My favorite addition theyve made to Halo was the amazing Hunt the Truth serial podcast starring Keegan Michael Key.
The world building is fucking amazing alongside a fairly engaging detective story.
The graphics upgrade from Halo 3 to Halo 4 was astonishing. Not a huge fan of the art style, but seeing that technical competence come together with a more classic art style in Infinite could be amazing.
By removing split screen they ostracized me from playing the series with my friend who owns the Xbox while I own the PlayStation and thus stopped playing 343i's shallow attempts at making Halo games. There you go. I didn't touch Halo 5 but I would've if they didn't cut the split screen. The couch-buddy afternoon vibes were removed and the spirit of Halo ended there. By making sure I wasn't able to play with my friend they made sure I would stop paying for XBL gold and play Halo 5 and that is the good thing. They have a chance at redemption with Infinite but I'm honestly so done with what they do, I don't understand the need to force positive thoughts on it.
Clamber and thrusters are great and are also well received amongst big parts of the community that still plays Halo 5. I also really like the lore that they have added, especially the war of the ancient humans against the Forerunners, but sadly they failed at doing it justice in the actual games. I mean look how they massacred my boy, the Didact!
Not sure why people forget Halo Reach was a major entry between these games, it's a pretty obvious stepping stone. Not that Halo 4 isn't impressive, but it's clearly built on top of Reach to some degree.
I said it was blueAm I wrong? Fall of Reach came out just before Halo CE came out and clearly described what he looked like and no media has strayed away from it.
...I mean it does. The eye thing is clearly due to it being covered in shadow, you can hardly even make out the iris. Also that picture is from Halo 4.
In Halo Escalation which is set between 4 and 5...
It's blue.
Yeah, like from the beginning weapons were designed with a specific niche in mind, but half of them were so absolutely terrible they didnt even work at that niche lol. Now at least the sandbox works like its supposed to.Halo isn't as fast-paced or mindless as Call of Duty, and not as twitch-based as Quake. You can (and should) absolutely pick your battles. That's why callouts and map control are so important. You're not hopping corners with a magnum, you're hanging on to power positions and good pickups. The Halo player base is used to starting with guns that can kill (like the BR) because Halo sandboxes are traditionally really bad and are dominated by one or two guns that can kill consistently, and a slew of power weapons that you'll be controlling with said consistent killer (except Halo 2, where it's the BR, sword, and sniper, since at high levels it's BXR and BXB all day).
As I said before, I dont't think you're wrong, but I feel like when you say "343 just isn't good at weapon balancing", you speak as if Bungie were ever good at weapon balancing, which even six years into Destiny they've shown they can't cultivate a weapon sandbox for shit. 343i's balancing isn't flawless, but it is leagues beyond what their predecessors managed. Halo 2, 3, and Reach all revolved around the battle rifle or DMR/NR because of how absurdly bad half the weapons in the game were.
There's a lot of weird retcons in 343i Halo. Which one are you referring to?
I don't know if he was 343i or Creative Assembly's baby, but it's fucking Atriox.
Yeah, I loved that addition until they butchered it in later updates.
Im talking about the legendary ending where they show his face. His eyes are in the shadow but if you ask me they clearly arent blueI guess I'm confused by your comment, you say his eyes are dark in Halo 5 but I'm not sure when his eyes are shown in that? So I thought you were mistakenly talking about the Halo 4 image.