of 15 minutes.

"First you fight this one guy in this room...then...you fight two of the same guy in the next room! ooOoooooO!"
 

Ry.

AVALANCHE
Member
Oct 10, 2021
2,017
the planet Zebes
Everything about the game is just great, other than the level design. They aren't horrible, but there are simply serviceable. But literally every other aspect just hits it out of the park (for me) I thoroughly loved every minute of this game. FromSoft does most all these things better (sound design, overall atmosphere, art design, etc), but that doesn't mean this game doesn't do it great.

1. Elden Ring (the new king, everything just hit right for me with this one)
2. Bloodborne (there's still just nothing else like it)
3. Lies of P (unexpected and a joy to experience)
4. DS1/2/3 (there are thing I like and dislike about each, but they are still comfort food games for me)
5. Sekiro (this one just beat my ass too bad, couldn't finish it)
 

Eros

Member
Oct 27, 2017
10,052
haven't played it. probably won't. it looks good but my patience for ball busting games isn't much these days. it would be a near impossible task for another game to top elden ring and bloodborne for me, but it's dope another game of this ilk is to people's liking.
 

Sotha_Sil

Member
Nov 4, 2017
5,419
I've only just started the game but I really like the art style of the world that they've created. It's wonderful and manages to be its own thing despite some of the clear influences. I prefer the more directed storytelling.

The level design is a bit basic, but serviceable. Not to From's level (they're in the top tier with IO Interactive and the Arkane studios). The combat is also not quite as snappy as From's games.

It's an excellent first attempt for the studio, and I can't wait to see where they go from here.
 

Deleted member 3924

User requested account closure
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Oct 25, 2017
46,074
Everything about the game is just great, other than the level design. They aren't horrible, but there are simply serviceable.

There really were a lot of that electric lock door that circles around, but a lot of the time it was more just a compulsory time saver for if you respawn rather than an unexpected or organic level design in an expanding world. Very similar to the Nioh games.
 

Ry.

AVALANCHE
Member
Oct 10, 2021
2,017
the planet Zebes
There really were a lot of that electric lock door that circles around, but a lot of the time it was more just a compulsory time saver for if you respawn rather than an unexpected or organic level design in an expanding world. Very similar to the Nioh games.
And to note, while those doors are just there to save you time on a run, it's very refreshing that the devs were thinking of this at all times; the game is certainly a challenging souls game, but they aren't trying to waste your time. It was obviously made by people who love the genre and wanted to modernize it with QoL mechanics.
 

Deleted member 3924

User requested account closure
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Oct 25, 2017
46,074
And to note, while those doors are just there to save you time on a run, it's very refreshing that the devs were thinking of this at all times; the game is certainly a challenging souls game, but they aren't trying to waste your time. It was obviously made by people who love the genre and wanted to modernize it with QoL mechanics.

They did really well with QoL in general, but there is a point where that can start to feel artificial, which is a bit of a problem in genres that thrive on atmosphere and feeling like a place that could exist.
 

Yuntu

Prophet of Regret Corrupted by Vengeance
Member
Nov 7, 2019
11,998
Germany
Yes, I completely agree. FromSoft game worlds are absolutely impeccably designed from a gameplay and atmospheric standpoint, but they all feel like dead worlds with enemies standing around waiting to kill whoever crosses their path. They don't feel lived in, if that makes sense.

LoP also takes place in a ruined world of sorts, but it feels like I'm actually exploring a place with real, discernable history. And then of course the actual NPC's of LoP have way more personality than most I can recall from any FromSoft games as well.

But I will concede that from a pure level design standpoint in terms of gameplay and exploration FromSoft is still king.

Hmm ... cant agree on From games not feeling like lived in worlds. You can absolutely tell the history in every From game and theres a lot of enviromental storytelling with great NPCs.
 

Deleted member 3924

User requested account closure
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46,074
Hmm ... cant agree on From games not feeling like lived in worlds. You can absolutely tell the history in every From game and theres a lot of enviromental storytelling with great NPCs.

It kind of resonated with people to the point of some of the games getting 100hrs of lore/secrets videos. It might not be for everyone but there was evidently a lot of work put into making the worlds have history and things to uncover. You could make one on P but its a bit more straightforward with its narrative I think? If there are any good lore vids i'll give them a watch because that's something I wasn't really paying much attention to.

they all feel like dead worlds with enemies standing around waiting to kill whoever crosses their path.

