The group is made up of a bunch of developers and display manufacturers looking to standardize goals and guiding principles for optimizing HDR content in games.
Group includes:
Summary of principles:
Summary and list sourced from:
https://wccftech.com/hdr-gaming-interest-group-formed-optimize/
Full list of guiding principles here:
https://www.hgig.org/doc/ForBetterHDRGaming.pdf
Glad to see the industry is working on improving HDR implementation. It's a killer feature when supported well. Not sure I agree with avoidance of manual calibration since that often suits my display more than games that just have an on/off option but the rest sounds good.
Group includes:
- Activision Publishing, Inc.
- ASUSTek Computer Inc.
- CAPCOM Co., Ltd.
- Electronic Arts
- Epic Games
- HP Inc.
- Koninklijke Philips N.V.
- LG Electronics, Inc.
- Microsoft Corporation
- Panasonic Corporation
- SAMSUNG ELECTRONICS Co., Ltd.
- Sony Interactive Entertainment
- Sony Visual Products
- SQUARE ENIX CO., LTD.
- Toshiba Visual Solutions Corporation
- Ubisoft
- Unity
- Vicarious Visions
- VIZIO, Inc.
- WB Games
Summary of principles:
1. Acknowledge difference
There is a wide variance in how HDR content is processed in HDR displays, and the assumption that "displays perform exactly the same" cannot be taken. Each display's HDR capability should be utilized to the full extent.
2. Consistent and fair gameplay
Game design creative intent (e.g. a zombie appearing from the dark, an enemy shooter silhouetted in blinding light) needs to appear the same for consistent game playability, regardless of display performance difference.
3. Forward compatible
The existing HDR game experience should not be deteriorated, but stable or even enhanced with the improvement of future HDR display performance.
4. Easy to use and practical for developers and consumers
Practical and easy-to-use means must be prepared for game developers and consumers. For example, any processing should not consume resources that may affect real-time processing, and complicated manual setup operations (e.g. in-game calibration) should be avoided.
Summary and list sourced from:
https://wccftech.com/hdr-gaming-interest-group-formed-optimize/
Full list of guiding principles here:
https://www.hgig.org/doc/ForBetterHDRGaming.pdf
Glad to see the industry is working on improving HDR implementation. It's a killer feature when supported well. Not sure I agree with avoidance of manual calibration since that often suits my display more than games that just have an on/off option but the rest sounds good.
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