it wasn't debuted with CGTo think this game was debuted with CG on that severely underwhelming 2023 Showcase.
At least Jim got the last laugh.
Still can't see this happening for tentpole titles judging from what is happening to xbox. Sony is not blind to that fact.
They announced starting development on HD2 in 2020, which I assume meant full development and not pre-production, meaning it was fully supporting the first game for roughly six years.Yes, they were working on HD2 (new title) while supporting HD1 (old title). What exactly is your point?
It's just an account integration. It's not like the whole game is built around something like that. It gets added at the end of dev anyway, and imo six months sounds reasonable enough that calling it interference sounds like a complete exaggeration. Doesn't mean it was handled well, because it clearly doesn't work atm like it needs to if Sony wants to do that.They were told to include PSN integration about six months before launch while the game was obviously in development for much longer. Please don't call me stupid and ignorant over such an inconsequential thing and one which you clearly didn't even know about. If the game was in development the entire time with PSN integration then it wouldn't have worked so easily without it. Many third parties work with Sony and continue to develop other games after, they don't all get acquired. You do not need a first party partner to survive as an indie dev. What Arrowhead does next is likely dependent on what they want to work on next
Hermen - this does not mean all first party games need to be live service.
Hermen, please.
I believe last we heard anything the PC base is 60%Do we know the split between PC and ps5 users?
It being $40 definitely helped lol though revenue is probably smaller than a some ps exclusives cause of it
Amazing game and I have a feeling that these sales numbers will put a lot of pressure on Sony to release more of their games day 1 on PC.
Do we know the split between PC and ps5 users?
It being $40 definitely helped lol though revenue is probably smaller than a some ps exclusives cause of it
Hermen - this does not mean all first party games need to be live service.
Hermen, please.
Do we know the split between PC and ps5 users?
It being $40 definitely helped lol though revenue is probably smaller than a some ps exclusives cause of it
Do we know the split between PC and ps5 users?
It being $40 definitely helped lol though revenue is probably smaller than a some ps exclusives cause of it
There's also Horizon multiplayer and stuff like that.I think he knows this.
Ideally you want a few GAAS games that target different demographics and genres and then that's you set.
Like if you release a competitor to Helldivers then you don't really gain that much. If anything it makes each individual title less likely to succeed since they are all scrambling for a piece of the same pie.
So they will have:
Destiny - shooter RPG and story driven
Helldivers - PvE horde game
Marathon - battle royale/extraction shooter
Concorde - PvP hero
FairGame$ - small team objective
And honestly I think they'll stop there. Marathon and TLOU being basically in the same category is likely why only one got to survive.
Sony should embrace day-1 PC releases regardless how their console fans feel and react. They have the numbers demonstrating the huge difference between day-1 release compared to 24+months late ports.
They also have GT too, which they pretend isn't a GaaS (probably because a GT8 is already planned for and in development I guess) but by every metric it is a very successful service game for Sony.I think he knows this.
Ideally you want a few GAAS games that target different demographics and genres and then that's you set.
Like if you release a competitor to Helldivers then you don't really gain that much. If anything it makes each individual title less likely to succeed since they are all scrambling for a piece of the same pie.
So they will have:
Destiny - shooter RPG and story driven
Helldivers - PvE horde game
Marathon - battle royale/extraction shooter
Concorde - PvP hero
FairGame$ - small team objective
And honestly I think they'll stop there. Marathon and TLOU being basically in the same category is likely why only one got to survive.
Yeah the singleplayer games are still the ones that push consoles.I would have never thought it would be successful, let alone beat GoW:R
That said, it's a very interesting title compared to most PS studios big games: lower priced, launch on PC, multiplayer focused game.
In fact it seems it hasn't moved many consoles despite the big numbers. Which will be, for sure, taken into consideration when planning their future strategies.
Or rather exclusive games.Yeah the singleplayer games are still the ones that push consoles.
If TLOU 3 launched on PS5 and PC at the same time, it would still significantly push consoles and the revenue from PC would make up for any minor decrease. Many PC gamers will simply never buy a console.
Its nothing but fear mongering this.
Sony should embrace day-1 PC releases regardless how their console fans feel and react. They have the numbers demonstrating the huge difference between day-1 release compared to 24+months late ports.
Yep, thisIf TLOU 3 launched on PS5 and PC at the same time, it would still significantly push consoles and the revenue from PC would make up for any minor decrease. Many PC gamers will simply never buy a console.
That's ok, the only people who knew we were in for a treat were Helldivers 1 players and there aren't THAT many hahaReleasing day one on PC as well as the lower price helped. I'm still suprised at how well this game has sold, the state of play trailers really did not impress me.
They just need to find a good middle ground, whatever that is. They obviously still need to sell the consoles, but the way HD2 has performed feels too big to ignore as only an anomaly.
Some folks (and maybe the executives) will conclude that Helldivers 2 is an anomaly and can't be used as standard, since it's vastly different from the other Sony's offerings.
So you think if Nintendo releases all their games day-and-date on PC, it would only lead to a minor decrease in hardware sales as well? Since the games being singleplayer is the main factor for pushing consoles in your opinion, and not the exclusivity.If TLOU 3 launched on PS5 and PC at the same time, it would still significantly push consoles and the revenue from PC would make up for any minor decrease. Many PC gamers will simply never buy a console.
Nintendo is different and you know it. Sony doesn't sell 50 million copies of one first party game and their game development costs are far higher.So you think if Nintendo releases all their games day-and-date on PC, it would only lead to a minor decrease in hardware sales as well? Since the games being singleplayer is the main factor for pushing consoles in your opinion, and not the exclusivity.
Yeah, word of mouth and virality is very important for these games.One if the biggest things people need to remember with Helldivers is that it got huge in large part because of memes and montages too
The games setting is just absolutely perfect and also hilarious enough to make tons of content for, both serious and funny
I don't see many other GaaS from Sony in the future having that perfect mix
People are still in denial but it's obviously coming. With the rise in budgets it is inevitable that they either reach a bigger audience or stop making these big ass cinematic first party games.Sony should embrace day-1 PC releases regardless how their console fans feel and react. They have the numbers demonstrating the huge difference between day-1 release compared to 24+months late ports.
Not CG? The rest of the showcase was a bit meh but Helldivers 2 was an instant standout for me because of the gameplay shots themselves.To think this game was debuted with CG on that severely underwhelming 2023 Showcase.
At least Jim got the last laugh.
Yeah i already linked the trailer earlierNot CG? The rest of the showcase was a bit meh but Helldivers 2 was an instant standout for me because of the gameplay shots themselves.
There is only one Switch game that sold 50 million or more copies though, Mario Kart 8.Nintendo is different and you know it. Sony doesn't sell 50 million copies of one first party game and their game development costs are far higher.
Yeah just think of the intro to the game aloneYeah, word of mouth and virality is very important for these games.
Hopefully more like this and less FPS pvp shooters.
One if the biggest things people need to remember with Helldivers is that it got huge in large part because of memes and montages too
The games setting is just absolutely perfect and also hilarious enough to make tons of content for, both serious and funny
I don't see many other GaaS from Sony in the future having that perfect mix
They need a variety of games to appeal to all types of gamers.Hopefully more like this and less FPS pvp shooters.
Already have zero hope for Marathon