That's kind of the exact same with this game though? there's a hub with characters standing around, like most souls games, and enemies either stand there or patrol on a loop, sometimes drop from the ceiling. I don't even mind because they're part of the level design and balanced that way, but I don't think this did anything different in that aspect.

A lot of NPCs in From games have branching stories that often end in tragedy, and are kind of just doing their own thing in the world most of the time, and that part I think P didn't do as well because its all basically impossible to miss most of its NPCs. The puppet who is barely alive in the trash heap feels like it could have been one of those, like maybe they get working again and end up either killing a friendly NPC or helping you in a boss fight (Fromsoft NPCs often have story reasons for helping out with boss fights, but P kind of just has the generic summon that has no persona). Instead the broken puppet quest is finding 4 emotes and showing them to the broken puppet, and get a quartz. That's it, that's the end. Imagine if he ended up crashing a big boss fight halfway through or something if you helped him.

Never forget Black Iron Tarkus. Having characters with their own deal helping out the player is more "alive" of a world. As is all the online functionality with messages, blood stains and co-op. Even the NPC hunters in P were mostly just standing around and maybe attacking you.
You know how players online in PvP developed their own etiquette? that's not something i've really seen in any other soulslike to date.

A big group of all the NPCs you know being summoned in to fight Radahn on a giant battlefield full of old warrior weapons is maybe the most memorable thing in any of these games and its not required. The boss itself isn't required either. Same with being summoned in by a friend to help defeat them, its all "alive" in a way that extends outside of typical game systems in a meta kind of way (which I also think enemy flowcharts are much more varied in Froms games)

idk, there's just no emergent or optional huge payoffs like that, so the idea that its more alive to me doesn't make any sense. More focused and scripted? yes, but not necessarily more believable.
 
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thediamondage

Member
Oct 25, 2017
12,874
I 100%'d the game on xbox (gamepass) and really, really enjoyed it although I was pretty lost near the end on the story especially when it comes to Gepetto and whats going on with him and the whole puppet / lady / blue shit. I'm sure there are a few videos I could watch to explain it but I don't know if I really care enough.

I definitely enjoyed it way more than the dark souls games I've played but I liked Elden Ring a lot more for its spooky "what the FUCK is going on" vibe plus the creepy ass shit everywhere in ER, whereas Lies of P felt more like "this place is sort of fucked up but in a way I can get". Elden Ring was just on a whole different level, I felt like a kid transported to a nightmare realm.
 

NippleViking

Member
May 2, 2018
4,620
My ranking would be ER>=Bloodborne>Sekiro>>Lies of P>>DS3>DS1>>>>DS2.

Definitely one of the best Souls games period. Though it benefits hugely from having a decade+ of From's Trial-and-Error to study.

Very excited for Dreams of D, and Winnie the P.
 

MeltedDreams

Member
Oct 27, 2017
8,793
It's at the bottom with DS2, but still above Soulslikes not made by From. It's very linear which is not bad thing, but at least should have a bit more routes you can choose at one time. While most bosses were good, i hated the ones with second phase that got another life bar. Devs locked some basic shit on skill tree (P-organ) which was dumb idea, they even reverse it for bunch of stuff in update later lol.
But this team has a lot of potential after they made great Souls game from first try in genre.

btw Nioh still absolute king for combat.
 
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Poimandres

Member
Oct 26, 2017
7,358
And to note, while those doors are just there to save you time on a run, it's very refreshing that the devs were thinking of this at all times; the game is certainly a challenging souls game, but they aren't trying to waste your time. It was obviously made by people who love the genre and wanted to modernize it with QoL mechanics.

I think the QoL stuff in this game is overstated. Like if they wanted to allow quick boss battles, why not just respawn at the boss door? Elden Ring basically did this with shrines of marika. Here it's basically identical to the other From games. Almost everything here outside of the weapon and combat systems adheres extremely closely to the Souls formula.
 

Oghuz

Member
Oct 27, 2017
5,442
The combat is too difficult for my taste. The parry window is too tight and / or the dodge is too slow.

