Blog post: https://www.halowaypoint.com/en-us/news/inside-infinite-march-2021
Welcome back to another Inside Infinite, our monthly blog series where we provide an in-depth look at key components of Halo Infinite. In this installment, we've asked the 343 Audio Team to bring you closer to their process than ever before.
If you haven't seen our previous Inside Infinite posts, we highly recommend reading them to learn more about the game!
As a reminder, if you have any burning questions you want to ask the Audio Team after this Inside Infinite, just ask us on Twitter using #Ask343 and it may get featured in our next community Q&A video on YouTube.
- Art, Graphics, & Live: Hear about our improvements since last year's campaign demo and get an early glimpse at player customization.
- Sandbox: Learn about how we designed the weapons, vehicles, equipment, grenades, and more to ensure they are intuitive and reward player mastery.
- Campaign: Find out what it takes to bring Zeta Halo to life and see screenshots of this expansive new world.
Now, let's go hear what the Audio Team has been working on for Halo Infinite!
Concept art for the "Skewer", a new Banished weapon in Halo Infinite