No, but it's a new Half-Life game.
No, but it's a new Half-Life game.
Well then there's something seriously wrong with your perspective.
I could see this coming to next-gen PSVR at some point.
Okay folks, I have a Vive base and the 1.0 base stations.
Is it worth it to get the knuckle controllers at $270 w/ Alyx.
Sounds like a good reason to jump into VR now. I'm assuming without a beefy computer the game won't look as great as it did in the video, correct?
okIt's been over a decade. There's nothing wrong with my perspective. Sorry, I'm not getting excited for a VR prequel about events I don't care about.
they say it themselves.
VR is a fad. Most games I've seen are just proof of concept. It will never be mainstream when you need to spend $1500 to play VR games.Where did I say that this one game changes anything? I was alluding to the fact that the tech is only going to get better and as a result, more devs will adopt VR in the future. Doesn't mean it'll replace traditional controls. I've already seen a handful of people in previous threads saying VR is a fad and they couldn't be more wrong.
More like Dishonored looks like HL2, same art director.Am I the only one not seeing this?
They went from photoreal to HEAVILY stylized.
Almost looks like Dishonoured.
Because I've always wanted to see more of what happened between 1 and 2?
If immersion is as big of a deal as VR evangelists say it is, I feel like it'd be a big deal that I'd suddenly be missing my forearms.
Immersion has always been a big deal in all forms of gaming, and I can assure you that you lose more than you gain by adding less-than-perfect IK-based arms. The hands are so accurate that it makes guesswork-based arm movement all the more jarring.If immersion is as big of a deal as VR evangelists say it is, I feel like it'd be a big deal that I'd suddenly be missing my forearms.
Its going to be three games though...all valve games. I bet, l4d3, and portal 3. Pretty obvious choices.Wow that looks fuckin incredible. I can't justify buying a VR headset for just one game though
Here we go again, let's get all the negativity out of the way so we can appreciate what looks to be the best VR game to date.
Near enough zero.
It will likely have story events that set up future games. Plus this is a game that wouldn't be possible without VR. So a huge leap for this franchise. This being a midquel is irrelevant.
They supported it just fine for Artifact and Underlords, I think the issue here is that VR on Mac specifically is pretty much non-existent. From one of Valve's own devs last year:I wouldn't hold your breath on Valve supporting macOS anymore.
- I work on SteamVR for macOS, so here's my take on its state: it's really mostly for developers and experimenters right now, there is very little consumer content because there are very few consumers with VR-capable Macs... yet. Unity and Unreal engine have good & improving support for developing on or targeting macOS VR, and eGPU support has tightened up and I'm seeing more and more inexpensive and good form factors at https://egpu.io.
our current intention with macOS SteamVR is to be at a level where developers can build and test and to tighten everything up so they can choose to ship (on Steam or elsewhere) if and when the market and number of customers grow. We're pretty sensitive to not encouraging game developers to build for a market that isn't ready and can't sustain them yet, because we want to work with developers for many successful years, not to just have some number of launch titles to announce at some marketing event.
That's what I'm wondering, which part of the VR setup i do have access to should I think about upgrading. Do I basically have to do the Index?
PSVR2 support you mean, even that might not be powerful though though, just gotta wait and see.