The game is definitely better than DS2 and Demons Souls though.
 

GarudaSmiles

Member
Dec 14, 2018
2,821
It's very good, but I find the world and level design to be worse than From games. That's the most important aspect to me so I can't rank it higher. The linearity of progression through the story, and the self quarantined zones really hurt it in that regard. From's architectural and monster designs are also on another level. It's still the best non From stab at the genre I've seen.
 

MegaSackman

Member
Oct 27, 2017
18,928
Argentina
I don't understand how some don't have a problem with boxes showing you the way like it's a micromachines racing track, when talking about the world and levels.

I had many problems with Lies of P honestly but it's very polished and a great first attempt.
 
Oct 25, 2017
6,756
i wish i was onboard this train. the game feel is really good, the team is clearly uncommonly talented, but i hate hate hate the "IP-ness" of it all, the localisation (or lack thereof), and the pristine dollhouse energy of the entire world.

i think i respond more negatively to the things i didn't like about it because its SO CLOSE to something id unreservedly love. that extra 2% i get from a From game is missing here, but its the pulse that animates everything else.
 

Deleted member 3924

User requested account closure
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Oct 25, 2017
46,074
i wish i was onboard this train. the game feel is really good, the team is clearly uncommonly talented, but i hate hate hate the "IP-ness" of it all, the localisation (or lack thereof), and the pristine dollhouse energy of the entire world.

Yeah P himself is very pretty. I don't mind that so much as every human in the game also being designed to look perfect with fresh studio hairstyles and perfect posture, which kinda makes the theme about appearing human a bit goofy when everyone looks like a mannequin.
Give me freaks, please. Actually all game devs, just please more freaks, less perfect people. I'll buy your shit.

enia-npc-elden-ring-wiki-guide.jpg
blacksmith_hewg_npcs_elden_ring_wiki_300px.jpg
miriel_alt_npcs_elden_ring_wiki_300px.jpg
monkey-man-npc-elden-ring-wiki-guide.jpg

Eyeless lady, fucked up blacksmith, a giant tortoise pope, a rat man. That kinda shit, not to mention a talking Clay Pot Guy, Wolf Man or Snake Girl. Not every friendly character has to be pretty. You know under the animal masks they were all supermodels in lies of P :D

On a positive note the riddle guy is awesome, reminds me of a certain character from Pluto, and I feel like maybe they were very familiar with that manga.
m6Tabgq.jpg
 
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Dreaver

Member
Oct 27, 2017
626
I loved the first 90%. Lies of P has a lot of QoL improvements over Souls,
The last chapter is so dumb though. The vibe is totally out of touch with the rest. Also, too many boss fights right after each other. Sucks the fun out of it.


Makes it a good game instead of great.
 

Lost Heaven

Member
Aug 20, 2021
1,195
I did enjoy it more than DeS, DS2 and DS3. I wouldn't say it's a better game than DS3 but i definitely had more fun with this. For the next game i hope they improve boss design, ost and better dodge animations. The level design was ok in the first two or three areas but it really picks up once you reach the cathedral.
 

Blade30

Member
Oct 26, 2017
5,381
I'm playing it myself now and it's certainly a great, especially as their first soulslike game however I disagree very much on the level design. It is a too linear which makes them small and there isn't really much to explore. This also affects how the bosses are spaced out from one another as you get to the next boss quite quickly.
 

regenhuber

Member
Nov 4, 2017
5,588
First of all, Lies of P is a massive achievement for a first time developer.
Sure it gets easier to make sth if someone else already did most of the legwork to figure out setting, mechanics etc.
Still have to applaud Neowiz on their flawless execution.

I just can't rank the game side by side with Froms titles because Lies of P is clearly and hommage to them.
That said, from a "spoiled 2023 gamer" perspective I would probably prefer to play Lies over any traditional Souls game because performance, QoL and graphics are so much better.

The combat is too difficult for my taste. The parry window is too tight and / or the dodge is too slow.

I found the parry window very generous tbh
There was just one major difference to Sekiro, in Lies you have to hold down the parry button for like half a second to get the parry to properly register.
Didn't figure this out until I reached the Policeman boss. A single tap on parry (like it works in Sekiro) doesn't cut it.
 

Yam's

Member
Oct 27, 2017
3,845
World/Level Design: Nearly equal to the more linear FromSoft games that this game was clearly inspired by

I don't see how you can honestly think that if you did play previous From games. Seems crazy to me with how linear and uninteresting the level design is in P. It's clearly its main weak point for me and something I hope they will address in the sequel. It would be like saying Nioh's level design is on par with From's games.

Essentially, parrying is the only way to approach all enemies and bosses in the game. In Lies of P, the parry is the optimal option but has a much higher precision requirement to execute consistently than Sekiro did, and then dodging and normal blocking are both also effective and safer options if parrying is too demanding for the player.

Parrying isn't the only way to deal with enemies though. It's the easiest and fastest one for sure, but you can deal with them without it. It's just gonna be harder and longer. I mean I beat Isshin without parrying him a single time in my first playthrough.
 

Oghuz

Member
Oct 27, 2017
5,442
First of all, Lies of P is a massive achievement for a first time developer.
Sure it gets easier to make sth if someone else already did most of the legwork to figure out setting, mechanics etc.
Still have to applaud Neowiz on their flawless execution.

I just can't rank the game side by side with Froms titles because Lies of P is clearly and hommage to them.
That said, from a "spoiled 2023 gamer" perspective I would probably prefer to play Lies over any traditional Souls game because performance, QoL and graphics are so much better.



I found the parry window very generous tbh
There was just one major difference to Sekiro, in Lies you have to hold down the parry button for like half a second to get the parry to properly register.
Didn't figure this out until I reached the Policeman boss. A single tap on parry (like it works in Sekiro) doesn't cut it.

It's been a minute since I played the game so I don't remember how I did the parry. Gotta reinstall the game at some point to finish it (was stuck at the boss of ch. 10).
 

regenhuber

Member
Nov 4, 2017
5,588
It's been a minute since I played the game so I don't remember how I did the parry. Gotta reinstall the game at some point to finish it (was stuck at the boss of ch. 10).

Can't make any promises that this tip will help a great deal, it just worked for me.
Found this on steam forums:
"3. Press and hold the block button, then tap for consecutive attacks: unlike in Sekiro, where you used to tap the block button at the correct time, here you have to press and hold it for like 0.5 seconds. If there are follow up attacks coming, you can let go and press it back again. That is, whereas in Sekiro, you would have the button unpressed and then "tap and release" back to back to parry multiple attacks, here, you hold the block button down and "release and press" back to back."

So it looks like I wasn't the only one who had issues to adjust.
Once I held the parry button down a tad bit longer, the policeman boss took me two more tries.
 

MrTharne

Member
May 26, 2023
419
Played it over the last week, I'm in the middle of NG++ (a bit under 55 hours I think ?).
Here are my thoughts on some aspects of the game :
-All Elemental types being tied to one stat only is a good and a bad thing, good because I enjoy using elemental weapons so I could use all three elements with only one build compare to DS/ER but bad because I can just be "super effective" with only one build against everybody.

-The Cube seems worthless if you do not use the Specter, the non-Specter Wishstones effects are pretty awful and having to buy the stones is a really weird decision when the Special Grindstones have stronger effects, take less time to activate and are one time buy. (Didn't use Specter so maybe those whishtones are also bad)

-The weapon scaling is weird and feel almost useless with how low the stat caps are and the fact that they add new P-Organ in NG+ and NG++, meaning that they probably want you to play/try at least those two NG. At the beginning of the game it matters a bit, in the middle it's the most important, in the end it starts to be less important and in NG+ it's completely worthless and you go : "Does my Handle scales with Advance ? If yes use Advance Crank, else go for the Crank that push you toward the most balance between Mot/Tech." It would have been better to have stat caps be higher or the scaling of the weapon to be a lot more impactful when you go up a tier.

-For the love of god, don't name a status effect Electric Shock and another one Shock, especially when the one named Shock doesn't appear until the last area (at least I don't think I've been hit with it before the Door Guardian). So you go all the game thinking that the Shock resistance in the Cartridge is for Electric Shock and you just took a shortcut when spelling it in the item description. Talking about status effect, Shock and Break are so rare I don't even know why they are a thing to begin with, Shock seemed to have been design exclusively to make the Door Guardian mini-boss even more of a slog than it already is.

-Assembling weapon is fun, I really like that, except for the 6 Elemental Blades that I use with the same handle, I matched all but 2 of the Blades with other non-Advance Handles to make weapon I like visually with how their moveset are.

-Legion arms are cool, even if I think the first one is the best by a huge margin in 95% of the game, even more so in NG+ and beyond. The worst one is probably the Flamberge (Fire) which is sad because it's my favorite looking one.

-A lot of mini-bosses or "elite" enemies give me more trouble than almost all of the bosses, I don't know if they nerfed those like they nerfed the bosses compare to release, but that's weird to me with how often it happens.

-Romeo warning you about Geppetto with the cutscene before his fight is brilliant.
 

astro

Member
Oct 25, 2017
62,343
Seems like a thread I can ask this in... I've only ever beaten one game like this: Elden Ring. I used a greatsword/shield, sometimes two handed. And I did use summons.

I've tried DS1, DS2, DS3, Bloodbourne, and I couldn't get very far at the time. I'm getting the itch to try another game again, but I'm stuck between Sekrio and this. I'm up for a challenge, but which of the two is harder? I'm a bit anxious about it lol, but really getting the urge for another soulslike experience.

This game looks really cool from the videos I've seen, and it's write ups like OP's that are making me think I should give this one a shot.
 

happydeer

Enlightened
Member
Aug 4, 2021
1,114
Lies of P is such a good game and I think I agree. The only FromSoft games I enjoyed more than Lies of P were Bloodborne and Sekiro.
 

Yam's

Member
Oct 27, 2017
3,845
Seems like a thread I can ask this in... I've only ever beaten one game like this: Elden Ring. I used a greatsword/shield, sometimes two handed. And I did use summons.

I've tried DS1, DS2, DS3, Bloodbourne, and I couldn't get very far at the time. I'm getting the itch to try another game again, but I'm stuck between Sekrio and this. I'm up for a challenge, but which of the two is harder? I'm a bit anxious about it lol, but really getting the urge for another soulslike experience.

This game looks really cool from the videos I've seen, and it's write ups like OP's that are making me think I should give this one a shot.

If you're only gonna play one, then definitely Sekiro. But if you want the easiest of the two, then Lies of P. You can summon npcs and/or use items to make boss fights a lot easier (by easier I sometimes mean a total joke given how busted the items are). But you really should go for Sekiro. Incredible world, level design and gameplay.
 

Oghuz

Member
Oct 27, 2017
5,442
Seems like a thread I can ask this in... I've only ever beaten one game like this: Elden Ring. I used a greatsword/shield, sometimes two handed. And I did use summons.

I've tried DS1, DS2, DS3, Bloodbourne, and I couldn't get very far at the time. I'm getting the itch to try another game again, but I'm stuck between Sekrio and this. I'm up for a challenge, but which of the two is harder? I'm a bit anxious about it lol, but really getting the urge for another soulslike experience.

This game looks really cool from the videos I've seen, and it's write ups like OP's that are making me think I should give this one a shot.

Lies of P is harder than Sekiro, but others say it's the other way around so your mileage may vary.

Do you have Gamepass? You can give Lies of P a try there.
 

Odinsmana

Member
Mar 13, 2019
3,129
It`s really good. The combat is a ton of fun, the art design is great and I think it had an interesting world and story.

My one big complaint was that almost every boss was a two phase fight. It`s a design I think is fun as an occasional thing, but does not work when it is contstant in my ipinion. Especially when a lot of the bosses have second phases that are completely different from the first, so that you can`t train on the second phase without beating the first one beforehand. It just got really repetetive by the end for me and I ended up dropping the game midway through the final level.
 

astro

Member
Oct 25, 2017
62,343
If you're only gonna play one, then definitely Sekiro. But if you want the easiest of the two, then Lies of P. You can summon npcs and/or use items to make boss fights a lot easier (by easier I sometimes mean a total joke given how busted the items are). But you really should go for Sekiro. Incredible world, level design and gameplay.

Lies of P is harder than Sekiro, but others say it's the other way around so your mileage may vary.

Do you have Gamepass? You can give Lies of P a try there.
Ty both. I'll go for Lies of P first as I was going to sub to GP anyway.

Cheers!